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Sonic Generations

Game News

Generations 3DS Brings Mushroom Hill, Reminder It Still Exists

With all the hullabaloo about Chemical Plant, Seaside Hill, Spagonia’s Rooftop Run and yet another return of Sonic 2’s Giant Robotnik mecha, it’s understandable that the hype levels for the console version of Sonic Generations are slowly inching toward critical levels.

But then there’s the forgotten black sheep, the 3DS version, pining for attention after a mostly dud performance and reception at this year’s E3. But as a reminder that it’s still alive and kicking and is begging for a home this November, Sega has revealed that 3DS owners will forgo scaling Sky Sanctuary’s heavenly heights in favor of stumping through Mushroom Hill’s seasonal segues.

In this case, Classic Sonic will run through the fungi forest in its Spring time prime while Modern Sonic tackles the level in its waning Autumn form, including an on-rail grinding section and giant flower propellers.

Check out the gallery for full shots of mushroom bouncing goodness.

[Via Sonic Stadium]

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Game News

First Gameplay Footage of Chemical Plant, City Escape

You waited patiently enough and, as is the nature of online games reporting, it’s just not good enough to wait until the game is out to absorb every detail of it. So, to feed your insatiable hunger for all things Sonic Generations, we bring you this video courtesy of German website Gameswelt.

Thanks to a tip from forum member TimmiT, we get our first look (and listen!) to both the classic and modern version of Chemical Plant and City Escape. Let me tell you, Chemical Plant has never looked better–or worse, if you approach it from a pollution-generating plant. The modern version, which looks to be Chemical Plant in the middle of a critical meltdown, has quite a few references to Sonic Unleashed‘s Eggmanland in look.

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Game News

The Hard-To-Please Old Fans According To Iizuka

It’s been slow, so why not.

Takashi Iizuka, the long time target for everything older fans perceive wrong with the series, sat down for an interview with Official Nintendo Magazine to talk up the 3DS version of Sonic Generations. He dropped that the fans of the old Mega Drive games are very much hard to please. He hopes that Sonic Generations will fix that.

“Our team are always trying to present new gameplay innovations so it’s hard to please fans who like the gameplay from the older games,” said Iizuka.

“However, we have included the older gameplay as part of Sonic’s 20th Anniversary, so we think the fans of the older games will enjoy it [Generations] as well. We are also looking into continuing the Sonic 4 series which was released on WiiWare, and we’ll keep developing titles so more fans will enjoy the games.”

Easy on the Sonic 4: Episode 2 comments. Lord knows the fire wave it will bring with it will be enough further down the road.

It may not be necessary to keep trying to please the older fan base by trying to recreate a 1:1 variant of the Mega Drive games in a 2.5D environment, as some of the demands (and believe us when we say we are certainly no strangers to seeing some of these on this very site) border the point of just rom-hacking Sonic 1 or 2 and releasing games in that manner.

At the same time, trying to shoe horn in mechanics such as the Werehog, swords, angsty characters with guns, or even shoddily implemented team-based game play isn’t necessarily the way to go. When thinking of “gameplay innovations”, as they call it, the best strategy is to see what can work with the base gameplay instead of throwing darts at post-it notes on the wall and going with it. Knuckles taking the Werehog’s place while keeping similar play style and calling it Sonic and Knuckles 2? Bank.

If Sonic Colors was anything to go by, just release a game that’s charming and genuinely fun to play and everyone will be happy. You could even argue that the formula was within reach as early as 2002.

[Image Credit: Cyrus Parker]

Game News

More Classic and Modern Sonic in Chemical Plant, Plus “The Blocks”

Earlier today, Sega decided to share a few more screenshots of the Chemical Plant Zone in Sonic Generations, the latest level officially confirmed to be getting the star-studded treatment. While the original unveiling was focused on Classic Sonic with only a hint of what the Modern take would be, the latest batch of screens get to show how the green-eyed wonder will handle the same terrain.

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Game News

New Shots of Chemical Plant, And A Whole Lot More

Ever since the Japanese gaming magazine Famitsu unveiled the look of the Chemical Plant Zone that will be featured in Sonic Generations, everyone has been hoping for clear shots straight from the source, something we’ve taken for granted in this Internet world of ours. Well, on Sega’s Flickr stream, we’ve finally got them. And yes. It look so very, very nice.

Look at that. Glowing purple water, the sometimes-named Mega Mack. You can’t get any better than that. Or can you?

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Game News

Famitsu Grants First Look at Chemical Plant, Metal Sonic in Generations

During our little downtime (more on that later), Famitsu scans flooded the Internet confirming another level for Sonic Generations, Sonic 2‘s Chemical Plant Zone, and the boss for the stage in Metal Sonic.

From the start, Chemical Plant looks much darker and grungier than its Sonic 2 counterpart, looking like a hybrid of it and Eggmanland from Sonic Unleashed. The double helix paths, Mega Mack-lined tubes and purple water all return in Classic Sonic’s version of the level. If you had nightmares about that one area in Act 2 with the rising water, get ready as it will likely return.

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Game News

Sneak Peek of Modern City Escape Music in Japanese Trailer

Over a week ago, we made available the full Classic version of City Escape’s stage music in Sonic Generations and the download ticker showed you all ate it up. Some even caught the Endless Mine reference within the auto-tuning (meaning yes, there was a point to the auto-tuning.)

Thanks to the Japanese trailer for City Escape, instead of the generic butt rock techno we got, we catch our first listen to the new modern remix of “Escape form the City”, featuring new vocals by series singers Tony Harnell and Ted Poley.

Opinion injection time: I don’t know about this one. I hope it’s just a studio draft because the vocals just sound like the singers are tired or have food in their mouths. There’s no strength in the guitars either. It just sounds passe and lackluster.

What do you guys think?

OkmtQ
Game News

New Sonic Generations Wallpaper Released

One of the stranger joys of being on Sega mailing lists is that often I’ll get e-mails that are at best barely relevant to anything Sonic Retro does, but every so often the two things overlap–in this case, a promotional poster for Sonic Generations. So while we may not have any place to hang a poster, at least you can get a couple of nice wallpapers out of the deal.


As the Brits would say, cheers!

HJL OXzOf U Hi
Community, Game Secrets, Interviews

Interview: Yuji Naka and Takashi Iizuka at Summer of Sonic

Saturday, June 25th. A thousand-strong horde of Sonic fans descends upon the Camden Centre in London, to celebrate a video gaming icon with music, games, laughs and chilli dogs. So far, so Summer of Sonic, but this was the 20th anniversary show so there had to be something just a bit special going on, and blimey did they ever deliver on that. How? By getting Yuji Naka and Takashi Iizuka to drop by London to enjoy the festivities, do some signings and some Q&A sessions. That is pretty hard to top, ladies and gents, especially when fans were able to quiz the pair on Madonna, the joint American/Japanese development of Sonic 2, and dat barrel. However, Sonic Retro was also able to get a little more into the bargain and snag an interview slot with Naka and Iizuka. Exciting? I thought so.

Now if you will, allow me to set the scene. Things are behind schedule and everyone is hot and totally knackered, a fact that fellow attendees will attest to. We’re now down to the last interview slot of the day, and another site needs to cram into the session too. We finally get to head in as Jun Senoue takes to the stage to wow everyone downstairs. Still, I know things are going to be at least a little bit good when we’re asked what sites we came from – the mention of our site causes an “Ah, Sonic Retro!” from Iizuka, as he tilts his head back and smiles with a mixture of recognition and amusement. If you were ever in doubt of Retro’s reach, dear reader, that should give you a rough idea of our place in the grand scheme of things.

Then, with little time to spare and more questions than I can possibly ask, we get down to business.

Retro: Naka-san, you joined Sega around the time of its first real console releases, having worked on the SG-1000 and Sega My Card series back in the mid-80s. What was it like to see Sega become a video game publisher that was known all over the world?

Naka: At the beginning, Sega’s real catalyst for success was the arcade, and Sonic pulled it along and really built upon that. Also, the fact that we had hardware and were a first party helped to give us that status in the market, as a global name. So, I feel really happy to be able to be involved, really lucky. It’s really amazing that something created in Haneda, which is not at the centre of Tokyo, sold worldwide.

Hit the post break for the rest of the interview!

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