We’re on the last leg of our interview with the Kart Krew, and this particular Spotlight is chock full of first looks at SRB2Kart v2! Hit the jump for the final round of questions and check out our exclusive look at the new tracks and features coming soon!
You’ve probably seen this tweet making the rounds online of unused Sonic 2 music being shown off to a classroom.
My teacher showing off music he did for Sonic 2 that didn’t make it into the game pic.twitter.com/jL0bohyXIO
— Kevin Slackie (@KSlackie) May 1, 2019
It turns out this student’s professor is David Javelosa who, if you aren’t familiar with him, is a freelance composer who used to be an Audio Director at SEGA of America. These days you’ll find him as a professor at Santa Monica College. You will typically find his name on western productions of SEGA titles including Dr. Robotnik’s Mean Bean Machine, Ecco – The Tides of Time, Spider-Man VS. The Kingpin and even was part of the SEGA Multimedia Studio to help with SEGA CD development.
After the tweet gained massive popularity the poster agreed to try to convince David to put his works online somewhere. Luckily he agreed to it and now you can find this online. A SEGA Genesis GEMS Test Module. GEMS of course was the sound driver used in many western Genesis games including Sonic Spinball. But in the video below it seems to center around Sonic 2. You can find more demo reels and music tracks from this channel after the jump.
The steady trickle of Team Sonic Racing news continues, with the release of this short ‘Part 1’ video covering some of the game’s soundtrack. Featuring Jun Senoue, Takeshi Taneda and Act., this video not only shows us actual studio footage but also some new clips of the game in motion alongside it. Market Street in particular looks fantastic as Blaze bounces off hot air balloons and Shadow does some extremely slick drifting through a tight-looking S-bend.
Part 1 features Market Street and Green Light Ride, as well as Frozen Junkyard so while it’s mostly stuff we’ve heard before, Frozen Junkyard is new and almost has an Ohtani vibe to it. It’s also just nice to see Jun and Co jamming together in the studio. As well as this neat little bonus, Sega have announced the Japanese pre-order bonuses for the game – hit the jump to see what’s up for grabs.
The last time we had SegaSonic Bros. on the front page, our old pal Skyler actually rose from the depths of California to post in the first time in forever. Now we’ve got some clean footage captured right off of a modified version of MAME. For a more in-depth view for how it plays, check out Skyler’s article linked above.
Couple quick notes: I actually like this game quite a bit! But that’s probably due more to my affinity for puzzle games rather than this being truly good. It’s a rather confusing title and it’s pretty easy to tell why it failed the location test. Also, not 100% sure if this was known yet or not, but from level 30 onward, another Sonic bro is added, this one being white! You can see his appearance at roughly 9:52 in the video.
Big shout out to GerbilSoft, who compiled this particular version of MAME!
Surprising? Yes! The second Wreck-it Ralph movie, Ralph Breaks the Internet takes a sharp turn from the world of video games to exploring the realm of social media and online entertainment. Oh and the fact that Disney now practically owns everything from Marvel to Star Wars.
However recent ads for the movie show that there will still be at least one appearance of the blue blur Sonic as he explains the definition of wi-fi to Ralph as seen in ad spots recently surfaced to promote the movie as seen in the TV ad above, re-hosted on YouTube via the channel “The José Critic”. The film’s director Rich Moore already confirmed earlier that Sonic would re-appear after responding to a user on Twitter. It wasn’t until recently that footage began to surface showcasing cameos of popular gaming mascots.
Ralph Breaks the Internet is set for release in theaters next month on November 21st in the US and November 30th in the UK. Release date may vary by territory.
EDIT: Revised release date information.
This past weekend at California Extreme, an annual coin-op arcade and pinball table expo in the Bay Area, a little piece of Sonic history was made. For the first time ever, the long lost SegaSonic Bros., an unreleased Sonic arcade game that first made waves two years ago, was playable to the public. I had the opportunity to attend CAX and spend over an hour with the cabinet – playing it, filming it, and taking pictures for posterity, as the game’s files may not be released to the public for a very long time.
It’s the nineties. While it is time for Klax, it is also time for movie adaptations of popular video game franchises. At least that would also be the case for the blue blur should the deal between SEGA, MGM Studios and Trilogy Entertainment had gone through. Luke Owen recently wrote a book called Lights, Camera, Game Over! How Video Game Movies Get Made that details the process of how video game movie deals get made, the process of their development and why they usually become far removed from what their core audience comes to expect. The details of the never-before revealed cancelled Sonic movie were put into an article on Kotaku UK which details the painfully 90’s plot of the movie as it loosely tied itself with the upcoming release of Sonic X-Treme, only for a CG animated Sonic to break into the real world teaming up with a young boy named Josh. The article goes into detail on screen writer Richard Jeffries’ plot for the movie, how SEGA of America’s and SEGA of Japan’s played a role on the movie’s development leading up to it’s ultimate demise. Adapting to new mediums was still a concept that was not usually met with critical success and translating Sonic to the big screen was not going to be easy.
This is a very crude paraphrase on the actual article itself which is definitely worth a read. Read more on the Sonic movie that was not meant to be on Kotaku UK’s website or you can check out other video game movie projects in Luke’s book.
[Source: Kotaku UK]
A new E3 means a new Sonic game and this year’s major Sonic release is a pseudo-sequel to Sumo Digital’s SEGA crossover games. While the first outing had SEGA’s superstars matching together in SEGA Superstars Tennis, the remaining titles revolved around Mario Kart racer-inspired titles with the previous one featuring transforming vehicles in Sonic & All-Stars Racing Transformed. As the name implies, Team Sonic Racing calls for Sonic & Nobody Else All-Stars Team Racing. Some folks from Sonic Retro and SEGAbits, including myself had hands on playtime from SEGA’s booth at the show floor. You can either hit the jump to check out impressions from me and Neo Hazard or hop over to our sister site SEGAbits for a tertiary (or perhaps quaternary) view from SEGAbits writers Kori-maru and Dakota.
When looking to define what Sonic the Hedgehog is, many elements can spring to mind. The surreal landscapes, the boppin’ tunes, the cool blue ‘tude. But one of the core elements to the hedgehog’s persona? Speed. So it only makes sense that, over the years, the character has been put in a multitude of games that epitomizes what speed is: the racing genre.
At the end of 2018’s SXSW Sonic panel, the next new Sonic game was teased by SEGA. With some select sound effects and that all-too-familiar “R” logo, it was clear that another racing title was slated to hit stores in the not-too-distant future. As to what form that would be, the public at large was left in the dark until today, when the first proper teaser for Team Sonic Racing went live on the official Sonic the Hedgehog YouTube channel:
In a move that nobody saw coming, Sonic is to join the fray in Tekken 7 according to Namco Bandai’s “Nico Easter 2018” stream earlier today. Tekken is no stranger to bizarre crossover characters (Final Fantasy XV’s Noctis was added just last month), but even by those standards it’s surprising to see a character like Sonic standing toe-to-toe with Heihachi.
Since the stream was only available through NicoVideo, information is limited. From what we can gather, Sonic’s inclusion appears to be some attempt at cross-promoting Sonic Forces – right down to his home stage being Metropolis from the game. It’s expected that Namco Bandai’s western channels will release more information and assets shortly, but in the meantime we nabbed a few screencaps from the stream. Annoyingly, you need a premium NicoVideo account to re-watch the stream, so we don’t have any footage to share.
The Sonic DLC for Tekken 7 is due out in Fall 2018.