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Bartman3010

Fan Works

ToasterGrl’s LEGO Sonic Mania Pitch Appears on LEGO Ideas

Twitter user Toastergrl has put together a fantastic concept on LEGO Ideas to create a Sonic Mania themed Green Hill Zone in LEGO form. The pitch includes recreations of Sonic, along with iconic scenery including a 360 loop, slopes, monitors, Flickies and the ever important Motobug. The Phantom Ruby also makes an appearance by making clever use of flat squared surfaces positioned at a 45 degree angle. Oh, and Eggman, who can also be mounted inside the Death Egg Robot!

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Game Secrets

CENSOR Prototype of Sonic 2 Rediscovered by Hidden Palace

Software preservation can be incredibly tricky, as is the case for Hidden Palace’s recent discovery of an prototype of Sonic the Hedgehog 2 that was recently discovered from an old dumping group named CENSORDespite being made available to the public once before, it was not until recently that this version of Sonic 2 was not made available to a society dedicated to software preservation.

If you’re reading this expecting some significant new information about Sonic 2’s development history, you’re out of luck. However this build is actually older than the Beta 4, previously relesed by drx in 2008. This has led to speculation that this version is the Beta 3 build that was not included in SEGA’s QA archives. In fact this version is so close to the release of the final game from a matter of weeks, meaning the differences between this prototype and the Beta 4 prototype are not as drastic. However there are some notable differences, such as object layout changes in Wing Fortress, known as Sky Fortress in this version, slanted edges on the loops in Chemical Plant as well as longer load times when entering special stages due to how art was compressed in the Nemesis format.

Hidden Palace has provided a video playthrough showcasing differences, a brief history on dumping groups and the indirect role of software preservation (piracy!) as well as a page dedicated to the prototype detailing differences as well as links to download the prototype. The downloads include versions with CENSOR’s intro and copy protection bypass along with a proper dump of the ROM by itself.

Be sure to keep an eye on Hidden Palace as they have been on a roll putting out pre-release and prototype versions of games consistently. Aside from Sonic 2, they also rediscovered another CENSOR release of Gauntlet IV which predates the official Japanese release. One of the more interesting recent releases includes the 32X version of Pinocchio which, despite being ultimately cancelled, features increased color depth and parallax scrolling over the Mega Drive and Genesis versions. They also noted they will continue to put out more releases by CENSOR in the near future.

Thanks goes to GerbilSoft for pointing out the release in the Sonic Retro Discord.

[Source: Hidden Palace]

Fan Works, Hacking

Sonic Hacking Contest 2018 Serves Up a Hearty List of this Year’s Entries

EDIT: Updated the article to embed the trailer hosted by TailsChannel.

The deadline for entries has passed and the community has provided a helping of hacks and mods for both the Expo and the Hacking Contest, including entries for both Sonic Forces and Sonic Mania for the contest. Since its nearly Turkey Day its time for me to bust out some food adjectives.  You can also expect savory helpings of mods for Shadow the HedgehogSonic HeroesSonic Adventure 2, a drizzle of SEGA Mega Drive and Genesis ROM hacks and more. Hit the jump to check out whats on the menu this year. In the meantime there is one entry made available early to the public, Sonic 3 & Knuckles Battle Race.  Check out this page for download information and more before the smorgasbord later this month!

The contest week is set for Monday through Sunday, 26th of November to the 2nd of December. To learn more about the rules and trophy guidelines you can check out the contest’s new website by visiting sonichacking.org.

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Game News, Merchandise

Sonic Makes a Surprise Appearance in Ralph Breaks the Internet

Surprising? Yes! The second Wreck-it Ralph movie, Ralph Breaks the Internet takes a sharp turn from the world of video games to exploring the realm of social media and online entertainment. Oh and the fact that Disney now practically owns everything from Marvel to Star Wars.

However recent ads for the movie show that there will still be at least one appearance of the blue blur Sonic as he explains the definition of wi-fi to Ralph as seen in ad spots recently surfaced to promote the movie as seen in the TV ad above, re-hosted on YouTube via the channel “The José Critic”. The film’s director Rich Moore already confirmed earlier that Sonic would re-appear after responding to a user on Twitter. It wasn’t until recently that footage began to surface showcasing cameos of popular gaming mascots.

Ralph Breaks the Internet is set for release in theaters next month on November 21st in the US and November 30th in the UK. Release date may vary by territory.

EDIT: Revised release date information.

Fan Works, Hacking

Sonic Hacking Contest 2018 Now Accepting Entries

Retro user and SHC Judge Spanner is relaying the message that this year’s Sonic Hacking Contest is now accepting entries for hacks and mods. In addition entrants are encouraged to submit their own footage for this year’s trailer and encourages submissions of workshops. Details can found in this forum post, on the SSRG forums or below the jump.

The contest week is set for Monday through Sunday, 26th of November to the 2nd of December. To learn more about the rules and trophy guidelines you can check out the contest’s new website by visiting sonichacking.org.

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Fan Works

Pre-SAGE 2018 Livestream

There’s only a short amount of time before the launch of SAGE ’18. In the meantime we’ve gone live with the pre-show going through a handful of titles that will be available this year. Come join Neo Hazard and the rest of the SAGE crew until the event launches!

Reviews

Sonic Mania Plus – The Retro Review

SEGA seems quite happy with the success of last year’s release of Sonic Mania. Sonic Team took a risk with passionate independent developers has paid off. After it became quite possibly the best commercial iteration of 2D Sonic, SEGA thought it would be best to entice players with not just added content but also a reason for players to put it on their shelf. SEGA is giving you several ways to experience Sonic Mania Plus, the expansion for the original Sonic Mania coming out for all digital releases of the game including Steam as well as disc and cart based versions for all consoles containing the full game and the Plus content. SEGA was kind enough to give us a Nintendo Switch copy for review a week before launch.

Much of what you come to expect from Mania echoes from Neo Hazard’s review when the game originally released. A lot of it’s key points remain the same here, such as sharing significant connections with the development team that could show bias in this review. If you want to know more about the main game, you can read about those thoughts in Neo’s original review. Surprisingly the development team also saw fit to make changes to the main game to tighten up the experience in some areas which does not need the Plus expansion. This includes revised boss patterns, updated level layouts to accommodate for the new characters and making certain challenges easier to handle. Whether you’re buying into Mania for the first time or looking to check out Encore Mode with Ray and Mighty, this review will cover what’s changed and what’s new. The Plus in Sonic Mania refers to the fact that it really is just more of Sonic Mania. While there is one new level the Plus content is more of a remix of what all is available. This is ideal for those who have mastered Sonic Mania along with more features that are enticing to newcomers and the small price is like leaving a generous tip at your favorite walk-in restaurant.

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Game News, Interview

Details Emerge of Cancelled MGM and Trilogy Entertainment Sonic the Hedgehog Movie

It’s the nineties. While it is time for Klax, it is also time for movie adaptations of popular video game franchises. At least that would also be the case for the blue blur should the deal between SEGA, MGM Studios and Trilogy Entertainment had gone through. Luke Owen recently wrote a book called Lights, Camera, Game Over! How Video Game Movies Get Made that details the process of how video game movie deals get made, the process of their development and why they usually become far removed from what their core audience comes to expect. The details of the never-before revealed cancelled Sonic movie were put into an article on Kotaku UK which details the painfully 90’s plot of the movie as it loosely tied itself with the upcoming release of Sonic X-Treme, only for a CG animated Sonic to break into the real world teaming up with a young boy named Josh. The article goes into detail on screen writer Richard Jeffries’ plot for the movie, how SEGA of America’s and SEGA of Japan’s played a role on the movie’s development leading up to it’s ultimate demise. Adapting to new mediums was still a concept that was not usually met with critical success and translating Sonic to the big screen was not going to be easy.

This is a very crude paraphrase on the actual article itself which is definitely worth a read. Read more on the Sonic movie that was not meant to be on Kotaku UK’s website or you can check out other video game movie projects in Luke’s book.

[Source: Kotaku UK]