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Miscellaneous

Monday Links: That Game With The Smashing Edition

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Chances are that if you played some video games this past weekend, that you were playing Super Smash Bros. for 3DS. And if you did, chances are that you noticed that Sonic’s taunt is not nearly as fun to use as it used to be. No longer does Sonic annoy other played by saying “You’re too slow!” or “C’mon, step it up!”, instead he just says “Sonic Speed!” or “C’mon!”. Sadly this isn’t nearly as satisfying to use.
So it’s a good thing that Shulk from Xenoblade Chronicles is there his incredibly British voice. He’ll shout “I’m really feeling it!” or “Now it’s Shulk time!” when taunting, which really fills in the gap Sonic’s lack of satisfying voice lines left. He can also say “This is the Monado’s power!”, but I don’t think that’s quite as satisfying to use as his other two taunts. Also, one of Shulks alternate costumes is him wearing nothing but his undies. Basically my point is: everyone should be maining Shulk instead of Sonic.
Oh right, this article is supposed to have links in it. They’re all after the jump cause oh god there are so many. Continue Reading

Movies, Reviews

Sonic the Hedgehog: The Movie: The Retro Roundtable

February 14th, 2020. Love was in the air. Flowers exchanged, candy eaten, movies watched. And what movie could one possibly go see? Why, Sonic the Hedgehog, of course! Starring Ben Schwartz, Jim Carrey, James Marsden, and directed by Jeff Fowler. Even if you were flying solo that day, how could one resist getting a ticket, sitting back, and seeing the blue blur on the big screen? We here at Sonic Retro couldn’t. Which is why we’ve all come together to share our thoughts on the latest offering from Paramount Studios. Were we amazed? Did we feel like Sonic was actually sitting next to us in the theater? Well, you’ll have to read on to find out.

Be mindful, there are some minor spoilers ahead. So if you’re still waiting to see the movie and don’t want to know anything…well, I’m not sure how you’ve avoided Twitter so far. And if you don’t intend on seeing the movie anytime soon? You can still read this, we don’t mind.

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Humor, Interview, Miscellaneous

Sonic & Chuckles 48-Hour Charity Stream Benefits Refugee Aid at 7PM PST


What happens when artists and animators band together to run a Sonic-themed charity event? You get Sonic & Chuckles, a 48 hour livestreaming event starting at 7PM PST today! Sonic & Chuckles is benefiting the Refugee Aid run by both Geneva Hodgson (Storyboard artist and writer for OK KO, Teen Titans, co-creator of the new horror game Tattletail) and Frank Gibson. (The Amazing World of Gumball comic series, Capture Creatures comic series, writer for season 1 of Bee & Puppycat) They’re bringing together their love of Sonic to promote a good cause.
You can check out more information on the event by hitting the jump or head straight to their website at www.sonicandchuckles.com and follow the event on Twitter.
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Community, Fan Works, Game News, Hacking, Humor, Music, Podcasts, Sega Retro, Site News

Monday Links: Bartman’s Phantasy Star Online 1 Check-In Edition

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Oh dear, I got stuck with the Monday Links this week. You know that new Sonic game that everyone is talking about? Yes. No? Well, theres still not much to talk about, or Sonic Boom, or much of anything Sonic lately, and you probably don’t want to talk about sports either. In fact I’ve been busy messing around Phantasy Star Online despite being over 14 years too late, and I haven’t moved on to Phantasy Star Online 2. Why? It was something I had missed out on when it came out for the Drreamcast and Gamecube. Since I had broadband adapters for each, and my curiosity in private servers piqued, I wanted to take a look to see what I had missed.

The game’s aesthetics and gameplay structure were the main reason for me wanting to look back at this outdated RPG, because it used a theme thoat most RPGs have not tried to work with, and most would follow the large, open world that World of Warcraft popularized. In fact several of them had an identity crisis to the point that you’d think the developers just wanted to get away with making World of Warcraft. But not Phantasy Star Online, a game that took Sega’s established RPG series and not only gave it a multiplayer component but emphasized real-time action where you are actively engaged in battle, and avoiding damage and looking for enemy weakpoints requires creative strategy. This is probably the best non-Sonic game from Sonic Team, at least in my eyes. You’re still not going to be won over by the story, and it is absolutely difficult for newcomers to find others to play with online, but it certainly reached a technical marvel and helped kickstart a genre to what was popularized by its successors. Theres also fun to be had by playing the game Single Player, but the social element definitely makes up half the game through social interaction, item trading, and planning with your teammates on what to do.

My only handicap that I am personally following is to play this game as blind as possible. I’m not going to bother with item duping, I know Force classes are utterly broken, and I don’t want to consult a wiki to generate the best possible outcome for my character(s). I want to try to match my experience with the game similar to how others played the game back when it came out. Its incredible how the evolution of game design and social interaction has changed the way we play the game, and for a game like Phantasy Star Online, the experience does not match with a modern massive multiplayer environment. But to get the most out of the game, its best to look at why the game had it’s strengths in the first place. Its not entirely possible, and I do want to try and avoid the technical hurdles the game has, because there’s nothing quite like it out there. I want to see about doing an annual check in with the game as well as have more video podcasts with people who played the game before sharing their experiences. Because honestly? I truly regret letting it pass by me, even with the paid subscription fees involved.

Now, lets take a look at the headlines for Monday.

Retro/Bits News

Sonic/SEGA Stuff

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Animation

Way Past Cool! The Original Saturday Morning Sonic Turns 20 Today

When I was a spry, young lad, I could still wake up every Saturday morning at the crack of dawn. Filled with exuberance for a block of time that would soon be lost to the ages with the popularization of children’s programming on basic cable, I would arise to make sure I wouldn’t miss a second of what was to be broadcast. Fox Kids, One Saturday Morning, Kids WB, even the not-aimed-at-me TNBC block…from local programming to the last remnants of syndicated tales involving the Hardy Boys, my elementary years were spent absorbing half hour after half hour of useless information.

On this day twenty years ago – September 18th, 1993 for those who aren’t paying attention – my focus was once again squarely on the television. Sitting in bed like I did every Saturday, my eyes glazed over watching my tiny moving picture box, the same one that I had played hours upon hours of the original Sonic the Hedgehog titles. But that day was something special. Something tremendously exciting. What was it? Well, the cast of Hanging With Mr. Cooper kindly told me the night before during T.G.I.F…

Yes. Sonic the Hedgehog was now on the airwaves.

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Comics

Mobius: 25 Years Later: The Review, Part 11 – The Secret World of Jani-Ca

When the team at Archie began their long line of 48-page Sonic specials, the original intent was to make each one, well, special. Something so big, that it couldn’t be held in the main series. A bone-fide event, not to mention a way to increase sales. Sonic: In Your Face! was the first, focusing on Princess Sally and completing a story begun in the main line. Others followed, such as Sonic & Knuckles, Sonic Triple Trouble, and Sonic & Knuckles: Mecha Madness. Each one tried to up the ante, adapting games or doing storylines that the readership just had to get, not wanting to miss out on something that could be awesome.

When the 48-page specials were turned into their own quarterly series, there was an attempt to continue making each issue some big extravaganza. The oft-mentioned Brave New World. Return of the King, where the crystallized King Acorn was finally restored to his former glory. Even the Sonic Kids specials tried to examine facets of the mythology that the writers otherwise couldn’t. Sure, not every issue delivered, but those that did delivered in spades. That’s why there was so much hype about Knuckles: 20 Years Later. With how passionate Ken Penders sounded while talking about it to fans, the readers felt they were in for a treat. That’s why there was so much disappointment when it was postponed indefinitely after the cancellation of the Super Specials.

Before the announcement of Mobius: 25 Years Later, however, there was a brief tease of that future in Ken’s strip: the first appearance of Lara-Su, Knuckles’ daughter of the future. Thrown across time and space, the fans were finally able to see the character in action, to tide them over in anticipation of a storyline they still hoped for. Ladies and gentlemen, I give you “Reunification.”

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Fan Works

“Sonic” Fan Film: The Retro Review

sonicposterAt the end of 2010, the Sonic fandom was caught up in the hype of the Sonic fan film. Not just Eddie Lebron’s recent release, but the concept in general. In very quick succession, three different Sonic films with very different goals in mind were announced, and those who had always wished for a version of the blue blur to hit the big screen became very excited. Sure, it might not have been Hollywood releasing it, but these films were being made by fans. They had no restrictions, no fear to please stockholders. They could avoid making the next Street Fighter: The Movie.

On New Years Day 2011, the first of those three hyped films came out, Jim Sass’ fully live-action Return To Little Planet 2. The next month, Richard Kuta’s animated fan film put out what content had been completed, not that long after announcing the cancellation of the project. For those who might not remember, I did write reviews for both those films, not to mention a dissection of Kuta’s script on Retro’s message board. While those two crashed and burned in spectacular fashion, there was a lot of hope for Eddie Lebron’s take on the franchise. After the release of his first fan film Mega Man, people knew that he was, at the very least, a capable filmmaker. While that movie was certainly not perfect, it raised awareness to the existence of Mr. Lebron, so that when his half live-action, half CG production Sonic was first teased, a group of people flocked to help him out. A fully realized cast and crew, working for little or no pay, motivated by their love of Sonic the Hedgehog. It wasn’t meant to be a fly-by-night project, an ambitious task set out even if it was announced to be only a short feature and not the 90 minutes Mega Man was.

After a false start, the completed short was released to the masses on January 10th, 2013, nearly two years after Return To Little Planet 2 graced our computer screens. Now that the fan film trilogy of 2010 has been completed, how does Eddie Lebron’s film stand up?

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Comics

Mobius: 25 Years Later: The Review, Part 9 – The Myth of the Mobius Sleepover

A lot can be said for having a character study in a strip that is otherwise full of action and adventure. While it’s fun to watch the hero punch the bad guy and save the day, you can only do so much. Without engaging characters at the center of the story, there’s no reason to keep on watching. Having one-dimensional hijinks from two-dimensional characters can only keep people intrigued for so long. Video games don’t have to be as great in the characterization department as a major motion picture, yes, but a person playing a game is expecting different things than the person sitting down and, say, reading an issue of Sonic the Hedgehog. I don’t need to know every detail of Eggman‘s motives as I run through the Green Hill Zone. In a comic, I need texture. Having 22 pages of Sonic running and jumping and saying nothing is not how you keep a comic book going for two decades.

At the same time, you can’t have a comic book about Sonic be just a bunch of talking heads. You need a careful balance of exposition and explosions. Having the occasional issue where the characters are able to sit back and talk is important. Being able to examine everyone’s motives, explore their hopes and fears, and even having them grow in some fashion can keep people interested. Then you can go back to Sonic popping badniks and throwing out one-liners.

Ken was acutely aware of this as he tried to shift the comic towards the Saturday morning mindset, having extended plotlines showcasing the heroes with both victories and failures, not to mention the occasional introspective moment. But whatever balance he had in those early days seemed to disappear long before he got to writing Mobius: 25 Years Later. Having a hundred pages of flimsy character study with nothing else does not inspire your audience to read on.

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Comics

Mobius: 25 Years Later: The Review, Part 7 – The Mental State of Sonic the Hedgehog

Looking at the comic book as a whole, it’s pretty clear that the entire staff – not just Ken Penders – had some trouble transitioning to the Sonic Adventure era of the franchise. After all, Sonic the Hedgehog was based primarily on the Saturday morning series, which featured characters and settings far removed from the video games. Even characters like Dr. Robotnik were extremely different, his visual appearance and chilling vocals as far removed from the Dr. Eggman design as one could get. Even though Robotnik had been briefly retired, when word came from the licensing department that the newest game was to be adapted in the pages of the series, the staff was given a tremendous challenge. How would one reconcile the anthropomorphic world of a polluted and corrupted Mobius with the human-friendly, pristine world of Sonic Adventure?

The answer? Not very well. Having Station Square be a human city hidden in a mountain and protected from the gene bomb that wiped out most of humanity millennia before, there was already an ominous cloud over everything. Intent on adapting the game as closely as possible, the most ridiculous plot devices were used. Alternate robot bodies, magic rings aging characters, and Super Emeralds somehow able to create buckles on shoes that didn’t already have them…

The hardest hit, though, had to be Ken. Here was a man who, regardless of how you feel about his work, had spent years creating this entire world for Knuckles the Echidna from scratch. Then one day, you’re told that your carefully crafted history has to be pushed aside to include the backstory for Knuckles as introduced in Adventure. The story of Pachacamac, Tikal and Chaos contradicted Ken’s take on the creation of Angel Island at every turn. Coupled with the cancellation of Knuckles’ solo series, it comes through that Ken was writing something his heart wasn’t in. His long-term plans for characters that weren’t even his had to be changed, and pet projects like the original Knuckles: 20 Years Later were put on indefinite hold. Having grown a garden in one place and then being told that you’re actually supposed to be making taffy? That has to take a toll on anyone.

It wouldn’t surprise me if, in some regard, Ken resents Sonic Adventure and the elements he was forced to play with.

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Community, Site News

Monday Links: Jumping Christmas Eve Edition

Unless you’re like my family, you’re probably going to be off celebrating the holidays with your loved ones or at the very least unwrapping presents and doing your best Nintendo 64 kid impression of sorts over that Wii U where you’ll spend countless hours playing System Update. No matter who you are or what religion you may be, we’ve got a handful of things that might interest you this fine Monday.

Sonic/SEGA News

  • Sonic Jump finally lands on Android [Google Play]
  • Unlike the last Steam sale, Sonic Adventure 2 is now on sale for half off. [Sonic Adventure 2 on Steam]
  • Also on Steam there’s this Sonic franchise sale on Steam as well that compiles all the Sonic games together. [Steam Sonic Franchise Sale]
  • Pix N Love’s History of Sonic can be found in comic book stores right now. [Udon Entertainment]
  • You should also look into this Sega Arcade Classics Vol. 1 from the fine folks at Hardcore Gaming 101. [HG101]
Sonic Retro News
  • Don’t forget about Overlord’s review of the Fleetway comics. [How Fleetway Played the Games Part 5]
  • Same goes for David the Lurker’s overview on the Archie comics and KEN PENDERS. [Mobius 25 Years Later Part 6]
  • Another Christmas With Sonic is still on it’s way, hopefully by Friday. [Christmas with Sonic]
  • I’m kind of lazy when it comes to converting the material to Youtube, but we’ve got most of our streams archived on TwitchTV in the meantime. [TwitchTV]
  • A long time ago when I made this article, the person who made those videos also went a did a Youtube series comparing several games and letting the people decide which is the best. They also provide insight on the culture behind each game along with some very useful gameplay tips.  [Versus Battlecast]

Other Stuff

Or you could watch some Power Stone anime…