Browsing Category

Miscellaneous

Hacking, Miscellaneous, Site News

Midweek Links: We iz teh gratis Edition

(Thanks to pkmnexplorer for this week’s “Sonic & Luigi” image, found in a recent Sears catalog.)

 

Sonic Retro News

  • MarkeyJester released a small hack this week ’cause he iz teh gratis. The thing seems like a joke hack but is pretty great. Check it out! [ Pana Der Hejhog ]
  • Mercury wrote an extensive piece on reoccuring themes in Masato Nakamura’s compositions for Sonic 1 and 2 and wound up finding some interesting similarities between the Sonic 1 Special Stage theme and Sonic 2‘s unused track 10 music. It’s a longer read, but worth it for fans of the series’ earliest music. [ A Musical Mystery Still Unsolved ]
  • Popular music porting software xm4smps received an update to work with XMs created on OpenMPT 1.19+; as a bonus, some of the features which were in development are also shown in this build. [ xm4smps 4.1 ‘beta’ ]
  • The Japanese Sonic Generations website was updated this week, but not before learning about some exotic new character when we were promised no more! [ Some fox named Milse ]
  • I’m under the impression that some of our readers believe that friendship is magic or something. I’m not really sure what it has to do with Sonic the Hedgehog, or why our member’s-only lounge has a huge thread about ponies, but of course someone somewhere has to combine these two fandoms. [ My Little Mega Drive ]

Sega/Sonic News

  • Sonic Generations Collector’s Edition was announced last week for European and Australian audiences, but this has left other audiences without a way to purchase the box set. Right now, the best option for North and South American audiences is to go through Amazon UK, who is currently charging 85GBP for a preorder on the game and approximately 10GBP for airmail shipping and customs charges (if applicable for your country.) Keep in mind that this may not be the best deal, but it is the best of what has been announced so far and given the limited run of Collector’s Edition sets, you may want to preorder now. [ Sonic Generations: Collector’s Edition for 360 / Sonic Generations: Collector’s Edition for PS3 ]
  • Australian chain GAME is holding a charity auction of games from the Sonic franchise before Sonic Generations‘ release. The kicker? Their presenter, Ed, doesn’t have the 45 games needed to hold a complete auction. If you’re willing to donate a copy, you can get a 50AUD voucher for GAME and a free copy of Generations. [ GAME Australia Embarks on the Amazing Sonic Quest ]
  • I heard some sass earlier this week that the just-announced Rhythm Thief would simply be a rip-off of Elite Beat Agents and nothing worth writing home about. Sassers? You’re wrong, and these screenshots and video prove otherwise. [ Nintendo 3DS Conference 2011 ]
  • SEGAbits celebrates the 12th anniversary of the Dreamcast this week with a series of articles culminating with a podcast full of DC nostalgia. [ Dreamcast 12th Anniversary ]

Continue Reading

Miscellaneous

Sonic 2 HD Mixed Up With Official Thing, Film at 11

So, I was walking around Target the other night, and I couldn’t help but notice one of Atgames‘ many officially-licensed Genesis plug-and-play systems, the Arcade Blast Sonic, was on the shelf. Since I was pretty bored, I picked it up to take a look at it.

That’s when I saw something a little…weird.

Why, I’ve never seen a Sonic the Hedgehog 2 title screen drawn that way on a Sega product–even that shirt which was licensed a few years back didn’t quite have the artwork like that. Wait, could it…? No, of course not.

Then I flipped the box over.

Huh. It’s there again, too!  Every other game on the box uses the standard title screen, but this is using that art instead. You know, if I didn’t know any better, I would say that wasn’t official artwork.

Of course, gentle readers, we know better. It’s not.


It’s actually a very old Sonic 2 HD title screen that was replaced, but its legacy lives on in Atgames packaging. Certainly, this isn’t the first time fan works have appeared in official products (the Sonia fanart in All-Stars Racing comes to mind), but it doesn’t make me smile any less each time it happens.

Game News, Miscellaneous

PAX Show Floor Hands-On Preview of Sonic CD on Xbox Live Arcade

Sega’s latest classic title up for download services proves to be an important stepping stone for the company. Not only is it a port of a rare Mega/Sega CD title, the collaboration behind the project showcases the 10+ year old game running with optimizations and slight changes that help solidify Sonic CD’s place among the previous games. Not since Street Fighter has a game seen this level of work, both for those who prefer games to stay as true to the original as possible as well as please those who are looking for optimizations to solidify the functionality between the Sonic games. What was shown off in the PAX demo was the entirety of Palmtree Panic, with two special stages that would be randomly chosen for each playthrough for the sake of the demonstration. Honorable mention goes to our good buddy Ken Balough who was also there at the Xbox Live Arcade booth to help fill in the gaps of what to expect.

No doubt the most promising feature is the ability to change between two different spindash types for the game. However, the demo available only allowed for players to utilize the Sonic 2 & 3 Spindash feature. While the sound effects were still similar to the original version of the game, the spindash execution itself was much more streamlined compared to the original Sonic CD. You still have to charge up Sonic before he goes blasting off, but it is much easier to access places that would normally be more difficult to reach because of this optimization. Because of the new spindash feature, the screen does not pan in front of the player as it did in the original. In the final game, the screen will pan if the legacy spindash feature is turned on.

The gameplay otherwise feels exactly as it did in the original game. Load times are quicker for sure, enemies move as you expect, the stage gimmicks, such as Sonic going through the giant 360 degree loop, are also in place. Some additions including the 16:9 widescreen presentation that properly fills the screen in both regular and special stages help with the viewing area even without the camera panning in front of Sonic. The only real oddity I came across was the stage boss in Act 3; during the part where Eggman falls from the sky, the player can still damage the boss before he begins his attack movement.

The special stages in this version take advantage of the modern hardware, well, as modern as a flat “Mode 7-like” plane with UFOs flying around can get. The 3D plane turns much more smoothly as the UFOs scale properly in the 3D space. Item UFOs are much easier to identify; Light blue represents ones with shoes, and the darker bluer ones represent rings. Of course, the time bonus UFOs are still the same light blue with red bars and will appear when 20 seconds are left on the clock. The smoothness of which Sonic runs around, (or if he gets bounced around,) makes it easier to tell Sonic’s trajectory as he travels. Despite the upgrade in presentation, control is still fully digital, (i.e. no analog,) when turning Sonic left and right.

Another feature unique to this version is a filter effect for the graphics that blur the pixels for a more smoothed, anti-aliased look. Similar to Super 2xSai or Super Eagle filters that work on all the objects on screen. The filter works by applying them per object, however the effect seemed a bit blurry, and the smaller details of some sprites became a bit tough to make out. Ken did state that the feature was still being worked out as it was thrown in shortly before the PAX showing. For purists, players can easily turn the filter off and enjoy the original look of the game. In the demo the filter feature’s switch was mapped to the Left and Right Bumper buttons of the Xbox controller, which are likely to change into a menu function in the final build.

Despite the low volume of the TV, one could determine that the music was without a doubt the Japanese soundtrack. Unfortunately, Ken confirmed that the US soundtrack would sadly not be available in the final version. (Sidebar from me: You can use the Xbox 360’s built in music player to blare your rare Sonic Boom! Music CDs.) What Ken stated on the matter is that they are still working to see what would need to happen on the legal side of things to get the US soundtrack in the final game. While DLC is a possibility, he’d much rather try to include the music for free, whether they can get it in the final or added in through a patch.

While the game was being shown on the 360, Ken did state that the game is coming out on a host of platforms including PS3, Android, iOS devices and on the PC through Steam. A WiiWare version is currently not planned. The game is on track for a release later this year, and already looks very promising. Alas, no disc based version of the game will go on sale.

Finally, on a side note. Those of you who are at PAX make sure to go check out the booth. Last few times I checked over at Microsofts booth, Sonic CD was literally untouched. Go be a bro, check it out and say ‘hi’ to Ken. I bet he’s quite lonely!

Miscellaneous

Once Upon A Time (Or Twenty Years Ago)

It’s a story you’ve heard a million times before. How on June 23rd 1991, the gaming world was forever changed when Sonic the Hedgehog, the original 16-bit classic, was released. For the first time, Nintendo had competition. The 16-bit wars had truly begun. And a company that had been started in the aftermath of World War II whose only goal was to entertain had a bona fide hit on their hands. But no matter the impact Sonic had on the industry, he had a far greater impact on the childhood of millions of gamers. Starting with that first game, what child of the 90’s didn’t demand their own Mega Drive? Who didn’t want their own version of Sonic’s shoes, even though none would ever be sold? Who didn’t wake up early every Saturday just to catch a glimpse of Sonic and his awesome catch phrases? Save their pocket money to get the latest issue of whatever comic was released on their side of the world? Dare to read the junior novels? Fall asleep holding tightly onto that Sonic plushie?

Let’s be honest here. Anyone associated with this site, we stick around because of the impact Sonic had on our lives. Yes, we can admit that there are far more important things than talking about a speedy blue hedgehog. Sure, perhaps the games aren’t as big a part of our lives anymore. We’ve grown up just like anyone must, out of childhood, through those awkward teenage years and into our own 20’s. Even those of us who edit the wiki, write on the message board, or even the passive who just casually read the site or follow us on twitter feel some sort of attachment to “the fastest thing alive,” even if he is only a small part of our current world. Even so, who here can say that haven’t been inspired, even slightly, by the invention of three Japanese fellows who only wanted to make the best game they could?

Continue Reading

Game News, Miscellaneous

Japan Celebrates In Style, Announces iDevice App

So America got Sonic Boom during E3, and the U.K. is getting Summer of Sonic this weekend. But what about Japan, the country where the original Sonic the Hedgehog was conceptualized and produced? Well, this past weekend the Sega Joypolis arcade in Tokyo, Japan held their “Sonic the Hedgehog 20th Birthday Party Anniversary Exhibition.” While the Sonic display connected to it opened on the 11th of June, last Saturday was the big celebration, going full out for the 100 invited guests along with whoever else could fit through the door at the last minute. These diehard Japanese fans were not disappointed, able to see Naka, Ohshima and Iizuka live on stage. Sure, there wasn’t a 40 minute Crush 40 extravaganza, but Senoue was more then willing to show his smiling mug, and the Director of Sonic Generations was also on hand. After all, wasn’t the announcement of Sonic’s latest game that got this whole 20th celebration rolling?
Continue Reading

Miscellaneous

Wish You Were Here~

So…I’m not one of lucky ones who got to go to Sonic Boom. So I’m not hanging out with Scarred Sun and Slingerland and Gene and doing shots. But if you want to pretend that you are Sonic Boom, you can. Because apparently everyone who is there is getting their picture taken and being bros. So if you hurry, click here and you can experience the event Almost Live[tm]! And if you come in late, those pictures will still be there haunting you, knowing you’re not playing Sonic Generations until later this year.

Game News, Miscellaneous

A Quick Tour of the Sega Booth at E3

Wish you were at E3? Of course you do. That’s why you’re on the Internet right now, browsing every site possible and trying to get the latest info on every game you ever wanted (but were afraid to ask for). But even if you learn everything, it’s not the same as actually being on the show floor, seeing everyone trying to sell their games and tell you why it’s going to be the greatest thing ever. The veritable website Gamespot knows this, and has set one of their many visual hosts to stroll about Sega’s booth at the expo, showing off not only their Sonic-related content including Sonic Generations but also a handful of upcoming titles which are being published by Sega (they do make other games, in case you’ve forgotten) including Guardian Heroes and Renegade Ops. Aside from getting a brief glimpse of the Generations set-up, we get to enjoy Homer Rabara frightening a young PR woman with his microphone, watch a man in 3D glasses for far too long and in the final moments get a visit from everyone’s favorite brand manager of the past. Yes, Ken Balough’s bright shining face appears, even if he’s talking about Guardian Heroes and not Sonic the Hedgehog. And no, your ears are not deceiving you. The host accidentally calls Ken “Ben.”

Wait, who frames copies of the Archie comic?

[Source: Gamespot]

Miscellaneous

Let’s Pretend It’s 1998 For Five Minutes

So I’ve been in a Sonic Adventure kick for a few days now. Looking back at what made the game great, going through how it was developed…there’s no denying that, regardless of how you feel about the game nowadays, the Sonic Team that made that game put a lot of care and effort into it. They gave everything the thought it deserved, didn’t take any one aspect lightly, and somehow had a blast while making it. And they went to a different country just to gain inspiration! That’s nothing to sneeze at.

What some of you may have forgotten, though was the huge media push that went on during the buildup for the first game. And how was it all launched off? With a gala event right in Tokyo, showing off the game for the first time to the masses. Being a thirteen year old kid at the time, I couldn’t attend in person, instead watching a live stream over dial-up at a blazing 33.6k. Sure, I couldn’t understand a word of it, and I could barely make out anything over that RealPlayer stream, but gosh darn it, it was amazing. It was Sonic.

And it wasn’t hosted by this guy:

The above footage was taken from a “video magazine” called Fuse. I bet you wish you were as cool as that guy. Then you could make weird faces when talking about wrestling and awkwardly try to hit on that girl in the video and never get to first base. Yes, he is very late 90’s, but there’s nothing wrong with drifting back to a more simple time. I still want those pins…and that book…

Miscellaneous

Real Talk: You’re In Our Thoughts, Japan

Unless you’re a hermit who has not heard the latest news, Japan got rocked pretty badly by a magnitude 8.9 earthquake and a devastating tsunami.

While we may not have many active Japanese users around here, it’s no secret that both Sonic Retro and Sega Retro are both centric around products from the nation and a lot of the user base follows some aspect of the culture. Our hearts and prayers are with the people of Japan that they can overcome this tragedy.

We hope those of you with friends over there find that they’re okay.