First the 360 PartnerNet leak, then the Japanese Wii Shopping Channel leak. Now, we have video of the QA Network’s version of Sonic 4: Episode 1.
While there’s no leak of the game itself, and from the looks of it, the game won’t run unless the PS3 in question is a debug unit, the video shows enough of the gameplay to satiate curiosity on the game.
Content wise, if you’ve seen or played the Wii and 360 leaks, you’ll already know what to expect here. However, the PS3 version has its very own little oddities that make the game almost unplayable.
Forum member sonic4dude describes that the game has a poor implementation of the SIXAXIS tilt control APIs that make them extremely sensitive, to the point that levels like the special stages and the Lost Labyrinth mine cart stage are barely playable. On top of that, being a Japanese prototype, the game will only boot in Japanese.
As for the timestamp on the build, it’s roughly December 2009 – January 2010. The QA Network is Sony’s equivalent to Microsoft’s PartnerNet.
Screenshots of the build will be coming soon and can be found in this topic on the forums. Information will also be added to the game’s wiki page as it rolls out.
Looks like the physics have Sonic slow down and head the opposite direction when attempting to walking up hills.
WHY THE FRIG DID THEY REMOVE THAT PHYSIC?
Nice first tag.
Betas, betas everywhere, it appears.
“Nottu disu sheet again”
I swear, it’s only a matter of time before I get to write one for a leaked iPhone prototype.
We can only hope.
The iPhone build is the Xbox360 PartnetNet prototype.
Is it just me or does Sonic seem faster here?