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Steam

Miscellaneous

Sonic Generations Now On Sale for About 10 Bucks On Steam

Steam has had one of their big sales again since last week. These sales are known for having great deals for a lot of games, and Sonic Generations is no exception. As one of today’s deals the PC version is now 66% off, meaning you can get it for $10.19 during the next 27 hours. After this the game will still be on sale but only for 25% off until January 2nd. Other Sonic games on sale until that date are Sonic & SEGA All-Stars Racing and Sonic Adventure DX for both 50% off.

The Casino Night pinball stage should also be released as downloadable content later today on the Steam service. An update for the game also just got released, but there are no details on what changes to the game were made. Though according to users on the Steam forum it made the framerate issues in Chemical Plant Zone less noticeable.

Reviews

Sonic CD: The Retro Review

Let’s level here for a second–if you’re a Sonic fan in any capacity whatsoever, you’ve heard of Sonic CD, the tried-and-true cult classic of the original Sonic “trilogy,” as it were. Released in 1993 for the SEGA Mega CD, spearheaded by Sonic’s original character designer Naoto Ohshima and developed by a completely different team than the first Sonic the Hedgehog game, the game has received wildly mixed views as both the best and worst Sonic game–and in some cases, platformer in general–of all time. Sporting surreal and immersive environments, a heavy focus on puzzles and exploration and an absolutely killer soundtrack overseas (courtesy of the collective genius that is Masafumi Ogata and Naofumi Hataya), Sonic CD stands out in a lot of ways from virtually every Sonic title that came after it. This is likely due to the fact that game designer Hirokazu Yasuhara had no involvement in it whatsoever, contrary to the original Sonic and the two sequels that followed it. Still, love it or hate it, Sonic CD has left a longstanding impact on those who played it–both good and bad. Continue Reading

Game News

Sonic CD Comes Out Tomorrow For Five Bucks, Launch Trailer (UPDATE)

SEGA has finally announced when we can expect Sonic CD to hit digital platforms. As it turns out, it will be released for most platforms tomorrow for only five bucks. Considering this is an all new version made by Christian “The Taxman” Whitehead with features like playable Tails, the Sonic 2 spindash, widescreen, 60FPS at all times and the ability to switch between both soundtracks, that’s a pretty good deal. However, if you live in the US and only have a PS3 you’ll have to wait until December 20th to buy the game. The Android and Windows Phone 7 versions have also been delayed until the new year and there’s no word on when the Steam version will be released, though The Taxman has said on the forums that it isn’t cancelled. SEGA also released a launch trailer for the game, which can be viewed here:

It shows a couple of the new features, so it’s worth a watch. Also note that at the end the trailer cuts to the Sonic CD logo right before Sonic goes past a future sign, maybe a teaser for things to come? Either way, it looks like this version of the game will be worth buying. Multiple times.

UPDATE: Ken Balough has said on the official SEGA forums that the PC version will be coming soon and that the release date was adjusted “slightly due to some outside factors”. A date will be announced soon.

Continue Reading

Game News

Sonic Generations Casino Night Pinball Stage Coming as DLC to Steam and PSN/Xbox Live Goodies

 

 

 

 

 

 

 

 

 

 

SEGA just announced that the Sonic Generations Casino Night Zone pinball stage console users could have gotten as a pre-order bonus will be released as DLC for the Steam version. While PC gamers haven’t been able to play the stage yet (at least, not officially), they will be from December 26th, which is when it will be released for USD $1.59, GBP £0.99, EUR €1.59 or AUD $2.99 depending on where you live. Here is a video of the stage played on the Xbox 360 (courtesy of Youtube user AestheticGamer):

Also announced are PS3 dynamic themes and Xbox Live Avatar items themed after the same game. The PS3 themes have either modern or classic Sonic (depending on which theme you buy) doing a pose on Green Hill zone, which has the sunflowers spinning and the waterfall moving in the background. These will be available later today in Europe when the Playstation Store updates for £1.59/€1.99 each. Meanwhile Xbox Live users will get a variety of costumes for their Avatar with Super Sonic, Classic Sonic and Classic Amy respectively (for 240 points each) as well as a t-shirt (160 points) and cap (80 points) with the Sonic Generations logo on them tomorrow when the Xbox Live Marketplace updates. Pictures and videos of the goodies can be found here.

[Via SEGA Blog]

Game News

SEGA Holds a Sonic CD Fan Art Contest

With Sonic CD getting a re-release done by The Taxman next month, SEGA has started a fan-art contest with 50 prizes being given away in North America, Mexico and the United Kingdom each, so that makes 150 winners in total. The five best winners in each territory will get a copy of Sonic CD on XBLA, PSN or Steam and a copy of the Japanese soundtrack signed by Takashi Iizuka, Jun Senoue, Naofumi Hataya and Kazuyuki Hoshino, something any fan would appreciate. All the other winners will get the same except the soundtrack isn’t signed.

There are a few things you need to know before entering the contest: your submission needs to be related to Sonic CD. If it isn’t, your entry will not count and you’ve done all that work for nothing. It needs to be original, created by you and it can’t have appeared anywhere else, so it can’t be something you’ve already put on websites like DeviantArt or on forums, and you can’t show it off before the contest ends. You also need to be 13 years or older to take part in the contest. The deadline is 10:00 AM PT/18:00 GMT November 29th, 2011.

To find out how you can enter the contest and for more information regarding the rules go to the SEGA Blog.

Game News

Sonic Generations PC Getting Boxed Release on November 25th in Europe

While the PC version of Sonic Generations has already been released on digital services like Steam worldwide, those without a credit card or Paypal haven’t been able to buy it yet. If you’re one of those people and live in Europe, you’re in luck. SEGA has announced that the physical version will be released on November 25th, the same day as the 3DS version. Australia will be getting it as well, but no date has been announced as of yet. There will be no retail release in the US or Japan and it uses Steamworks, so you’ll have to install Steam to be able to play it.

The PC version is probably the best version to get if you have the hardware to run it and a gamepad. Besides having prettier graphics and higher resolutions, it has a cheaper price-tag and it runs at 60 frames per second. However, besides a few minor issues some people with ATI cards or laptops with Optimus Technology have reported problems with running the game, so those may want to look for a workaround or wait for a patch or driver update before purchasing it.

For those that already have the game on PC, a patch weighing at 28.5MB recently got released on Steam. It fixes issues like not being able to drift when using the keyboard and the Shop menu being unresponsive at low frame rates. More details can be found in the patch notes:

Updates to Sonic Generations have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

– USA flag is now correctly displayed in Online Mode.
– Fixed an issue where the Shop menu would become unresponsive at low frame rates.
– More accurate timing clock to 60Hz—may fix some issues with fluctuant frame rates.
– Updated default keyboard layout.
– Keyboard controls now correctly support drift.
– Screen display has been sharpened when AA is disabled.

Notes:
– Users of NVIDIA Optimus graphics cards may experience an issue where the Configuration Tool fails to detect the Optimus card. NVIDIA are working on fixing the problem, and will get an update out shortly, during the next driver release window.

– If you experience any other problems, please contact [email protected] with details. To help us identify and fix the issue, please provide as much information as possible on your PC hardware, and the issue that you’re experiencing.

[Via Sonic Stadium and Steam]

Game News, Miscellaneous

PAX Show Floor Hands-On Preview of Sonic CD on Xbox Live Arcade

Sega’s latest classic title up for download services proves to be an important stepping stone for the company. Not only is it a port of a rare Mega/Sega CD title, the collaboration behind the project showcases the 10+ year old game running with optimizations and slight changes that help solidify Sonic CD’s place among the previous games. Not since Street Fighter has a game seen this level of work, both for those who prefer games to stay as true to the original as possible as well as please those who are looking for optimizations to solidify the functionality between the Sonic games. What was shown off in the PAX demo was the entirety of Palmtree Panic, with two special stages that would be randomly chosen for each playthrough for the sake of the demonstration. Honorable mention goes to our good buddy Ken Balough who was also there at the Xbox Live Arcade booth to help fill in the gaps of what to expect.

No doubt the most promising feature is the ability to change between two different spindash types for the game. However, the demo available only allowed for players to utilize the Sonic 2 & 3 Spindash feature. While the sound effects were still similar to the original version of the game, the spindash execution itself was much more streamlined compared to the original Sonic CD. You still have to charge up Sonic before he goes blasting off, but it is much easier to access places that would normally be more difficult to reach because of this optimization. Because of the new spindash feature, the screen does not pan in front of the player as it did in the original. In the final game, the screen will pan if the legacy spindash feature is turned on.

The gameplay otherwise feels exactly as it did in the original game. Load times are quicker for sure, enemies move as you expect, the stage gimmicks, such as Sonic going through the giant 360 degree loop, are also in place. Some additions including the 16:9 widescreen presentation that properly fills the screen in both regular and special stages help with the viewing area even without the camera panning in front of Sonic. The only real oddity I came across was the stage boss in Act 3; during the part where Eggman falls from the sky, the player can still damage the boss before he begins his attack movement.

The special stages in this version take advantage of the modern hardware, well, as modern as a flat “Mode 7-like” plane with UFOs flying around can get. The 3D plane turns much more smoothly as the UFOs scale properly in the 3D space. Item UFOs are much easier to identify; Light blue represents ones with shoes, and the darker bluer ones represent rings. Of course, the time bonus UFOs are still the same light blue with red bars and will appear when 20 seconds are left on the clock. The smoothness of which Sonic runs around, (or if he gets bounced around,) makes it easier to tell Sonic’s trajectory as he travels. Despite the upgrade in presentation, control is still fully digital, (i.e. no analog,) when turning Sonic left and right.

Another feature unique to this version is a filter effect for the graphics that blur the pixels for a more smoothed, anti-aliased look. Similar to Super 2xSai or Super Eagle filters that work on all the objects on screen. The filter works by applying them per object, however the effect seemed a bit blurry, and the smaller details of some sprites became a bit tough to make out. Ken did state that the feature was still being worked out as it was thrown in shortly before the PAX showing. For purists, players can easily turn the filter off and enjoy the original look of the game. In the demo the filter feature’s switch was mapped to the Left and Right Bumper buttons of the Xbox controller, which are likely to change into a menu function in the final build.

Despite the low volume of the TV, one could determine that the music was without a doubt the Japanese soundtrack. Unfortunately, Ken confirmed that the US soundtrack would sadly not be available in the final version. (Sidebar from me: You can use the Xbox 360’s built in music player to blare your rare Sonic Boom! Music CDs.) What Ken stated on the matter is that they are still working to see what would need to happen on the legal side of things to get the US soundtrack in the final game. While DLC is a possibility, he’d much rather try to include the music for free, whether they can get it in the final or added in through a patch.

While the game was being shown on the 360, Ken did state that the game is coming out on a host of platforms including PS3, Android, iOS devices and on the PC through Steam. A WiiWare version is currently not planned. The game is on track for a release later this year, and already looks very promising. Alas, no disc based version of the game will go on sale.

Finally, on a side note. Those of you who are at PAX make sure to go check out the booth. Last few times I checked over at Microsofts booth, Sonic CD was literally untouched. Go be a bro, check it out and say ‘hi’ to Ken. I bet he’s quite lonely!

Game News

Sonic CD Can Do Anything to Several Platforms, First Trailer

Ready for a blast to the past?

Sega is bringing the well-loved Sega CD time-traveling Sonic adventure to nearly every platform under the sun including PSN, Xbox Live Arcade, ‘PC Digital Distribution (likely Steam and other services), iOS, Android, and Windows Phone 7. The title isn’t the usual port job with the ugly blue borders seen in Sega’s Vintage Collection series, including true widescreen support thanks to community member The Taxman’s Retro Engine.

It goes without saying (but will be said anyway) that achievements will be supported, in case you want to show off your massive Sonic CD skills to the world. Additional features, according to The Taxman, include a soundtrack that loops properly along with the option to choose if you want the original style Sonic CD Spin Dash or one closer to Sonic 2‘s spin dash. Choose wisely as it also affects the behavior of the camera in-game.

The trailer further brings an additional surprise that the International soundtrack (read: the soundtrack the U.S. didn’t get) will be included in the release. It’s currently unknown if you can choose which soundtrack plays during the game. The game is due out during the Holidays later this year.

Game News

See Sonic Generations Beta on Steam With Your Own Eyes

If you caught the tweet two hours ago, you’re no doubt already aware that Sonic Generations was spotted up on Steam in a beta state.

But before you go running off to try and somehow hijack it and do whatever it is you plan to do with it, learn that it cannot be downloaded. However, you can safely see its presence in the Steam index without any worry of breaking laws or losing your Steam account permanently.

Make sure your Steam client is up to date and download the Steam Registry Tool Kit here. You’ll need .NET Framework 2.0, so this is for Windows Users only.

Open the program, and open the file “ClientRegistry.blob” located in C:\Program Files\Steam (or C:\Program Files (x86)\Steam for you Windows Vista and 7 users.) Double click on ContentDescriptionRecord, which is a registry entry on the right panel. If you don’t see ContentDescriptionRecord, make sure the folder “TopKey” is highlighted on the left sidebar.

Finally, go to the Subscriptions tab, to the dropdown right below the tabs, and go to I.D. 8449.

Not the most exciting bit of news other than the impromptu confirmation for the PC version of the game. We’ll keep you posted if anything more develops or from official word from Sega. Special thanks to forum member Hinchy for the above process.

Community, Miscellaneous, Site News

Sonic Retro Game Servers Expanded

A while ago I made a post to let you all know Sonic Retro had an official TF2 game server up so shooting things becomes less of a dream and more of a reality after stressful nights in IRC. I’m happy to let you all know that after having a TF2 server setup for a little while I’ve decided to expand our efforts to include additional game servers that the community can enjoy. Along side our TF2 game server, we now offer a hosted Counter Strike: Source server playing GunGame which is a highly popular custom game mode. We’ve also added support for the steadily growing Minecraft adventure/sandbox/strategy game. So when you’re finally done building those stats on Retro Channel you can join us on any one of our game servers. Need to find the server details? Go ahead and follow the link below to find the Retro Game Servers topic in General Gaming on the forum or visit and join the Sonic Retro Steam group.

Read the Forum Post >

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