We’re on the last leg of our interview with the Kart Krew, and this particular Spotlight is chock full of first looks at SRB2Kart v2! Hit the jump for the final round of questions and check out our exclusive look at the new tracks and features coming soon!
Welcome back to the Retro Spotlight, with the second part of our three part interview with the Kart Krew for Sonic Robo Blast 2 Kart! If you missed part one, we recommend giving it a read before starting here. Otherwise, hit the jump and let’s continue!
Sonic Robo Blast 2 has been around for twenty long, eventful years and despite this long development, the community has thrived throughout it all. Mods of all sizes have been the backbone of the project and one of the biggest, most recent mods is none other than SRB2 Kart, which changes the game from a platformer to a kart racer, similar to the Team Sonic Racing game released last month. We had a lengthy correspondence with the team behind the mod, Kart Krew, and like their project, their answers were massive! After working for ages to compile their answers, we’ve decided to split this particular Spotlight into three separate articles, which will be released in the following weeks. So enjoy part one of this three part series from the Kart Krew and the development of SRB2Kart!
Edit: Our livestream is done. Check out our replay of SRB2 Kart featuring me and NeoHazard. We check out mods and characters made by the community while hosting a free for all race server…. while tinkering with our stream setups live!
This is a more unusual mod, but it’s one that caught our eye: Sonic 3 in 16:9 widescreen, by Eukaryot (@Eukaryot3K), who just announced the release via Twitter.
Interested in giving it a whirl? You’ll need the Steam version of Sonic 3 & Knuckles installed (hence the unusual part!), which Sonic 3 A.I.R. is built upon.
Download via Google Drive (recommended): http://sonic3air.org/downloadgame2.php
Alternative direct download: http://sonic3air.org/downloadgame.php
The annual Sonic Hacking Contest has once again been announced by Spanner over on the forums. This year sees many big new changes, largely with how the trophies will be categorized and distributed. With 3D entries overtaking the classic, more traditional hacks, last year, the following was decided:
Entries will be graded top 3 overall in the respective common submission formats/categories:
“Retro”, “3D” and “2D PC”. Various “general” categories, subject to different interpretation based
on submission format such as “best visually appealing” or “best sounding” will also be split in the
There are some expected growing pains, as the announcement notes that certain trophies among the new system may not be applicable. This, of course, will depend entirely on what is submitted this year and how the voting shakes out. The contest is currently slated for December 2nd through December 8th, and you can get the deadlines for submissions, contest rules, and further details over on the forum. And as always, sonichacking.org is live for all the entries from previous years.
[Source Topic: Sonic Hacking Contest 2019]
Twitter user Toastergrl has put together a fantastic concept on LEGO Ideas to create a Sonic Mania themed Green Hill Zone in LEGO form. The pitch includes recreations of Sonic, along with iconic scenery including a 360 loop, slopes, monitors, Flickies and the ever important Motobug. The Phantom Ruby also makes an appearance by making clever use of flat squared surfaces positioned at a 45 degree angle. Oh, and Eggman, who can also be mounted inside the Death Egg Robot!
Sorry for the delay! As you can see above, the VOD of the RAGE 2019 livestream is up and ready for your viewing pleasure! We’ve got plenty of nominations and the winner of the Really Amateur Games Expo 2019, so without further ado, hit the jump for our recommendations and the link to the pack of games itself.
We’re going LIVE in 30 minutes with every entry to RAGE 2019! We’ll see you there!