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Game News

Water Palace Is Not Windmill Isle

A couple of weeks back the Japanese commercial of Sonic Generations aired and showed what looked like Windmill Isle from Sonic Unleashed in the 3DS version. Now it turns out that everyone on the internet was wrong about this, as according to the Spanish Official Nintendo Magazine it’s the other stage with a Mykonos-inspired background, Water Palace from Sonic Rush. This means that one of Sonic’s handheld adventures is being represented on the 3DS version after all. Besides this, the magazine gave it a 90 out of 100 in their review and mentioned that there are more than 100 missions.

 

 

 

 

 

 

 

 

 

 

 

 

 

[Via Sonic Paradise]

Game News

Japan Gets Sonic Generations 20th Anniversary Set

While Europeans and Australians were able to get the collector’s edition of Sonic Generations earlier this month, those in the US only got the standard game with the Casino Night pinball stage as a pre-order bonus. You’d think Japan wouldn’t get this kind of treatment either, seeing how there aren’t a large amount of Sonic fans there. Surprisingly this isn’t the case, Japanese site ebten.jp has listed a 20th Anniversary Set with pictures and information on what it includes. This special edition is completely different from Europe’s CE, so you might want to see what it includes:

The main attraction of the set is a crystal cube with Sonic and a life monitor engraved into it (pictured above) which is 6 x 6 x 10 cm. They used a laser to make this thing, and as you may know everything is cooler with lasers. Other extras include a cloth with both Modern and Classic Sonic as well as Sonic the Sketchhog printed on it and the History of the 1st Stage soundtrack, which is different depending on whether you get the PS3/360 or 3DS version. While this doesn’t have as much content as the European CE, it still has some neat stuff collectors might want. The track list of the the soundtracks, more pictures and links to where you can buy this can be found after the jump. Continue Reading

Game News

TGS 2011: Generations 3DS Trailer, U.S. Release Info

Tokyo Game Show is about to go down in Japan, but Nintendo yesterday held a TGS Kickoff conference which brought with it a trailer of the 3DS version of Sonic Generations giving viewers a chance to see Green Hill, Mushroom Hill, and the Special Stage in motion. Listen to that Sonic Heroes Special Stage remix.

Pictures released also include glimpses of Casino Night Zone, additionally confirming that players will be challenged by Metal Sonic in a race to the death within the neon lit gambling city, a change from the console version which features the race in its famous Sonic CD setting, Stardust Speedway’s Bad Future.

For Americans, Sega confirmed that the tentative retail date of Nov. 1 is when the PS3 and 360 versions of the game will be arriving for consumption. The fate of the Nintendo 3DS title isn’t so clear, as it has been given a more ambiguous release of Late 2011.

With signs that the game isn’t quite complete in the trailer itself–Modern Sonic’s Mushroom Hill is still using a recording of the original zone’s music from Sonic & Knuckles and fans have noted that Classic Sonic brings up homing attack reticules–this isn’t terribly surprising, but a positive sign that Sega and DIMPS are working to make the portable version of the game more than just a quick cash in version.

Game News

UPDATE: Dodge Emerald Coast’s Orca in Generations 3DS


UPDATE: Also a first look at Generations 3DS’ Casino Night Zone.

With one move, all bets are off. Found in the dirty recesses of Sega’s servers and joining Green Hill Zone and Mushroom Hill Zone comes Sonic Adventure‘s iconic first stage Emerald Coast, including the famous whale chase scene.

I almost want to say it could even Sonic 2006‘s Wave Ocean, but it’s basically just Emerald Coast in HD with worse controls. What are the odds that Classic Sonic gets a recycled version of Sonic Advance‘s Neo Green Hill Zone for his Emerald Coast stage, given the track record with his stages so far?

Also found is what looks to be the first shot of the opening cutscene with Sonic’s closest friends celebrating the Blue Blur’s birthday. Noticeably absent is Shadow, who may have been too much of a downer to be invited to the “cool kids” party.

Game News

[UPDATED] Gamescom 2011: Mushroom Hill, Big Arm 3DS Gameplay and Audio



UPDATE: We also got video of the Big Arm boss included in the demo, now updated after plenty of negative feedback from E3 concerning one aspect of it. Want to see? Hit the jump! Thanks to commenter MarioSonic for the tip off!

By way of YouTube channel NiNTENDOMiNATi0N, take a look at Modern Sonic running through the browning foliage of Mushroom Hill Zone Act 2 including a clear listen to the level’s music.

At least, I would hope that’s a placeholder song while a final one is still being worked on. A straight port of the Genesis Mushroom Hill Zone Act 1 tune? Has to be. The footage also shows some oddities in the gameplay including familiar DIMPS problems of odd object placement, pitfalls, and moonwalking on the roof.

But on the plus side, listen to that Act 1 remix toward the end of the video. That remix is simply goodness.

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Game News

Gamescom 2011 Superpost: Sonic Generations, Mario and Sonic 2012

Of course we didn’t forget about Gamescom currently going on in Germany, sporting new demos for all three versions of Sonic Generations as well as a new demo for Mario and Sonic’s latest (friendly) battle to the death.

Courtesy of forum member TimmiT, we have a few more details about changes in the games along with extra gameplay videos including a full run of Modern Sonic’s City Escape. With all the tasty morsels of media beginning to spill, we advise not watching the videos if you want to keep the gameplay unspoiled.

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Game News

Generations 3DS Brings Mushroom Hill, Reminder It Still Exists

With all the hullabaloo about Chemical Plant, Seaside Hill, Spagonia’s Rooftop Run and yet another return of Sonic 2’s Giant Robotnik mecha, it’s understandable that the hype levels for the console version of Sonic Generations are slowly inching toward critical levels.

But then there’s the forgotten black sheep, the 3DS version, pining for attention after a mostly dud performance and reception at this year’s E3. But as a reminder that it’s still alive and kicking and is begging for a home this November, Sega has revealed that 3DS owners will forgo scaling Sky Sanctuary’s heavenly heights in favor of stumping through Mushroom Hill’s seasonal segues.

In this case, Classic Sonic will run through the fungi forest in its Spring time prime while Modern Sonic tackles the level in its waning Autumn form, including an on-rail grinding section and giant flower propellers.

Check out the gallery for full shots of mushroom bouncing goodness.

[Via Sonic Stadium]

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Game News

The Hard-To-Please Old Fans According To Iizuka

It’s been slow, so why not.

Takashi Iizuka, the long time target for everything older fans perceive wrong with the series, sat down for an interview with Official Nintendo Magazine to talk up the 3DS version of Sonic Generations. He dropped that the fans of the old Mega Drive games are very much hard to please. He hopes that Sonic Generations will fix that.

“Our team are always trying to present new gameplay innovations so it’s hard to please fans who like the gameplay from the older games,” said Iizuka.

“However, we have included the older gameplay as part of Sonic’s 20th Anniversary, so we think the fans of the older games will enjoy it [Generations] as well. We are also looking into continuing the Sonic 4 series which was released on WiiWare, and we’ll keep developing titles so more fans will enjoy the games.”

Easy on the Sonic 4: Episode 2 comments. Lord knows the fire wave it will bring with it will be enough further down the road.

It may not be necessary to keep trying to please the older fan base by trying to recreate a 1:1 variant of the Mega Drive games in a 2.5D environment, as some of the demands (and believe us when we say we are certainly no strangers to seeing some of these on this very site) border the point of just rom-hacking Sonic 1 or 2 and releasing games in that manner.

At the same time, trying to shoe horn in mechanics such as the Werehog, swords, angsty characters with guns, or even shoddily implemented team-based game play isn’t necessarily the way to go. When thinking of “gameplay innovations”, as they call it, the best strategy is to see what can work with the base gameplay instead of throwing darts at post-it notes on the wall and going with it. Knuckles taking the Werehog’s place while keeping similar play style and calling it Sonic and Knuckles 2? Bank.

If Sonic Colors was anything to go by, just release a game that’s charming and genuinely fun to play and everyone will be happy. You could even argue that the formula was within reach as early as 2002.

[Image Credit: Cyrus Parker]

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