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Community, Fan Works, Hacking, Retro Contests, Site News

Sonic Hacking Contest 2014 is Live

Sonic Hacking Contest 2014
 
Sonic Retro and Sonic Stuff Research Group team up once again to bring you the Sonic Hacking Contest 2014.  The competition for all ROM hacks, mods and more based on our favorite blue blur. Entries are now being accepted on the website and can be accessed by logging in with either a Retro or SSRG forum account. Our resident Cinossu breaks it down on our forums with whats new for this year.
“Like last year, everything is handled on-site and you can log in with your Sonic Retro forum account to get started. More information is on the site itself, including instructions on what to do, how to do it, etc.
The biggest addition this year is Teams, which can be set up from the new “Teams” section. They can be a mix of both Retro and SSRG members, and allow credit to be on all members of the team as well as allow any member to modify and set up entries for the whole team.
As always, enjoy. If any issues, bugs, etc. are found, just let us know either in here, the SSRG thread equivalent, or in the comments of the news post on the site itself.”
The deadline for entries is on July 31st, 2014. If you’re not interested in participating, you will eventually get to see the entries that are made publicly available, or look at entries from years prior. Head on over to the website itself for more information!
Ready, Set, Procrastinate!
[Source: Sonic Hacking Contest 2014 – Sonic Retro Forums]

Community, Fan Works, Hacking, Site News

Sonic Hacking Contest 2013 Entries Go Public Monday

shc2013_bwThe hacks are done and submitted. With judgment day looming over which hacks will reign supreme, the time has come for you–Yes, YOU!–to play these works. Lovingly called Contest Week, the festivities will begin on Aug. 12 and last through Aug. 18. During this time, everyone is able to download the games on display. However, to actually vote for Community Choice trophies, users must have a validated account on either SSRG or right here on Retro.

According to contest judge and organizer Spanner, a number of regular events are scheduled to take place every day over on the SHC website. These include live streams of the games by MegaGWolf  (from 7pm to 9pm British Summer Time, or 2pm to 4pm Eastern for the Americans) and SomecallmeJohnny (1am to 3am BST/9pm to 11pm Eastern.)

A daily podcast will also go live at 9pm BST (4pm EST) and last until 11pm BST (6pm EST.) At the end of the Contest Week, the winners will be announced live via the radio server on the site, so make sure to tune in from 8pm BST (3pm EST) to 11pm BST (6pm EST.)

Other events planned include hacking workshops–of which they’re still seeking ideas for more, so fire Spanner a PM if interested in hosting your own workshop–and a daily hacking contest open to everyone which will ultimately produce a level within Sonic 1. For that last one, a Retro or SSRG account is not required.

Fans can join the discussion about the contest all week via IRC by joining the server located at irc.badnik.net and joining #hackingcontest.

Community, Fan Works, Hacking

Sonic Hacking Contest 2013 Now Open for Registration

shc2013_bw

Rev up your disassemblies, it’s that time of the year where aspiring Sonic game hackers get their chance to show off new game ideas once more. Registration for the 2013 Sonic Hacking Contest is now open. In the past, the contest has seen magnificent entries such as the highly-praised Sonic Megamix or the blistering fast (and brutally difficult) Sonic Boom.

Novice hackers of course shouldn’t be so intimidated to enter after seeing names like those, since all it takes is a little creativity to strike gold. Robotnik’s Revenge, anyone?

This year is promised to be the biggest year for the contest according to contest judge SuperEgg.

Yes folks, this year all the stops have been pulled, and media coverage wasn’t an exception. For years, this contest had been only covered by MegaGWolf, but this year is going to be different. Through many hours of research and development, the judges realized that the need to bring attention to this community gem has been lacking, and something needed to be done about it.

I took the initiative and invited one of the ever popularly growing YouTube reveiwer, SomeCallMeJohnny, to play with us during this contest. He will be making a series of videos reviewing the hacks in the contest. Another incentive to make sure your hacks are tip top shape for contest, eh?

Johnny is a cool guy, so be nice. No promises that he won’t bite, cause you never know, the evil Sonic hat could easily possess him again……

With more eyes on the contest than ever before, it’s time to see what all the hackers out there, talented or otherwise, can really do. To submit an entry, vote and comment, you must have a Sonic Retro OR a Sonic Stuff Research Group account that has gone through the respective site’s trial period. Exceptions will be considered, so don’t let this be a deterrent.

Submissions must be done through the contest’s website, located here.

Fan Works, Hacking

Sonic Winter Adventures Gets First Public Release

Sonic 1 hacks are a dime-a-dozen these days. This makes getting excited about them a little difficult if nothing more than a few palettes are edited and zones are sloppily renamed to fit their new color schemes. That said, it’s never a dull day when someone steps up and delivers a new Sonic 1 experience with new boss enemies, moves for Sonic, and more.

Enter Russian Sonic hacker vladikcomper and his project Sonic Winter Adventures. In similar stead to Sonic 1 Megamix, Adventures enables Sonic to enable the full power of blast processing  with the addition of light speed dash, super peel out, the spin dash, and even the homing attack. Let’s give the purists a little time to seethe. … All right then!

While the level variety isn’t very boastful, vladikcomper laments, the amount of work put in so far is a very commendable effort and definitely worth playing though. Some of his bosses make specific use of Sonic’s new age moves meaning you can’t just throw Sonic’s body into Eggman eight times and waltz over to the Egg Prisonpod so easily.

So what are you waiting for? Download this bad boy and give it a spin yourself! And don’t think that beating the game means it’s over. vladik teases that more playthroughs unlock more things.

[Official Sonic Winter Adventure Thread]

Community, Hacking, Sega Retro

Aliens: Colonial Marines Polished Up By Fans

Aliens4

When it comes to games involving Sega in some capacity, it almost seems like the game itself isn’t the only thing players are paying for, but a whole new meta-game called, “Let’s improve the game through hacking through the game’s data.”

This new style of gameplay, which from here on we’ll call Tactical Debugging Action/Adventure™, has already drawn some talented programmers to sift through the game’s code on the PC version in an effort to enhance the game graphically and could potentially lead to repairing other issues such as enemy A.I. and other parameters.

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Fan Works, Hacking, Humor

Character Swaps Aren’t Going to Get Much Better Than This

Character swaps aren’t exactly a rarity when it comes to Sonic hacks and mods. Especially recently with the PC version of Sonic Generations allowing modders to swap Sonic’s model with pretty much every other character in the game. But on the Xbox 360 and PS3 these mods don’t appear quite as often, mostly because hacking a console game means doing things Microsoft and Sony don’t want you to do which means you’d probably get banned from Xbox Live or Playstation Network for doing so. So it’s a good thing one of the people that actually bothered to hack Sonic 2006 made good use of it:

This video actually has been up since March 22nd, but… yeah, I don’t have an excuse for not covering this earlier. That doesn’t mean there’s not news about our favorite new playable Sonic character though. The video’s creator, Melpontro, has now started a show page for the videos starring Pelé the Beloved Dog, with there already being three more episodes. Be sure to read the descriptions:

Pelé the Beloved Dog in Dusty Desert
Hatsun the Pigeon in Wave Ocean
Pelé the Beloved Dog vs. Silver the Hedgehog

All this guy just needs to do now is to hack Sonic Unleashed and swap Sonic with Professor Pickle.

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Community, Fan Works

Guest Editorial: In Which I Rain on the Sonic 2 HD Parade

(The following is a guest editorial written by forums member Guess Who, because frankly, someone needed to say it.)

Starting in the late nineties, a sizable community formed around reverse-engineering Sonic games. Thanks to the work of this community and its extremely talented individuals, amazing feats have been achieved. The original Sonic titles have been disassembled into their raw Motorola 68000 assembly code and thoroughly documented, allowing for substantial modifications; Sonic Adventure DX has similarly been torn apart, allowing for the creation of useful tools such as level and model editors; even the brand-new Sonic Generations has already been hacked wide open for creating custom levels, porting levels from Sonic Unleashed, and importing music. One thing all of these accomplishments have in common is that all of them are the result of collaboration. Many people worked for days, weeks, months, and sometimes even years to acquire and share the knowledge necessary for all of these technical marvels to come to fruition. Sonic Retro has always fostered a collaborative environment thanks to its forums, wiki, and Mercurial repository, and consequently has become the de facto hub for all things Sonic hacking.

So in March 2008, when Sonic 2 HD was announced, it was hailed as a shining example of the collaborative community environment that’s been so crucial to the Retro community. Media outlets like Kotaku covered the game’s announcement with great anticipation. It was given its own forum where members could contribute their own assets to the game, whether it was art, music, programming talent, or just general feedback. The engine, coded primarily by long-established community member LOst, was built using the disassembled code of the original Sonic titles (you know, that code collaboratively reverse-engineered and documented by a number of community members?) as a basis for its physics. The original Sonic 2 HD board received a whopping 14275 replies, mostly from members offering their own work or feedback for the product.

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Game News

SoS 2010 – Sonic 4 Impressions

So the game that the vast majority of the SoS-goers were there to play was Sonic 4. Now, a few in the scene have already played it thanks to the leak but I’m willing to bet that most haven’t due to the J-Tag requirement, so for the vast majority at the show it was their first playthrough, it was certainly mine. And after the wait in the queue, the demo pods came within reach and I finally got to see if the internet butthurt over this simple downloadable video game had been warranted.

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Podcasts, Site News

Sonic Retro Podcast No. 2

So it’s been a while…a long while…since we’ve posted a new podcast recording. However those who pay attention to the topic post feeds for the forum might’ve noticed a topic in the staff lounge about bringing the podcast back. Well it wasn’t just a bunch of bull shit guys! We decided to actually do it!

This week we decided to look are a pretty wide range of interests in the Sonic community. In fact we hit the ground running with the discussion of Rotor’s alleged sexuality and from there, get into a pretty deep discussion about the Sonic Archie universe. We even take a look into the mind and character of Dr. Robotnik AKA Eggman to find out he might not be quite so evil and instead just a jackass.

We also talk over TSSZ News and the man who runs it, Tristan. And we say things like (EDIT – Inflamatory – T). But after all the drama, we go ahead and discuss one of the more positive aspects of the community which is the hacks! In particular, we talk about Sonic Boom and how much we both love it hate its difficulty. After that, we give Sonic 2 LD a bit of a spotlight which is a pretty cool project by Doc Eggfan.

Be sure to stick around for the next episode (within the year) where we’ll talk about Sonic 2 HD and Tom Payne’s art scans from Sonic 2’s production. And who knows what else!