Earlier news broke out that M2 was developing a handful of Mega Drive/Genesis collections for Xbox Live Arcade and individual releases on the Playstation Store. One of those sets included a number of Wonder Boy/Monster World games as part of the Sega Vintage Collection, which most notably included the English-translated release of Monster World IV. The game had never seen a release outside of Japan until Sega announced it would be bringing the game stateside to digital release platforms, including the Wii’s Virtual Console service. In fact, this release was a long time coming; It was revealed by an entry in Sega’s blog (which is gone by the way) on the 12th of May of last year. It just so happens that Nintendo has unceremoniously swept them in this week’s release schedule for the Virtual Console in the U.S. and has already seen a release in the U.K. as well. Both regions have a price point of 900 Wii Points.
Arcade Games
House of the Dead 4 Now On Sony Entertainment Network’s Playstation Store
Finally, rail shooter enthusiasts can finally bring home House of the Dead 4 this week, Sega’s last mainstay zombie shooter for arcades, for around $9.99, £6.49 or €7.99 depending on region. The port features standard Dual Shock 3 and Playstation Move support, leaderboards as well as a number of bonus features, including the entirety of House of the Dead 4 Special and an interview with the producer and director of the game.
Click play to get a rolling start. Did you hear that Daytona USA came out on Xbox Live Arcade and Playstation Network? You may have heard from us several times that it came out last year, but if you’re still not convinced, perhaps the vocalist for the songs may persuade your interest?
Sega’s US branch uploaded a 10 minute trailer on their YouTube account with Takenobu Mitsuyoshi detailing the Karaoke Mode for the digital download release, which allows you to have instrumental versions of songs play as you drive around the track (Or have the game run the track for you) and display the lyrics on screen (Which he demonstrates as ‘loudly’ as possible.) As an additional bonus, Mitsuyoshi-san also sings “Lets Go Away” for the latter half of the trailer.
Over at Sonic Paradise, member Alpha3 has documented his encounter with a SegaSonic Cosmo Fighter Galaxy Patrol arcade machine while on vacation in China, and has recorded the first (as far as we know) footage of the game in action!
You can read more about Alpha3’s trip and his analysis over at Sonic Paradise.
Daytona USA is making it’s first lap on Playstation Network and Xbox Live Arcade this week. If you’re a bad enough mother of a driver, chances are you’ve already snagged yourself a copy of the game. If you’re just plain bad at Daytona, then do yourself a favor by checking out these videos of You Tube user Trojan X who was able to beat the AI on the highest difficulty in all three tracks using manual transmission while keeping up top speed. Be sure to watch all three videos to get an idea on how to tackle the three courses.
The technique that’s prominent in these videos is the Gear Drift. When tacking the tightest corners, turn early, shift into second, while turning along the curve, shift into third then gradually correct your steering as you approach the straight, and resume gaining speed. Don’t hit the brakes, otherwise you’ll find yourself sliding all over the place! Lastly, be sure to memorize each track. Play offline for some practice sessions before taking on other opponents.
Amongst the trove of Sega Genesis ROMs that come out almost like clockwork every year, Sega, AM2 and Treasure have been throwing out a number of surprises lately. That bunny sure had it in for us.
Consider this as your friendly reminder. Just announced by SEGA is the re-release of Daytona USA for both Xbox Live Arcade and Playstation Network. The Sega Saturn (and arcade!) Now featuring a widescreen presentation, online multiplayer, leaderboards, native steering wheel support, and possibly the biggest feature: Karaoke Mode so you can put on your best Takenobu Mitsuyoshi. Both versions are slated for release in the US on October 25th (PSN) and 26th (XBLA) for $9.99 or 800 Microsoft Space Bucks. Be sure to check out the trailer in this post for footage of the game in action.
While covering the European Amusement and Gaming Expo, forum member NiktheGreek also managed to catch a few other Sonic related machines on display at the show.
First up is Sonic Quad Air, a four-player Sonic themed air hockey table. While not deviating much from normal air hockey, the addition of two players at least spells for a rather chaotic match.
The more interesting machine, and no doubt already getting soccer moms lined up to ban the machine in the United States, is a Sonic series slot machine. Much like the slots in casinos and games, you line up the reels to win a prize. In this case, the payout is done in redeemable prize tickets, with triple Chaos Emeralds promising a payout of about 100 tickets and a jackpot of an ever increasing amount of tickets included.
A special thanks to Nik for taking the photos, viewable in the gallery below.
We’ve recently reported that Sonic and Sega All-Stars Racing was spotted out in the wild in arcades, but details on the game itself were rather scarce. Thanks to forum member NiktheGreek, we have a better understanding of how much the game was changed.
And from the looks of it, the arcade version had a few parts removed from under its hood.
Spotted out in the wild (or as wild as Chuck E. Cheeses can get), we have our first look of the arcade version of Sumo Digital’s Sonic and Sega All-Stars Racing, already undergoing location tests around the U.S.
While it’s unlikely it’ll include any new content that the console versions don’t already carry (power drifting and items are all accounted for), the game comes with three gameplay modes set.
Time trial – Race alone to set the fastest times on each track – there are “Staff Ghosts” to beat.
Quick Race – Race and battle against others, single or multiplayer.
Grand Prix – Progress through a single player, three race championship.
Other details include the game running on Ringwide hardware and a small aesthetic of the seat changing colors via lighting.
[Via Arcade Heroes]
Every once in a while, SEGA of Japan does something which comes out of nowhere. With the announcement of Toirettsu…well, it comes out of somewhere. And now I am truly frightened.