Sonic the Hedgehog 2. For some, it represents everything that a Sonic game should be. The pinnacle of the series, an entry point for millions of kids who would become life long fans. Due to its development, an extra layer of mystique has also surrounded the game, which is why when anything new comes out regarding its creation, people get excited. Just one more piece of the puzzle that showcases how such a beloved game came into being.
You might remember that last month, we posted about Craig Stitt. Not only was he an artist on Sonic 2, he went on to have a pretty impressive career outside of SEGA, working on such classics as Spyro the Dragon and Ratchet and Clank. Over at the Facebook group SEGA Retro Gamers, he’s been sharing stories of his time working in the gaming industry, and posting content that has never seen the light of day. That Treasure Tails pitch? Yeah, he’s the one who shared that.
Well, earlier today, Craig posted another slew of art connected to the development of Sonic 2, drawn by none other than the creator of Miles “Tails” Prower, Yasushi Yamaguchi.
These are photocopies I made of Yamaguchi’s oringal drawings; to help me stay in sync with the game’s style while designing the art for the levels I was working on. (Hidden Palace and Oil Ocean)
With the full version of “Look-a-Like” being unearthed and shared to the world on Sunday, many fans wondered if the source that shared it with the community had a full version of the Sonic OVA soundtrack in their possession. illuminor, who had reached out to the anonymous contributor on the OVA, ran that question by their source to find an answer. They received a reply that provided a single .mp3 file containing production demo recordings of the soundtrack. The file isn’t from the master sound source, sporting occasional sound artifacts and issues with stereo, but considering that the OVA is nearly 25 years old now just being able to hear this at all is astounding.
The quote below from the YouTube description shines a little more light on the tracks themselves specifying that the tracks they don’t seem to have any official names, for instance. It is also worth noting that this .mp3 file also doesn’t contain every single piece of music created for the OVA, but it does include the South Island track, don’t worry.
This morning a member of the community under the handle @SAAC_RUS tweeted out a link to the above video. Rather surprisingly, the video contains the full and proper version of “Look-a-Like” from the Sonic OVA. The two episode shorts originally released in Japan in early 1996 and featured “Look-a-Like” as part of its backing music. However, the only official release of the song since was a truncated version available on the True Colors: The Best of Sonic the Hedgehog Part 2 CD, but now the full version is available for our listening pleasure thanks to illuminor. The video and its description explains how they came into possession of the song, shared below:
The universe of Sonic the Hedgehog is full of its own secrets and mysteries. And so it happens that some interesting things might be hiding in the most unexpected places. And today we would like to share with you an amazing discovery our good friend and the community member illuminor has made. illuminor specializes in translations – Japanese translations in particular. Having looked the Japanese version of Sonic OVA he noticed that the credits song «Look-a-like» has certain words that have never been used anywhere else and that differ from what fans usually document. «Look-a-like» is the ending theme of Sonic OVA performed by Riyu Konaka. Its full version was never officially released, though most of the song can be heard in the original Japanese release of the movie. And its short edit was later released in the official «True Colors: The Best of Sonic the Hedgehog Part 2» album. In all variations available on the Internet we can hear the line «A short while ago, I was born» which then repeats twice, but in the movie the first time sounds as «A long time ago…», though we cannot hear the rest due to the dialogue of the characters. illuminor decided to get to the bottom of it and reached out to one of the people who was involved in creating of Sonic OVA. We will not disclose the identity of this person not to cause them any troubles. The original plan of illuminor was to ask for the song’s lyrics, but his interlocutor exceeded all expectations and just sent the whole track instead of the plain text. And so, friends, for the first time in history we are happy to introduce you the full and original version of the song «Look-a-like». Have a nice listening! We are thanked to illuminor for the news and for such a great material!
How great is it to finally have it after all this time?
With just two months before the opening of the Sonic Hacking Contest for 2020, the website is now open for entry submissions for this year’s contest! The website has re-opened despite complications with development that prevented the site from re-opening on an earlier date.
Everyone is free to submit as many hacks as you can, however the staff encourages adhering to the updated Rules and Guidelines before submitting. All accounts created last year can still be accessed by simply logging in with the same credentials. Merged accounts from Sonic Retro and SSRG are still absent for the time being. The website has seen additional renovations over the previous year including revised trophy guidelines as well as a vault to access entries from over the years.
When Sonic the Hedgehog 2 was released, it was an instant success. Kids all around couldn’t stop talking about the game, nor could they stop talking about the newest character added to the Sonic mythos – Miles “Tails” Prower. His popularity raised just as quickly as Sonic’s did, and it wasn’t long before he was spun off into a handful of his own games. Tails and the Music Maker, Tails’ Skypatrol, and Tails Adventures all put the two-tailed fox in the forefront. SEGA had faith in Sonic’s sidekick, and for good reason.
However, those weren’t the only games that had been pitched as stand alone titles for Tails. Earlier today, Craig Stitt, known to Sonic fans as an artist on both Sonic 2 and Sonic Spinball, shared a handful of still images he created for Treasure Tails, a game that was pitched all the way back in February of 1993.
On this, our milestone 50th episode of SEGA Talk, we look back on the development, release and legacy of Sonic The Hedgehog 2 for the SEGA Genesis/Mega Drive. We cover the game’s unique creation in America, the debut of Miles “Tails” Prower and the comics and cartoon adaptations that took place following the game’s release.
If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!
The trailer for the 20th Sonic Amateur Games Expo has gone live, with over 14 minutes chock full of games from fans as well as indie developers alike! This year sees the long anticipated debut of Sonic Chroma, as well as some blasts from the past such as Sonic Frenzy Adventure. On the indie side, Sondro Gomez is back again, this time with Sonic Mania developer Headcannon in tow, alongside some fantastic looking entries debuting for the first time, like Rad Venture and Hover Warz! All these games barely scratch the surface of what’s coming to SAGE 2020, so give it a watch and we’ll see you September 5th – 11th!
Good news, soundtrack fans and vinyl collectors! Limited Run Games have announced vinyl releases of both the Sonic Adventure and Sonic Adventure 2 soundtracks and pre-orders are going live tomorrow! Read on to find out more!
Sonic the Hedgehog CD. For a time, even saying the name produced an aura of mystique. Released during SEGA’s nearly-undisputed reign in the 90’s, the fact it was only available on the Mega-CD forced the next entry in the Sonic franchise to become a cult classic. There was no Mega Drive counterpart, kids without the hardware add-on instead being gifted Sonic Spinball for the holiday season of ‘93. Sonic CD would become this mythical game for those it was out of reach, screenshots in magazines being the only way to experience it. Even when Sonic 3 and Sonic & Knuckles were released the following year, there was still the sense that, somehow, one had missed an important chapter to the Sonic the Hedgehog saga.
True, it would be released on other platforms in the coming years, but somehow it still seemed a curiosity. The PC version from 1996 was harder to come across than it should have been. A port was meant to be in the Sonic compilation Mega Collection, but due to emulation issues was held back until the less-successful follow-up, Sonic Gems Collection. It wasn’t until the 2011 rerelease on the Retro Engine that it became accessible to a wider audience. No collections needed, just an Internet connection and enough hard drive space to experience the definitive version of the game.
Even before it was released on modern hardware, people argued how great the game actually was. Debates on the game’s level design, which version of the soundtrack is better, and where it ranks as one of the best or worst in the Sonic pantheon are topics that have been repeated in nearly every corner of the Sonic Internet community. It’s an argument that began the moment the game was released – GamePro gave Sonic CD its highest honors, while the review on UK television show Gamemasters felt it was “a problem” that Sonic was still going through platform levels. But regardless of how one feels about Sonic CD, it can not be denied that it delivered to the player some of the most iconic aspects of the franchise. The opening animation. Metal Sonic. Amy Rose.
Back in May, Paramount and SEGA confirmed a sequel to the Sonic movie was in the works, with Pat Casey and Josh Miller returning to writing duties and Jeff Fowler to direct. Why change a winning formula, after all? The success of the movie all but ensured a sequel would happen and given the ending, many fans will be happy to see it. So, just how long will they have to wait?
Paramount have given us an answer to that question – April 8, 2022. Considering the current global situation, it’s not unexpected that it would be a while off, yet two years doesn’t seem like a long time at all. Details are scarce and as of right now, no casting choices have been confirmed but it’s expected that at the very least, Ben Schwarz, Jim Carrey and James Marsden will all return to their roles.