It’s been three years since the last Summer of Sonic, but this year the UK-based Sonic the Hedgehog convention was brought back for “One More Run” thanks to a Kickstarter campaign that reached half the requested amount inside 5 hours, and smashed the intended target by over another 50% on top. Clearly the fan demand was still there 3 years on, and excitement about the show reached fever pitch when it was confirmed shortly after the 25th anniversary party in San Diego that our friends at Sega America had generously supplied some demo pods for Summer of Sonic – attendees would be the first in Europe to play the hotly anticipated Sonic Mania. So, how’d the event go? Let’s find out, shall we?
Here it is again, folks – after skipping out last week (how irresponsible of me!), I return again with a project that I think deserves a bit of time in the spotlight of our front page.
This short film was animated by Sonicpox along with several other names within the community, all of which can be seen in the credits at the end of the piece. It’s particularly well-done for something made in SFM and the first part of it really gives a more ‘real’ sense of how Sonic must have felt floating in space after the destruction of the Death Egg at the end of Sonic 2. It is of course a fully-realised, animated version of the pre-credits ending sequence from that game and while similar things have been done before, this is done extremely well and really holds up.
Hell, even the official Sonic YouTube account decided to comment on it! (I wonder who could have been responsible for that…)
I know it’s not a remix album or something along those lines, but I felt that in keeping with the promotion of creative talent in these collumns, this was deserving of a mention. As usual, enjoy your weekend whatever you’re doing and I don’t know, maybe come hang out in IRC or something.
Earlier this week, a new image (above) began floating around of the 1990 Tokyo Toy Show build of Sonic The Hedgehog. The image comes by way of the August 1990 issue of Japanese magazine MegaDrive Fan.
As with any Sonic 1 prototype finding, a certain buzz flies around of “Is it real or is it a hoax?” Thanks to forum user JumpingRyle, we can fully confirm the authenticity of the shots from a full page scan of the magazine in question.
Come join our live SEGA Channel Retro stream as we celebrate Sonic’s birthday the only way we know how!
Come check out Sonic games and more on stream.
Now that the stream has concluded, jump to any point you’d like from our initial stream, and be sure to stay tuned this week for more Sonic games streamed live on SEGA Channel Retro. Videos are up on YouTube and on Twitch.
Uncut Stream [Twitch]
Sonic Jam (With Sonic 3 Easy Mode) [YouTube] [Twitch]
Sonic the Hedgehog 2 Retro Engine [YouTube] [Twitch]
Sonic Adventure (Sonic’s Story) [YouTube] [Twitch]
March was Genesis month at SEGAbits, but it looks like we love the Genesis too much to stop talking about it! On our two podcasts this week, we kept up the 16-bit spirit by focusing on Sonic’s early titles. In episode 59 of the Swingin’ Report Show, George and Barry are joined by Sonic Retro’s Bartman to look back on Sonic’s spin-offs: Dr. Robotnik’s Mean Bean Machine, Sonic the Hedgehog Spinball, Sonic 3D Blast and, only because Bartman brought it up, Wacky Worlds.
Summer of Sonic features an in-development game to play every year, usually for the first time to the public outside big industry shows like E3. This year, we got Sonic Lost World, on both Wii U and 3DS, making its debut in the United Kingdom.
First, a quick summary of what was on show. The rep told us this was the Comic-Con build, so for the few Americans in the audience who were there, we played the same game you did. There were three Wii U demo pods and six 3DSes running. On the Wii U game there were 4 levels available to play: Windy Hill, Desert Ruins 1 (styled with a small letter S shoe-horned in between the s and the e on the title card to make Dessert – a pun on the fact it’s a candy/sweets level), Desert Ruins 2 (an auto-run level through honey combs) and Frozen Factory (the Sonic 2-styled casino level). On the 3DS, there were 3 available choices – a Windy Hill tutorial level, Windy Hill 1 and Desert Ruins 2 (here, an Egyptian-themed puzzle level with moving around of blocks & balls). We tried to play as much as possible, bearing in mind that because of queue lengths there was a limit of one level per person. Those of you who recall back to Summer of Sonic 2010 may remember we did a look at Sonic Colours‘ debut – this time we have opinions on the game not just from myself but several Sonic Retro forum members, so read on to see what we thought!
That time of year is upon us once again – Summer of Sonic, the Sonic the Hedgehog fan convention in the UK, held its 6th show this weekend just gone; back in London again following a brief visit to Brighton last year. This year the event boasted as guests Takashi Iizuka, Jun Senoue, and Kazuyuki Hoshino; with a playable build of the upcoming new title Sonic Lost World available. So let’s dive in, shall we?
Shattering any sort of barrier from the 1990s, SEGA of America, SEGA Europe, Nintendo of America and Nintendo of Europe GmbH have announced that they will be partnering up to bring some major Sonic love to the Wii U and Nintendo 3DS over the coming years.
What does this mean overall? Nintendo is set to get three big Sonic titles exclusively to themselves, with two confirmed as the recently announced Sonic Lost World and Mario and Sonic at the 2014 Winter Olympic Games. The third title has yet to be announced, but it would be hardly surprising if it was next year’s yearly big title.
This doesn’t mean non-Nintendo gamers are out of luck. Sonic will continue to appear on these, though it may only be through smaller digital titles, such as the recently released remastered Sonic 1 on iOS and Android.
On today’s Nintendo Direct, Satoru Iwata has announced the upcoming 3D Sonic title Sonic: Lost World. Not much was shown, but we did get this art shot (click for full size):