We here at Sonic Retro like to celebrate whenever we get the chance. Game anniversaries, Simon Wai’s birthday (though he doesn’t invite us to his parties anymore) and whatever else that will get our minds off real life. We’re Sonic fans. We don’t take too kindly to that sort of thing. Since we love the fan community as much as it loves us, it would only make sense to celebrate the anniversary of one of the most treasured of all gaming projects. To think that we almost forgot about it!
It was ten years ago today that Jamie Bailey (you remember that guy, right?) released to the world Sonic: The Fast Revelation. Built entirely in Klik and Play and during Sonic fangaming’s infancy, S:TFR was a marvel for its time, providing a Sonic experience that is hard to forget. Though it has been overshadowed by its younger brother Sonic: Time Attacked, there is still a certain charm that can be found within. Simplistic MIDI tones that will rock your ears, enticing cinemas, the proper use of spin sound effects, and physics that are…well, let’s just say they don’t make ’em like they used to. And you get infinite lives! Not even modern Sonic games give you that.
To celebrate the occasion, Jamie had this to say on the subject…
It was ten years ago today that Rlan posted Sonic: The Fast Revelation up on SFGHQ! I was visiting the site for over half a year before that, but that was when I really became known to you lot. Shortly before the release of TFR I sent Rlan a reeeaaally crappy game to feature in a site update, it was called PS2 Blast, where you shot PS2s falling to the crowd below in order to save the Dreamcast. But that game wasn’t really worth remembering, LOL.
So what do I do to mark this amazing occasion? Eeerm… not a lot. Had lots of snow last night, so all plans for today had to be cancelled.
Can’t even announce STA2’s in the works, because it’s not. I can hear you all committing suicide right now! Got a new computer recently after my crappy old one finally completely gave up, but have had a problem with the new monitor giving me headaches and making me dizzy, not good.
This is probably what you’d call a sort of blog rather than a decent discussion topic, but TFR’s 10th anniversary had to be mentioned, because, er… no-one told me to do it. No, no-one at all, nope, no trees, not even any chests of drawers, nope, nobody told me to do it.
Maybe one day I’ll come up with something worth discussing and we can discuss forever and ever and… oh, I forgot, everyone committed suicide already. Ah well, all ghosts are welcome to post below!
No sequel?! Let’s make an Internet Petition right now to change his mind! Who’s with me?! (Internet Petitions work, right?)
If you want to relive the world according to December 2nd, 2000 (remember, Sonic was still good at this point) then just go to our illegitimate sister-site SFGHQ and download this modern classic. You’ll be glad you did. I know I am!
EDIT: All the URLs were correct, but they went nowhere. I fixed the problem? Yeah.
EDIT2: You need Clickteam DLLs on your computer to play TFR. Get them here.
It really set the benchmark for sonic fangames at its time. I wonder if Jamie could port this to MF so that it could run on Win7.
None of the links work.
“…remember, Sonic was still good at this point…”
HIGHLY DEBATABLE. Sonic Adventure 2 comes to mind, and honestly that game was bland and linear as FUCK.
But, I think I will check out this monumental fangame. This should be a fun experience. 10 years… Man.
Nah, Sonic wasn’t good.
I thought Sa2 was out in June 2001?
Nice article, but one little thing; “It was ten years ago today that Jamie Bailey (you remember that guy, right?) released to the world Sonic: The Fast Revelation.” The URL-link to ‘Sonic: The Fast Revelation’ doesn’t work there. 😉
I fucking loved Sonic: The Fast Revelation. A LOT of the old SFGHQ stuff – though primitive – was great in its own right. Call me nostalgic, but I miss the days before the static engine, and other alternative engines took place [and before C++ projects became big – Stealth’s Project Mettrix for example].
If only somebody could find a copy of the old [and unfinished] Knux CD fangame. ~_~
oh Klik & Play, you are fantastic.
Scrolling in it though? I’m impressed. This is pretty hard though, I didn’t make it through GHZ 1
” you want to relive the world according to December 2nd, 2000 (remember, Sonic was still good at this point) then just go to our illegitimate sister-site SFGHQ and download this modern classic. You’ll be glad you did. I know I am!”
“Page Not Found”
OH WHAT THE HELL!
weird though, because the the address is correct…
Links be missing. O .o just fyi.
the link for downloading is broken
this makes me sad ='(
Anyone knows how to get this running under XP on these modern days? The game just refuses to start. ;.;
Get some DLLs: http://gamerdude.thisisourcorner.net/resources/dll/
Man I remember this, I still find it remarkable how it implemented actual screen scrolling in the Klik & Play engine, which had no real screen scrolling system in place. That important feature wouldn’t arrive until The Games Factory.
I actually really disliked how your momentum would basically jerk around from straight up-leftward to straight down-leftward and such when I played it.
(also it’s funny because I first played this game this past Tuesday)
Could somebody eventually upload a video of the game in action? I´m on Windows 7 64-Bit so, doesn´t work for me here. But I would just like to see it in action.