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Game News

Sonic Boom Concept Art Shows New Character Designs

Bob Rafei
We’re not quite sure where it came from, but a new photo of the Big Red Button office has surfaced. This photo shows Bob Rafei sitting next to a board with concept art for new characters and enemies that will appear in the Sonic Boom game for Wii U. The image was found by Sonic Stadium forum members Eitarou and A Real Human Bean, though where they actually found the photo isn’t clear. Be sure to click it to see it in the full resolution. Another SSMB member, Storme Prince, distorted the picture to give a clearer view of the new characters.
[Source: The Sonic Stadium]

Animation, Game News

Sonic Boom Behind the Scenes Video Released


It’s not often that we get a look at how Sonic games are made, so it’s surprising that SEGA suddenly released a behind the scenes video for Sonic Boom. While there’s not much new info, it does show a lot of new concept art for the game and a couple of voice recording sessions for the TV show. There’s also one very small bit of new gameplay that you will probably miss if you blink.
The cast for the game and TV show was also revealed, which confirms that Orbot and Cubot will be present in this spin-off. It also shows that Tails now has a new voice actress, with Colleen Villard replacing Kate Higgins. This isn’t the first time Villard voiced a Sonic character, as she is also the current voice of the beloved Charmy the Bee.
[Source: SEGA Blog]

Reviews

Mario and Sonic at the Sochi 2014 Olympic Winter Games (Wii U) – The Retro Review

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[The following review was provided by site member and main power source for the server GerbilSoft.]

Mario and Sonic are back at the Olympic Winter games, this time hosted in Sochi, Russia. Like the previous three installments, Mario & Sonic at the Sochi 2014 Olympic Winter Games is a mini-game collection based on Olympic events and various levels from the Mario and Sonic universes. How well does it compare to the previous outings?
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Animation, Game News

New Spin-off Franchise Sonic Boom Revealed, Will Have TV Shows and Video Games [Updated]


[Updated: Game details and Western exclusivity]

So today was a bit of a big deal in the Sonic franchise. After all the rumors, leaked photos and a leaked trailer, we finally have solid info on this Sonic Boom thing. First off: it’s not a reboot, but a spin-off franchise that will co-exist with the modern Sonic games, Boom providing a different take on familiar faces. A TV show, two new video games and toys are being developed and will be released later this year. So let’s dig into this thing! First up: the TV show. Originally announced last year, we now actually have details of how it will play out. The series is being produced by OuiDO! Productions and will air on Cartoon Network during the 2014/2015 season. The 52 episodes ordered will each be 11 minute self contained stories, with no over-arching plots. Among the situations the cast will get wrapped up in are “Knuckles becoming mayor” and “Dr. Eggman faking an injury so he can take Sonic to court.” The primary characters all play their own roles, such as Tails being the go-to Mr. Fix-It and Amy being an archaeologist, using her knowledge to help out the group as they explore new lands.


Then there is what a lot of you might care more about: the new video games. The first game is for the Wii U, and is the final of the three exclusive Sonic titles for Nintendo systems. Unlike every major title over the past decade and a half, Sonic Boom is not being developed by Sonic Team, but by Big Red Button Entertainment. The studio consists of ex-Naughty Dog staff, including Christian Senn. Known around these parts as lead designer on the cancelled Sonic X-treme for the Saturn, Chris’s official title at the studio is Lead Level Implementer. Sure, it’s almost 20 years later, but Chris finally gets his crack at the Sonic franchise.

Led by Bob Rafei of Jak & Daxter and Uncharted fame, Sonic Boom is being described as a “wide linear” game, with interconnected levels branching out from central hub worlds. Focusing on more than just speed, Naughty Dog’s heritage will have some influence on how the title will play. Also, for the first time in a long while, the core four will be playable, with at least two on screen at all times, and all four being involved in boss battles, each character having their own unique attributes. Other known details: Funky Rustic is contributing sound to the game, it uses CryEngine 3, will feature four player co-op and the most important detail of all: the trailer uses Skrillex music.

The other announced game will land on the Nintendo 3DS and is being made by Dimps Sanzaru Games, known for the latest Sly Cooper title. There aren’t really any details for this game yet, but apparently Sly Cooper: Thieves in Time is a pretty solid game, so it seems to be in good hands.

In the wake of these announcements, gameing site Polygon interviewed Sonic Team head Takashi Iizuka, who revealed that the entire Sonic Boom line was designed with a Western audience in mind. While Sonic Team still has a supervisory role, Big Red Button has creative control, and as such there are currently no plans to bring either the show or the games to Japan. Could this change in the future? Maybe, but for now Japanese Sonic fans are going to have to deal with the import shops if they want to check out this new take on the hedgehog.

There’s also a toyline in the works, which is being made by Tomy. While no imagery of the toys were released in the media frenzy, you can see plenty of screenshots and concept art for the game and TV show after the jump.

[Source: SEGA Blog]

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Community, Fan Works, Game News, Hacking, Humor, Music, Podcasts, Sega Retro, Site News

Monday Links: Bartman’s Phantasy Star Online 1 Check-In Edition

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Oh dear, I got stuck with the Monday Links this week. You know that new Sonic game that everyone is talking about? Yes. No? Well, theres still not much to talk about, or Sonic Boom, or much of anything Sonic lately, and you probably don’t want to talk about sports either. In fact I’ve been busy messing around Phantasy Star Online despite being over 14 years too late, and I haven’t moved on to Phantasy Star Online 2. Why? It was something I had missed out on when it came out for the Drreamcast and Gamecube. Since I had broadband adapters for each, and my curiosity in private servers piqued, I wanted to take a look to see what I had missed.

The game’s aesthetics and gameplay structure were the main reason for me wanting to look back at this outdated RPG, because it used a theme thoat most RPGs have not tried to work with, and most would follow the large, open world that World of Warcraft popularized. In fact several of them had an identity crisis to the point that you’d think the developers just wanted to get away with making World of Warcraft. But not Phantasy Star Online, a game that took Sega’s established RPG series and not only gave it a multiplayer component but emphasized real-time action where you are actively engaged in battle, and avoiding damage and looking for enemy weakpoints requires creative strategy. This is probably the best non-Sonic game from Sonic Team, at least in my eyes. You’re still not going to be won over by the story, and it is absolutely difficult for newcomers to find others to play with online, but it certainly reached a technical marvel and helped kickstart a genre to what was popularized by its successors. Theres also fun to be had by playing the game Single Player, but the social element definitely makes up half the game through social interaction, item trading, and planning with your teammates on what to do.

My only handicap that I am personally following is to play this game as blind as possible. I’m not going to bother with item duping, I know Force classes are utterly broken, and I don’t want to consult a wiki to generate the best possible outcome for my character(s). I want to try to match my experience with the game similar to how others played the game back when it came out. Its incredible how the evolution of game design and social interaction has changed the way we play the game, and for a game like Phantasy Star Online, the experience does not match with a modern massive multiplayer environment. But to get the most out of the game, its best to look at why the game had it’s strengths in the first place. Its not entirely possible, and I do want to try and avoid the technical hurdles the game has, because there’s nothing quite like it out there. I want to see about doing an annual check in with the game as well as have more video podcasts with people who played the game before sharing their experiences. Because honestly? I truly regret letting it pass by me, even with the paid subscription fees involved.

Now, lets take a look at the headlines for Monday.

Retro/Bits News

Sonic/SEGA Stuff

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Game News

New Sonic Game for Playstation 4, Xbox One and Wii U Coming in 2015

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Update: Because some don’t seem to notice that the “first CG animated film” is listed under “New Show”, I’ll just point this out here: that CG animated film is probably Sonic Boom and not a movie. So with that out of the way, here’s the actual news story:

Those who want a Sonic game with incredibly pretty native 1080p super duper graphics will have to wait pretty long until they get it. Jazwares (the guys who make the Sonic toys) put up a sign at last week’s Nuremburg toy fair with one piece of interesting information: that an unnamed Sonic game will be coming to Playstation 4, Xbox One and Wii U in 2015.

Not listed is the third Nintendo exclusive game. We can’t have a year without any new Sonic games though, so it wouldn’t be surprising if it’d still be coming later this year. There’s also some information about Sonic Boom, the new CG animated tv show coming this fall. However, all of this information was already mentioned in the original announcement.

[Source: Spindash.de, via The Sonic Stadium]

Podcasts

Vidya Retro Highlights: Sonic & All-Stars Racing Transformed Mobile and More

If you’ve missed our live stream shows, you’ll be happy to know that we archive (most) of our videos including our first look at Sonic & All-Stars Racing Transformed running on iOS as led by Guess Who. We’ve also got first looks of Sonic Dash and Crazy Taxi running on Android that showcase game features and commentary from the staff at Retro.

Be sure to follow our Vidya Retro on Twitch and YouTube for more first looks and other gameplay videos.

Game News

Sonic Lost World Getting Free Yoshi’s Island Zone DLC Today

Nintendo just announced on the latest Nintendo Direct that Sonic will be kicking Shy Guys and collecting Yoshi Eggs in a new downloadable zone based on Yoshi’s Island for Sonic Lost World. This cross-over is available on the Wii U eShop right now for free.

Also announced was that a second piece of Nintendo cross-over DLC will be released at a later date. Iwata hinted with a pun too terrible to mention that Sonic will be running around in a Legend of Zelda-themed world in the upcoming expansion.

Reviews

Sonic Lost World (Wii U): The Retro Review

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I won’t bore you with the usual spiel about Sonic’s state in the past and present. Leave that to any other website trying to pad the word count. Let’s get right into the heart of it: Sonic Lost World is a half-baked game. At its best, it brings a fresh element of fun to the series through the new Parkour System that lets Sonic zip around landmarks, triangle jump up walls, and even cancel his now-signature homing attack to kick enemies around. But the experience tends to get bogged down by odd level design choices or a finicky mechanics.

But is the game still salvageable and worth putting into your blossoming Wii U library? Continue Reading

Game News

Sonic Lost World Demos For Wii U and 3DS Up On the eShop In Japan (UPDATE)

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UPDATE: This week’s releases for the Wii U and 3DS eShop in the US and Europe don’t include the Sonic Lost World demo, so it looks like we’ll have to wait a bit longer for it.

Those who want to try out Sonic Lost World before it releases may not have to wait long, as a demo for both the Wii U and 3DS was released on the eShop today in Japan. This means that it’s likely that a demo will also be released in the US and/or Europe tomorrow, because the eShop updates on Thursdays in those regions.

The Wii U demo includes the first Windy Hill Zone, while the 3DS demo includes a tutorial level and the first Windy Hill zone.