…but you already know that. If you’re looking at this article, you’ve already heard that the film’s trailer came out today. One look at Twitter, you can’t escape it. But heck, watch it again.
As we’ve had documented in the wiki for a long time, Sonic has seen his fair share of bootleg games across the last three decades. On a personal level, I’ve found these knock offs fascinating but the plethora of ‘Tubers out there who would rather make unfunny jokes about fan games and hacks (arguably our bread and butter) than properly cover them. So I’m here on my own little channel to take a look at the mystifying under belly of video games, starting with our most favoritist blue video game guy from 1991. Enjoy!
So, Sonic Forces. It’s tough to know what to say about it. The game has been out for a while now and admittedly this review is coming a little late, but if Forces shows us anything it’s that the franchise itself needs to slow down and take time for a bit of reflection. Having had longer to digest the game, perhaps we can have a better idea of what went wrong, what went right and just how we got here.
The first trailer for the game in 2016 could be described as confusing. Announced as Project Sonic 2017, many fans (myself included) really didn’t know how to parse what they had just seen. After what had then been years of light, fluffy, Saturday morning cartoon-esque stories, we had a trailer showcasing a seemingly ruined world, overrun by Eggman’s giant Death Egg Robots destroying everything – and wait, Classic Sonic’s here too? Just what is happening? That question, along with the fact that this was being developed by the team behind Colors and Generations, was enough to raise eyebrows and generate significant interest in the title, even alongside the also-announced Sonic Mania. It’s fair to say that expectations were tempered (especially after Lost World) but many fans were expecting a return to the ‘boost gameplay’ that, love it or hate it, has probably been one of Sega’s more successful attempts at doing Sonic gameplay in 3D yet.
So is that what we got? Well, kind of.
This is a more unusual mod, but it’s one that caught our eye: Sonic 3 in 16:9 widescreen, by Eukaryot (@Eukaryot3K), who just announced the release via Twitter.
Interested in giving it a whirl? You’ll need the Steam version of Sonic 3 & Knuckles installed (hence the unusual part!), which Sonic 3 A.I.R. is built upon.
Download via Google Drive (recommended): http://sonic3air.org/downloadgame2.php
Alternative direct download: http://sonic3air.org/downloadgame.php
The annual Sonic Hacking Contest has once again been announced by Spanner over on the forums. This year sees many big new changes, largely with how the trophies will be categorized and distributed. With 3D entries overtaking the classic, more traditional hacks, last year, the following was decided:
Entries will be graded top 3 overall in the respective common submission formats/categories:
“Retro”, “3D” and “2D PC”. Various “general” categories, subject to different interpretation based
on submission format such as “best visually appealing” or “best sounding” will also be split in the
There are some expected growing pains, as the announcement notes that certain trophies among the new system may not be applicable. This, of course, will depend entirely on what is submitted this year and how the voting shakes out. The contest is currently slated for December 2nd through December 8th, and you can get the deadlines for submissions, contest rules, and further details over on the forum. And as always, sonichacking.org is live for all the entries from previous years.
[Source Topic: Sonic Hacking Contest 2019]