[UPDATE: Sega’s Ken Balough offers more clarification on the jumbled mess that is the timeline. Read the full quote at the bottom.]
Brace yourselves one more time. This could be a bumpy ride.
The start of PAX today in Seattle allowed attendees to get a first taste of Sonic CD on the Retro Engine before making its way to consoles, computers, and mobile devices, running through the entirety of Palmtree Panic Zone. Initial reactions from the crowd are fairly positive.
While trying out the game, forum member Shade Vortex got to speak to Patrick Riley, a staff member at Sega of America, [UPDATE: Ken Balough, Sonic Digital Brand Manager,] about the game. A few of the details revealed by Retro Engine creator Christian “The Taxman” Whitehead might have been a little premature.
So, I don’t know if you all have heard, but the Sonic community is totally horrible, you guys. But there was a magical time when the community was different! Was better! A time when the community didn’t get at each other’s throats and hate each other and be full of pointless critiques!
That time, my friends, was never. If you’ve been around long enough, you’ve seen the stupidity of the Sonic scene since day 1. Therefore, I’m challenging you all to a game. I have pulled five random forum posts and posted them below. Your job? Determine whether each of these posts were made about Sonic 4, or its predecessor, Sonic 3. Please note that I’ve edited out information that would obviously give the game in question away, but they are otherwise intact. We’ll post the solution tomorrow. Continue Reading
I thought this was really, really cool. NewAgeRetroGamer from YouTube whipped up this neato remix of Launch Base Zone’s music from Sonic 3 using TFM Music Maker and Madtracker, citing distaste with the lack of variety in the Act 2 remix of the song from the actual game. The results are really funky and totally worth a listen. Check it out!
Often speculated and argued, Michael Jackson’s involvement with Sonic 3 has finally been confirmed by way of composer Brad Buxer in an interview by Black and White magazine.
B&W: Can you clarify the rumor that Michael had in 1993 composed the music for Sonic 3 video game, for which you havel been credited?
Buxer: I’ve never played the game so I do not know what tracks on which Michael and I have worked the developers have kept, but we did compose music for the game. Michael called me at the time for help on this project, and that’s what I did.
And if he is not credited for composing the music, it’s because he was not happy with the result sound coming out of the console. At the time, game consoles did not allow an optimal sound reproduction, and Michael found it frustrating. He did not want to be associated with a product that devalued his music…
B&W: One of the surprising things in this soundtrack is that you can hear the chords from Stranger in Moscow, which is supposed to have been composed later…
Buxer: Yes, Michael and I had composed those chords for the game, and it has been used as base for Stranger in Moscow. […]
For more discussion and speculation, check out the topic on the forums here.