Browsing Category

Game News

Fan Works, Game News, Hacking, Miscellaneous

Monday Links: What It’s Like in a Sardine Can Edition

Gamescom2013So last week I promised that I’d put up my impressions of the Sonic Lost World demo at Gamescom. Two problems presented itself, the first one being that there were a lot more people at Gamescom than anticipated. (Pictured right) So many more that it was hard to even walk past some the booths. So I left after two hours of literally squirming through the crowds. The other problem was that the demo available to the public there was the same demo previously playable at Summer of Sonic and Sonic Boom, of which we already have impressions up right here. The demo shown off last week was only playable on the press day.

So basically, the highly anticipated Gamescom demo impressions write-up has been cancelled. To make up for it, here are Monday Links done on an actual Monday again:

Retro/Bits News

  • The results of the Sonic Hacking Contest 2013 were unveiled [Results]
  • Guess Who made a video review of A Hedgehog Dash for iOS [The Retro Review]
  • As if Marble Zone wasn’t an annoying zone already, TheInvisibleSun made a hack in which the first two acts take place underwater [Retro Forums]
  • Our good friends at SEGAbits have put up a new episode of the Swingin’ Report Show for you to listen to [SEGAbits]

Sonic/SEGA News

  • Lots of Sonic Lost World stuff was shown this week, first up a new trailer and a walkthrough video [Sonic Retro]
  • Second, the Deadly Six edition was revealed, which will feature an extra level with bosses from NiGHTS Into Dreams [Sonic Retro again]
  • Third, new screenshots show off what the Miiverse functions and overworld look like [SEGAbits]
  • A new Yakuza spin-off game was revealed, you can look screenshots and complain about how it probably won’t be localized [Yakuza: Ishin]
  • The Creative Assembly did an unboxing of their impressive Total War: Rome II Collector’s Edition while being attacked by dogs [Sadly not included]
  • Hatsune Miku: Project Diva F pre-orders are doing surprisingly well, so well that Gamestop is no longer taking them [Pizza sadly not included either]
  • Football Manager Classic 2014 is coming to the Playstation Vita [Playstation Blog] Continue Reading
Game News

GC 2013: Sonic Lost World Deadly Six Edition Announced, Features Exclusive Bosses From NiGHTS Into Dreams

An extended version of the Gamescom 2013 trailer for Sonic Lost World was just uploaded, showcasing the Deadly Six edition featuring exclusive content at the end. This exclusive content being bosses taken straight out of the classic SEGA Saturn game: NiGHTS Into Dreams.

Just watch the last 12 seconds of this trailer to see them in action. This special edition will only be available for pre-order and while stocks last.

gx kMHP DedW
Game News

Gamescom 2013: Sonic Lost World Trailer and Demo With Mostly New Levels Shown Off

So with Gamescom trailers and reveals happening today, the new trailer for Sonic Lost World SEGA promised last Thursday is now up on Gamespot’s Youtube channel. A new Frozen Factory zone, multiplayer modes and the return of elemental shields are shown off:

There’s also a new demo with a new Windy Hill zone, two Frozen Factory zones and a Silent Forest zone. If you’re going to Gamescom you can play it there for yourself, but for those not going there there’s this 22 minute long video with commentary showing it off after the jump. Impressions of the new demo can also be expected later this/next week here on Sonic Retro. Continue Reading

nVd pb Hr
Game News

New Sonic Lost World Demo Playable At Gamescom

gamescom_header_975x285

SEGA announced today that if you’re going to Gamescom next week, you’ll be able to try out a Sonic Lost World demo with new levels at the Nintendo booth. A new trailer and screenshots will also be released for those who for some reason don’t live near Germany or can’t afford a plane ticket.

As for other SEGA things at Gamescom, Total War: Rome II will be playable at the Koch booth and there’ll be some news about Double Fine’s already released game The Cave at the Cosmocover booth, likely about the mobile version. SEGA will also be present at PocketGamer Mobile Mixer and The Big Indie Pitch, both of which take place right before Gamescom starts.

Impressions of the new Lost World demo will be posted here on the front page once Gamescom is over. In the meantime, you can read the impressions of several other Retro members of the Summer of Sonic demo.

[Source: SEGA Blog]

Game News

Sonic Boom 2013 To Be Live Streamed

sonicboomlogo

With Sonic Boom happening in a matter of hours, Sega surprisingly put up a live stream. Which is a first for this event. So now if you’re not going to the event because it’s too far away for you, think the tickets are overpriced or you looked up scary statistics about St. Louis online, you’ll still be able to watch the events on your monitor. The stream will start at 6pm CET, 7pm EST, 4pm PST or midnight if you’re in the UK.

Just click here to get to the live stream page.

And here for the schedule of things that will happen at this thing.

Game News, Interviews

SoS 2013 – Takashi Iizuka Interview

Takashi Iizuka (SoS 2013)Over the past few years the Sonic series has hit a bit of a renaissance, with Colours and Generations achieving relative success critically as well as commercially. Typically, just as this turnaround is achieved, the newest game shows signs of radical change to the 3D Sonic formula that had finally gained acceptance. Sonic Lost World’s new design is the kind of decision that means it’s always interesting to chat to Takashi Iizuka, the man at the top of Sonic Team today and the public face of the team. He’s always cheery and approachable, but you can never quite predict the answers you’ll get from him. We caught him right at the beginning of Summer of Sonic, as the organisers were on stage welcoming attendees!

[Sonic Retro sits down at one end of the large room, with Iizuka and Sega’s interpreter. At the other end, Jun Senoue is faintly strumming away on his guitar, playing the Station Square music. When asked which site we’re from, the reply elicits the customary “Ah, Sonic Retro” from Iizuka.]

Retro: We’re seeing Sonic Lost World at the convention today, and one of the things that is very noticeable is that it goes back to an older, more classic visual feel for the game, with recognisable elements of the original Sonic the Hedgehog design. What motivated you to make this change?

Iizuka: With the previous game (Sonic Generations), it was for the 20th anniversary so we decided to celebrate Sonic’s history. With that one, we tried to compress 20 years of history into one title and aimed for a high quality, HD re-imagining of what Sonic could be. With Sonic Lost World, what we wanted to do was imagine how best Sonic should be going forwards. So we looked back at what we had done before and tried to think about what would the best, playability-wise for Sonic going forwards, and what’s the best look for Sonic.

With Generations, it was HD and really detailed, almost so much that it was hard to see the rings when you were running through the levels. So this time, we stripped everything back and tried to renew Sonic, and we simplified the graphics to match the playability, the style of what Sonic should be.

[Read on for Iizuka’s views on the limitations of Sonic’s previous 3D outings, inspirations for Sonic Lost World and differences between working in the USA and Japan!]
Continue Reading

WoAlzhdB pMXT
Game News

Nintendo Direct: Japanese Cutscene and Wii U/3DS Connectivity From Sonic Lost World Shown Off

Our first look at a cutscene was shown off on the Japanese Nintendo Direct, which was live streamed earlier today. This video features the Deadly Six turning Eggman’s badniks against him, also Cubot and Orbot from Sonic Colours make a return after being mostly absent from Sonic Generations.

Meanwhile on the Nintendo Direct spoken in a language most of us can actually understand, the connectivity between the 3DS and Wii U versions was revealed. On the 3DS you can create gadgets which can then be transferred to the Wii U version, where the gadget can be controlled by a second player. A small bit of new gameplay showing this off was shown as well, which you can watch after the jump. Sonic Lost World is the very first subject of the video, so you don’t have to look far for it. Continue Reading

Game News

SoS 2013 – Sonic Lost World Impressions

001_slw-sos2013Summer of Sonic features an in-development game to play every year, usually for the first time to the public outside big industry shows like E3. This year, we got Sonic Lost World, on both Wii U and 3DS, making its debut in the United Kingdom.

First, a quick summary of what was on show. The rep told us this was the Comic-Con build, so for the few Americans in the audience who were there, we played the same game you did. There were three Wii U demo pods and six 3DSes running. On the Wii U game there were 4 levels available to play: Windy Hill, Desert Ruins 1 (styled with a small letter S shoe-horned in between the s and the e on the title card to make Dessert – a pun on the fact it’s a candy/sweets level), Desert Ruins 2 (an auto-run level through honey combs) and Frozen Factory (the Sonic 2-styled casino level). On the 3DS, there were 3 available choices – a Windy Hill tutorial level, Windy Hill 1 and Desert Ruins 2 (here, an Egyptian-themed puzzle level with moving around of blocks & balls). We tried to play as much as possible, bearing in mind that because of queue lengths there was a limit of one level per person. Those of you who recall back to Summer of Sonic 2010 may remember we did a look at Sonic Colours‘ debut – this time we have opinions on the game not just from myself but several Sonic Retro forum members, so read on to see what we thought!

Continue Reading

Community, Fan Works, Game News, Hacking, Miscellaneous, Site News

Actual Monday Links: Summer of Not For Reupload Edition

So Summer of Sonic happened, meaning that new stuff was revealed there right? Well, besides this new Sonic Lost World trailer not really, but it seems like it was still a fun event for fans. Overlord did a write-up on his experience there, so be sure to check that out. If you want to know what the Sonic Lost World demo was like, an article with impressions from Overlord and other Retro members will be coming out soon. But for now, check out this stuff:

Retro News

  • Seriously, go read Overlord’s write-up on Summer of Sonic 2013 [Sonic Retro]
  • vladikcomper put up a new video of his Sonic Winter Adventures hack, which has seemingly moved on to be for the Sega CD [Youtube]
  • A new version of Dude’s Sonic Generations mod: Sonic Adventure Generations has been released [On our forums]
  • MainMemory released a Sonic Adventure 2 Mod Loader for the PC version, along with a few mods to go with it [SA2 Mod Loader]
  • Delta Hedgehog put up a new trailer for his fangame Sonic: Edge of Darkness, which will have a new demo at SAGE 2013 [Youtube]

Sonic/Sega News

  • A new trailer for Sonic Lost World got released cause Summer of Sonic happened [Look up]
  • The PC version of Sonic & All-Stars Racing Transformed got a new update which adds a character from Total War: Rome II [Sonic Retro]
  • Atlus’ parent company might be getting bought by SEGA-Sammy [SEGAbits]
  • SEGA actually made some money! [SEGAbits]
  • Here’s a handy information guide for Sonic Boom, looks like we’ll be seeing some announcements there [SEGA Blog]
  • What is Sonic doing in Ocarina of Time? [Youtube] Continue Reading