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Bartman3010

Game News, Interview

Details Emerge of Cancelled MGM and Trilogy Entertainment Sonic the Hedgehog Movie

It’s the nineties. While it is time for Klax, it is also time for movie adaptations of popular video game franchises. At least that would also be the case for the blue blur should the deal between SEGA, MGM Studios and Trilogy Entertainment had gone through. Luke Owen recently wrote a book called Lights, Camera, Game Over! How Video Game Movies Get Made that details the process of how video game movie deals get made, the process of their development and why they usually become far removed from what their core audience comes to expect. The details of the never-before revealed cancelled Sonic movie were put into an article on Kotaku UK which details the painfully 90’s plot of the movie as it loosely tied itself with the upcoming release of Sonic X-Treme, only for a CG animated Sonic to break into the real world teaming up with a young boy named Josh. The article goes into detail on screen writer Richard Jeffries’ plot for the movie, how SEGA of America’s and SEGA of Japan’s played a role on the movie’s development leading up to it’s ultimate demise. Adapting to new mediums was still a concept that was not usually met with critical success and translating Sonic to the big screen was not going to be easy.

This is a very crude paraphrase on the actual article itself which is definitely worth a read. Read more on the Sonic movie that was not meant to be on Kotaku UK’s website or you can check out other video game movie projects in Luke’s book.

[Source: Kotaku UK]

Game News, Previews

E3 2018: Team Sonic Racing Impressions

A new E3 means a new Sonic game and this year’s major Sonic release is a pseudo-sequel to Sumo Digital’s SEGA crossover games. While the first outing had SEGA’s superstars matching together in SEGA Superstars Tennis, the remaining titles revolved around Mario Kart racer-inspired titles with the previous one featuring transforming vehicles in Sonic & All-Stars Racing Transformed. As the name implies, Team Sonic Racing calls for Sonic & Nobody Else All-Stars Team Racing. Some folks from Sonic Retro and SEGAbits, including myself had hands on playtime from SEGA’s booth at the show floor. You can either hit the jump to check out impressions from me and Neo Hazard or hop over to our sister site SEGAbits for a tertiary (or perhaps quaternary) view from SEGAbits writers Kori-maru and Dakota.

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Game News, Interview, Interviews

GDC Vault Offers the Sonic the Hedgehog Postmortem For Free Viewing

If you’re like me who wasn’t able to visit GDC this year and are hoping to find a way to watch the GDC talk on Sonic the Hedgehog. You’re in luck as GDC has begun uploading this year’s panels, along with the Sonic GDC panel, onto their website the GDC Vault. The video has been made available for free viewing on their website and may even appear on their YouTube channel. Currently the GDC Vault does not allow video embed, so you’ll have to go over to their site by clicking on the image above or one of the many convenient links like this one here.

In case you missed it, Naoto Oshima and Hirokazu Yasuhara hosted a panel talking about their perspective on the creation of the character, what made him stand out as well as the game design and art direction that brought us the Mega Drive/Genesis title. Previously we were only given a glimpse thanks to the efforts of Frank Cifaldi on Twitter. Now we are able to witness more with an edited video that presents the two speakers along with their slides for easy viewing. The Q&A session follows after the panel, plus a bonus speed drawing from both Oshima and Yasuhara.

The GDC Vault is home to plenty of talks that range from game development tactics, to important topics and postmortems of other games. Some panels will require a paid subscription for viewing. You can watch the Sonic panel or other panels from this year’s conference here.

[Source: GDC Vault]

Fan Works, Hacking

More Hacks, Mania Mods, Forces Mods and Procrastination in the Sonic Hacking Contest 2018

After the success of the Sonic Hacking Contest’s 15th anniversary last year the team is retaining changes made to the rules to strengthen quality control for the Sonic Hacking Contest 2018.

This year the contest will be accepting hacks and mods for Sonic Mania and Sonic Forces for trophy eligibilityLast year these entries were denied trophies due to the short time available for development of mods and tools for these titles. Now these entries will be able to match the same levels of acceptance of other ROM hacks and mods for games such as Sonic the Hedgehog 2 on Game Gear, Sonic GenerationsSonic Lost World and more.

The contest week is set for Monday through Sunday, 26th of November to the 2nd of December. To learn more about the rules and trophy guidelines you can check out the thread of the announcement on our forums here. Don’t forget to check out the contest’s new website which hosts entries from previous years by visiting sonichacking.org.

[Source Topic: Sonic Hacking Contest 2018]

Fan Works, Hacking

Sonic Hacking Contest 2017 Results

After a turnaround from last year’s showing, the Sonic Hacking Contest 2017 draws to a close with the winners of this year’s showing for trophies rewarded by both Hacking Contest judges and the community. The contest celebrated big this year for it’s 15th anniversary with a brand new website, a public showing at this year’s Fan Jam and featured a game industry participant, Jon Burton of Traveller’s Tales, with Sonic 3D Blast Director’s Cut. There’s plenty to be excited for this year’s showing of ROM hacks and mods for Sonic RSonic Heroes, Sonic Adventure DX, Sonic Mania and Sonic Lost World. You can discuss the results of the hacking contest after the jump or via the forum here. You can also watch the first part of the results show from MegaGWolf’s Twitch channel at the top of this post. You can then watch part 2 of the show here.

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Community, Fan Works, Music, Site News

Watch Our Panel Live From Sonic & SEGA Fan Jam This Saturday

This upcoming Saturday November the 18th is the return of the Sonic & SEGA Fan Jam, 2017 edition, taking place at the Embassy Suites in Savannah, Georgia. You can join Matt Mannheimer, formerly of Tails Channel, and some of his Sonic Retro and Sonic Fan Games HQ pals David the Lurker, NeoHazard, Volg Shan and your ol’ pal Bart as we discuss all things Sonic the Hedgehog. Those who are able to join us in person are also eligible for winning mystery prizes, What are they? You’ll have to come and find out for yourself when our panel starts at 4:15PM.

Those unable to attend you can watch us via a livestream of the event from this link which will go live Saturday morning. You can follow along with the day’s schedule and further updates from the event’s Twitter account here.

Fan Works, Hacking

Sonic Hacking Contest 2017 Website Launched

No longer a sub domain to Sonic Stuff Research Group, the Sonic Hacking Contest website launched on it’s own domain at http://sonichacking.org and it’s live right now along with your opportunity to submit your hacks for the event!

The stakes are going to be higher for everyone this year with the introduction of new quality control measures and newly split trophy requirements. If you are not participating, you can always hit up our forums to talk about the contest in this thread here. Are there any entries you’re excited to see? To bring you up to speed with the goings on with the contest hit the jump to check out some things to make note of. Continue Reading

Game News, Game Secrets, Hacking

Sonic 3D Director’s Cut ROM Hack Announced by Traveller’s Tales Founder

How’s this for a little role reversal? Where Sonic Mania features fan game developers work in a commercial Sonic game, a Sonic game developer makes works on a ROM hack?

GameHut is the YouTube channel run by Traveller’s Tales founder Jon Burton which recently celebrated his achievement of 25,000 subscribers. The channel provides a constant stream of video material showcasing old prototypes, special builds and insight on coding techniques of Traveller’s Tales’ work over the years. There’s a greater focus on Mega Drive material and more recently a focus on their work on Sonic R and Sonic 3D Blast / Sonic 3D Flickies’ Island. As an example I reported on videos on SEGAbits that covered a prototype for Sonic R and unseen footage of an unannounced sequel to Mickey Mania. 

In a surprise announcement for achieving 25,000 subscribers on the channel Jon announced that he is working on releasing an unofficial patch for Sonic 3D titled Sonic 3D Director’s Cut that focuses on restoring content and adding enhancements to the game. This has no involvement with SEGA or any other company and is only being developed by Jon himself in his spare time. Details about the hack can be seen in the jump.

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