…but you already know that. If you’re looking at this article, you’ve already heard that the film’s trailer came out today. One look at Twitter, you can’t escape it. But heck, watch it again.
For nearly as long as the franchise has existed, there have been numerous attempts to bring Sonic the Hedgehog to the silver screen. From Wonders of the World to Sonic Armageddon, a variety of produces, directors and writers have pitched their vision of the blue blur in the hopes to turn it into a full-length feature, but for whatever reason, none of them came to fruition.
In 2014, Sony Pictures announced they had secured the rights to produce a Sonic film, but after a long bout of radio silence, it seemed that this was yet another false start. But with the announcement that the project had been picked up by Paramount in 2017, everything quickly shifted into high gear. Production started, characters were cast, and filming commenced. For better or worse, the movie was finally being made.
Though lots of stories both official and not have been published in the last few months, no official imagery of the film had been released – until Monday.
It’s the nineties. While it is time for Klax, it is also time for movie adaptations of popular video game franchises. At least that would also be the case for the blue blur should the deal between SEGA, MGM Studios and Trilogy Entertainment had gone through. Luke Owen recently wrote a book called Lights, Camera, Game Over! How Video Game Movies Get Made that details the process of how video game movie deals get made, the process of their development and why they usually become far removed from what their core audience comes to expect. The details of the never-before revealed cancelled Sonic movie were put into an article on Kotaku UK which details the painfully 90’s plot of the movie as it loosely tied itself with the upcoming release of Sonic X-Treme, only for a CG animated Sonic to break into the real world teaming up with a young boy named Josh. The article goes into detail on screen writer Richard Jeffries’ plot for the movie, how SEGA of America’s and SEGA of Japan’s played a role on the movie’s development leading up to it’s ultimate demise. Adapting to new mediums was still a concept that was not usually met with critical success and translating Sonic to the big screen was not going to be easy.
This is a very crude paraphrase on the actual article itself which is definitely worth a read. Read more on the Sonic movie that was not meant to be on Kotaku UK’s website or you can check out other video game movie projects in Luke’s book.
[Source: Kotaku UK]