We’re on the last leg of our interview with the Kart Krew, and this particular Spotlight is chock full of first looks at SRB2Kart v2! Hit the jump for the final round of questions and check out our exclusive look at the new tracks and features coming soon!
Welcome back to the Retro Spotlight, with the second part of our three part interview with the Kart Krew for Sonic Robo Blast 2 Kart! If you missed part one, we recommend giving it a read before starting here. Otherwise, hit the jump and let’s continue!
Sonic Robo Blast 2 has been around for twenty long, eventful years and despite this long development, the community has thrived throughout it all. Mods of all sizes have been the backbone of the project and one of the biggest, most recent mods is none other than SRB2 Kart, which changes the game from a platformer to a kart racer, similar to the Team Sonic Racing game released last month. We had a lengthy correspondence with the team behind the mod, Kart Krew, and like their project, their answers were massive! After working for ages to compile their answers, we’ve decided to split this particular Spotlight into three separate articles, which will be released in the following weeks. So enjoy part one of this three part series from the Kart Krew and the development of SRB2Kart!
The annual Sonic Hacking Contest has once again been announced by Spanner over on the forums. This year sees many big new changes, largely with how the trophies will be categorized and distributed. With 3D entries overtaking the classic, more traditional hacks, last year, the following was decided:
Entries will be graded top 3 overall in the respective common submission formats/categories:
“Retro”, “3D” and “2D PC”. Various “general” categories, subject to different interpretation based
on submission format such as “best visually appealing” or “best sounding” will also be split in the
There are some expected growing pains, as the announcement notes that certain trophies among the new system may not be applicable. This, of course, will depend entirely on what is submitted this year and how the voting shakes out. The contest is currently slated for December 2nd through December 8th, and you can get the deadlines for submissions, contest rules, and further details over on the forum. And as always, sonichacking.org is live for all the entries from previous years.
[Source Topic: Sonic Hacking Contest 2019]
More Hacks, Mania Mods, Forces Mods and Procrastination in the Sonic Hacking Contest 2018
After the success of the Sonic Hacking Contest’s 15th anniversary last year the team is retaining changes made to the rules to strengthen quality control for the Sonic Hacking Contest 2018.
This year the contest will be accepting hacks and mods for Sonic Mania and Sonic Forces for trophy eligibility. Last year these entries were denied trophies due to the short time available for development of mods and tools for these titles. Now these entries will be able to match the same levels of acceptance of other ROM hacks and mods for games such as Sonic the Hedgehog 2 on Game Gear, Sonic Generations, Sonic Lost World and more.
The contest week is set for Monday through Sunday, 26th of November to the 2nd of December. To learn more about the rules and trophy guidelines you can check out the thread of the announcement on our forums here. Don’t forget to check out the contest’s new website which hosts entries from previous years by visiting sonichacking.org.
[Source Topic: Sonic Hacking Contest 2018]
We first reported on the Unleashed Project over a year ago, when Sonic Retro community members (and all-around beautiful people) Dario FF, Twilightzoney, and Chimera revealed the earliest footage of their experiments with porting stages from Sonic Unleashed into the PC version of Sonic Generations. Today, thanks to the incredible efforts of Dario and his team, they’ve released the first completed version of the project, including all eight major daytime stages from the original Unleashed ported to Generations, along with a redesigned hub world and reworked level progression.
Now you can play through all of the best parts of Unleashed without having to endure the suffering caused by Werehog fatigue and medal-hunting. Plus, you can enjoy the beautiful art direction of each stage in full 1080p at 60 frames per second (provided your computer can handle it – my Phenom II X4 cries during Jungle Joyride), and many of the game’s lower-resolution textures have been recreated in higher quality so you can get the most out of your PC’s graphics card. Of course, the stages also benefit from improvements and changes Generations made over its predecessor, such as tighter controls and the addition of customizable skills.
Be sure to check out the trailer after the break, complete with an orgasmic remix of the Unleashed final boss theme by Retro musician Falk, known for his work on fan games such as Sonic Before the Sequel and After the Sequel (and who also did the hub world remixes of the Unleashed stage themes for this project). You should also head to the project’s ModDB page, where you can find links to download the mod for yourself. Finally, a tremendous thanks to the Unleashed Project team for all the hard work they’ve put in over the past year to get this polished up and ready for release. This project is a stellar example of the kind of awesome stuff we love to see from the Retro community.