Browsing Category

Site News

Community, Site News

SAGE 2010 is finally here!

Sure, we may be two hours late on the news, but anyone who is anyone should be fully aware of the fact that the Internet’s premier fan-game expo has started once again. Sonic Amateur Games Expo (SAGE for the hipster 90’s crowd) has officially opened its doors, and is expected to once again be a rousing success. Already the chat is poppin’, the tunes are jammin’, and the games…oh man, the games. You have seen the games, haven’t you?

No?

Wrong answer. Be sure to click right here to be transported to a magical land full of gaming wonder. Even though there are plenty of hidden goodies in the site, a special note must be made of our very own Cinossu and his Sonic the Hedgehog 1 @ SAGE 2010, which is also the very first game to use his brand-spankin’ new “Retro Channel.” Want to know more? Then go to SAGE to find out. Just a heads up: be sure you have a Sonic Retro forum account before getting too far.

And if you think that’s all, you’ve got another thing coming. Be sure to stick around for the intense contests, including the Eggman Voice-Off with Mike Pollock on Wednesday. And guest chats? Heck, who wouldn’t want to log on to #sagexpo and speak to the one, the only Corey Bringas! For me, he will always be Tails. Be sure to check the official SAGE site for the exact times of these events, and more. Because you don’t want to miss out.

Once again, be sure to check out SAGE 2010 and celebrate a decade of fangaming goodness. You know Simon Wai would tell you to.

Community, Sega Retro

PlanetDreamcast Site Archive Now Available

If you were a fan of Sega in the late 90s to early 2000s, odds are you at least spent some time visiting PlanetDreamcast, a GameSpy site dedicated to the Sega console which had news, reviews and features for reading. PlanetDreamcast is also known as the starting grounds of community websites such as Shadow of a Hedgehog and PSO World. In 2009, IGN began redirecting planetdreamcast.com to RPGPlanet, and now is currently pointing to ClassicGaming with nary a Dreamcast mention in sight. Therefore, we are now hosting a mostly complete backup of PlanetDreamcast for archival purposes at http://planetdc.segaretro.org

One image is missing, the quizzes don’t work, the news search doesn’t work, and there is no forum backup. The articles, features, reviews and such all appear to be there, though. Many of the videos linked in the reviews are still available at FilePlanet. We hope you enjoy this little piece of history and special thanks to profshiny for his work.

Community, Site News

SAGE 2010 Announced: Dates and Info!

It’s that time of the year again, folks. The weather is getting warmer, people are barbecuing… and SAGE is on the menu, right next to the potato salad. Delicious! Well, get ready for another grand year of fan games, events and mingling because it’s right around the corner!

So make those finishing touches on your labors of love, and get ready to show them off! To submit your demos or to schedule an event, send the following respective application to: [email protected]

SAGE 2010 is coming to a computer near you August 8th – August 14th at http://www.sagexpo.org!

TO SECURE A BOOTH

The subject of your e-mail should be “Booth.” Your e-mail should contain a link to your booth where we may download a working demo of your game. This should be the final booth location of where you would like your demo to be linked to on the SAGE website. If this booth location changes, please notify us no later than 48 hours before the beginning of SAGE.

TO SCHEDULE AN EVENT OR SAGEcast

The subject of your e-mail should be “Event” or “SAGEcast” respectively. Your e-mail should contain a description of the event/SAGEcast you would like to host and what day(s) you would like the event/SAGEcast to occur on. If you require specific time(s) to host your event, please provide it to us in your application. If no specific time is provided, we will schedule you at the most appropriate time(s) alongside other events. You will be notified of the time(s) we schedule for you within 24 hours after your intial application e-mail.

The deadline for booth, event and SAGEcast submissions is August 1st.

More information, like guests, events and confirmed fan projects, to come in the near future.  Get excited!

Community, Miscellaneous

First4Figures Super Sonic Statue

Here in the Sonic Retro community, apart from our constant discovery and hacking, we don’t get to see much of the old look of Sonic advertised in official products that aren’t just recycled art. On these special occasions, the usual reaction is an overwhelming nostalgia rush.

First4Figures have brought us some nice retro statues over the past few years and they never fail to please. Maybe the price is a little high, but I’d say their latest endevour is worth a lot of childhood memories for most of us.

I mean, wow, look at this. Now that your fangasming is out of the way, let me enlighten you on a few details of this beauty if you haven’t already checked the site out yourself, which I will link at the end of this article. From the looks of it, this statue looks to be made from a high-quality plastic which suits the cartoony look they were going for (heck, it better be top quality for the $139.99 price tag.) The model itself is 15 inches to the top of the quills to the base. Pre-orders are being taken now, but the official date listed for the figurine’s sale is “Q1 2011”.

Now, take a look at the exclusive $159.99 edition.

So why pay an extra ten dollars to get the $159.99 edition? Well, not only is it the same amazing Super Sonic standing on one of the most memorable stages from Sonic 2, but it also lights up! Though either way both figures still look quite epic. So it’s up to you guys whether you want to pay and extra $20 to light this baby up.

Site News

Sega and Sonic Retro Annual Fundraiser

Click here to donate now!

Really, you should donate

Rather than harassing people every month about the cost of Sega/Sonic Retro, I figure it’d be far nicer to just ask once a year for you to donate—it’s far less annoying for all parties. Given that most of you seem to have a few extra bucks in the summertime, I figure there’s no better time than now.

We here at Sonic Retro try our best to provide you with information and entertainment on a number of different mediums, from our front page news updates to our extensive archives of knowledge to the forums, IRC and podcasts. Considering that we do not put advertising on any of these products nor does anyone on staff get paid to produce these things, we’re offering you a lot for free both in terms of resources and labor. In exchange, all we ask is that you chip in to help us pay to bring these services to you.

Our current costs per operating year are:

  • $600 – Retro Server: This covers the electricity and bandwidth costs (currently 1.5TB at 100Mbps) for our main server, which hosts the website.
  • $240 – Badnik Server: This covers the entirety of BadnikNET IRC, as well as support functions for the Retro server
  • $50 – IPB license: This keeps our board software license in good standing and keeps us eligible for patches and upgrades
  • $50 – Domains: This covers our renewals for the domains we have, as well as an extra domain that may be purchased next year

That brings us to $940 a year. Normally, I just grab the Badnik costs out of pocket, so that brings the bill to $700. If you could help by sending us money to cover these costs, it would be greatly appreciated.

When we occasionally have more funds than our operating costs, we use the excess money to purchase goods and services that help the Retro community. Some of the many things I have paid for this last year include shipping foreign goods to members in other countries so they can produce scans and photos, paying international library fees, and buying products to scan. Many of these items tend to pop up on a random basis on auction sites and it always handy to have money to cover these costs. The only thing I know right now that I do want is a 50-page Sega slot machine service manual to scan and distribute, which runs around $25.

In addition to the server expenses I mentioned earlier, I am interested in purchasing some t-shirts to sell for fundraising in the future (most likely a brown/black/blue run of shirts with the Retro star logo and/or a blue shirt with the 1960s-style Sega logo on it.) However, I would need to know if you guys are interested in buying such shirts (which would be between $12 and $15 plus shipping depending on how many I could order at one time.) I’m friends with a company that does professional merchandise for many well-known bands, so this isn’t shoddy shit—these are nice, high-quality American Apparel or Alternative Apparel shirts.

What’s in it for me?

If you donate between now and July 15, you will receive:

  • “Best Member Ever” achievement, if you do not already have it
  • A special achievement for the donation drive
  • Three Retro 1″ pins (if you donate $10 or more)
  • A prize from our prize pool of t-shirts, games, books and more (if you donate over a certain amount to be determined—probably $25-30)
  • Two extra-special prizes for the top two donators

You can donate by using my PayPal address of [email protected] or using this donation page to donate by credit/debit card or bank account. Thank you for donating to support Retro! Your donations are the fuel that powers our Speedboat of Awesome.

Community, Miscellaneous, Site News

For when we’re bored of Sonic…

Sonic Team Fortress 2 by Toughset

I know we all love Sonic the Hedgehog. But sometimes we need a different kind of fast paced frantic fun-fest. Although some of SEGA’s modern Sonic offerings haven’t quite fit the bill, Valve created a great multiplayer shooter a few years back called Team Fortress 2 that does a great job of filling our poor, empty, violated gap. Not too long ago, the Sonic Retro Steam group had a server of its own to call home, but it eventually died out when I could no longer afford to keep it running. This is a shame since according to the Sonic Retro Steam group stats, members play TF2 at least half of the time they spend on Steam! But now I have a better job and better shopping skills! What that means is we now have ourselves a new server to play TF2 on when we just need a break from break-neck speeds.

Curious what kind flavor of TF2 we play with? Well this isn’t a competitive server. It’s actually pretty customized with several mods and fun tweaks. Truth be told, Retro TF2 isn’t the server you want to join for a serious game. For now though, we still have a little bit of setup work to do. So none of our customizations are really available. Although we have setup administrative functions and the server is up and running. So if you’re feeling a little bored and want to shoot up a few friends, check out the details for joining below!

Name: Retro TF2
Game: Team Fortress 2
IP/Port: 208.43.15.123:27015
Slots: 24

Note: Post image by toughset on DeviantArt.

Site News

Sonic 4: Why we did what we did.

I didn’t want to make this post, in all honesty.

However, over the past 24 hours, there’s been a reaction from the larger Internet community who can’t seem to understand why we took the step of removing all Sonic 4 discussion on both our forums and IRC and there’s largely been a backlash. I’d like to address some of this backlash, as it seems in our silence there has been misinformation, assumption and arrogance on why we did what we did.

From the first announcement of Project Needlemouse back in September, Sonic Retro has been abuzz over this game. A teaser trailer that really told us nothing at all generated hundreds of pages of discussion. It’s been really clear that this project was in part directly aimed towards our portion of the fanbase: the older members yearning for a return to the 2D classics. The people who wrote long, scholarly topics discussing the minutiae of level design. The people who studied the physics of the Mega Drive Sonic engines so thoroughly that they now know every difference between each one. The people who felt so passionately about the superiority of these games that they took apart these games in hopes of recreating the magic themselves in a way that they could share with people, who like themselves, loved this so much.

If you’ve watched the leaked videos released over this week, it should be pretty clear to you that on multiple levels, Sonic 4 is trying to answer these pleas. In the nearly ten years I’ve been part of the Sonic fandom, I see quite a bit of things that were asked for showing up in these videos. Do not think that Sega is unaware of the things that were written over time. Sega is well aware of Retro and has been for years.

That’s why, when Sonic 4 was formally announced, Sega approached us in the hopes of working with us to help them. As they had been used to taking feedback from the site for years passively, the idea was that we would help in creating an active feedback cycle that would get the community involved in the series. When we spoke to representatives, we were looking forward to establishing a relationship that would lead to things that would ultimately help the Sonic fan community: not only would our feedback and criticism be used in a major way, we would be able to gain access to things that we cannot now get under current procedures. This was essentially a trial balloon to show that the fans who were truly passionate about Sonic would be helpful to the process rather than a hindrance.

The agreement made between Sega and Sonic Retro concerning the inevitable issue of information and asset leaks was simple: we agreed that while it would be near-impossible to stifle forum conversation (and in fact that if we did so, it would simply move elsewhere, given the nature of the Internet), we could help in minimizing leak impact by not publishing leaks on our front page. This seemed like a reasonable accommodation and we agreed. Moreover, the staff of the site privately discussed what we felt would be OK as a leak, given that said leaks, while providing valuable early feedback and whetting fan appetites, could potentially damage our relationship with Sega or even bring legal repercussions, seeing as this is not exactly a game released 16 years ago.

Because the leaks we had experienced prior to this week fell under things we felt were non-damaging and potentially helpful (early video, text of achievements, pictures, music), we took no direct action. Nearly all of these leaks also originated at Sonic Retro and this was something we did not have a problem with, as we did speak to each person who leaked these assets privately. However, throughout this past week, one of our members decided to continue leaking videos to a point where essentially the entire game was shown, and we felt that crossed a line that we could no longer morally support and pulled discussion entirely.

There have been several rebuttals to this action, and I’d like to address that now. The first is that we did not ban this member upon their leaks. The fact is that if you’re reading this on a connection, you have at least some familiarity with how discussion spreads on the Internet. If we had suppressed the links this member posted, we would look dumb: when people see something they know is valuable, they right-click-save and proceed to spread it everywhere. In fact, this is what happened with the last few leaks, as the member chose to leak in IRC rather than post. People are eager to put up mirrors and share with friends and sites, and that’s only normal. For us to clamp down on this member would simply mean that he would move to another medium or forum, and the discussion would still come back to Retro anyway. It’s better to hold the upper hand to strike when needed than to do so too soon.

The second has to do with our front page posting. If you look through our posts, you will see that barring one post by a moderator who was not fully briefed about how to handle front page posts in this situation, all our “leaked” material are relatively low-impact. Once this moderator was informed of the procedure on Sonic 4, they removed the link.

We have never in our history received a cease & desist order from Sega in spite of the things we do on this website, and that is something we are proud of. The way we try to handle the Sonic franchise is one with respect; we do not condone piracy of Sonic games and believe whatever game copying and modification should be done out of research and desire to know more about Sonic than simply skirting the law. The reason at the end of the day that we enjoy looking at prototypes is not to boost our e-credibility or because we enjoy playing buggy, half-finished games; it’s because we want to know everything about the development process and see what was left on the cutting room floor.

This is partly why I find those accusing us of being upset over having some sort of exclusivity in the works or something so ridiculous. Barring a single leak involving achievement text and a video sent anonymously to GameVideos, every single reveal about Sonic 4 has come from…Sonic Retro. If we were concerned about exclusivity, we would be actively hocking the fact that these leaks came from us–“Come to Sonic Retro, where we can even beat the press!”–and would have no reason to pull discussion at all. Indeed, the fact that we did not do this seems to upset people.

The fact of the matter is that as a staff, we respect this franchise a bit more than that. I understand in a way that very few people can that there are many people upset over this game in the same way many people are excited for this game. As an administrator, I have read over 10,000 posts (yes, every single one!) concerning the Sonic Retro membership’s feeling on Sonic 4, in addition to other forums, blogs, gaming media and sources. I can articulate every positive and negative argument about the game in painful detail, because I have had to listen to people on both poles yelling in IRC channels, chat rooms and instant messages. It’s to a point where I haven’t even bothered giving my opinion publicly because I have been accused of being a Sonic 4 cheerleader and someone determined to see the game fail within 15 minutes of each other.

Regardless of your opinion on the game, though, I want to make one thing very clear: the people you think you are one-upping or hurting when leaks happen are not the people they are hurting. The fact of the matter is that Dimps or Iizuka is not really going to feel the repercussions of your blistering critique of the reuse of the Sonic Rush engine or your mocking of Mad Gear Zone as “Rehash of a Rehash Zone”–at least, not yet, anyway. The people you ARE hurting–the members of Sega of America and Sega of Europe who have reached out to the community and its sites–are the very people who are trying to make sure that your voices do eventually get heard by the developers, and that’s the real irony of all this. It is amazing at this point that Sega has decided NOT to throw their hands in the air and ignore us.  To say “oh, well Sega deserves this” is incredibly selfish and not sticking it to the man–at all. You can’t complain that the Sonic series has been an abused workhorse–something that for the record, I agree with–and then spit in the hand of the people reaching out to try to make it NOT SUCK. This isn’t going to happen overnight, guys. Sonic 4 isn’t going to magically be everything to everyone, nor could it be in all honesty. However, it CAN be improved, and to see people turn away from that to go with emotions of hate and spite really galls me both as an administrator and a fan of Sega.

With that being said, we do have a plan for how to handle Sonic 4 in the future, and we will eventually take off the current embargo on discussion. However, that can only happen if we have the cooperation of this community, and right now there seems to be more people who believe they are “entitled” to fucking things up. Protip: you don’t. I have tried to say this in the past with multiple warnings in the Sonic 4 thread and two Shark Week suspension sprees, but it seems the message didn’t get across. I did a faux-threat that upset people but the message didn’t get across. I pull discussion altogether…and the message isn’t getting across, as surprise, I’m a member of  most of the same places this community is doing their bitching in. Understand that pulling discussion was pretty much the last thing anyone wanted to do, and we tried to take as many steps as we could to prevent it, but we felt it necessary to help minimize the impact of the video leaks.

Game News, Site News

1up chats about Sonic prototypes.

The popular gaming news site 1up recently decided to take a dive into Sonic projects that never came to be. Of course, they just HAD to make mention of Retro within the same article and I thought it would be suiting to return the favor. This article, written by Frank Cifaldi, takes a look at some of the most interesting projects to come up over the years. These include Sonic Crackers, Sonic Edusoft, and of course Sonic X-Treme among other things. So what are you doing reading our blog! Get over to 1up and read that article! Then follow the link back here.

Podcasts, Site News

Sonic Retro Podcast #3.5 – Sonic 4 Super Bowl Special!

In a spur of the moment decision, the Sonic Retro podcast crew decided to get together last Saturday for a Sonic Retro podcast special focusing around discussion of the upcoming Sonic the Hedgehog 4. Participants this time around include Tweaker, InstantSonic, Spexfox, JackSkellinghog, Slingerland, Aquaslash, Katzu Niku, and David the Lurker. We’re a bit late for making the Super Bowl, but Instant was a bit sick and needed to eat more RINGS.

A bit of a heads up–this one is a bit longer than the most, clocking in at about two hours. Also, my sound quality sucks this time around for no good reason. Sorry about that! Hopefully you enjoy our extensive coverage of the things on the table right now when it comes to Sonic 4; we tried to cover as many elements of the game as possible, though an obvious classic bias would be expected from Sonic Retro. ;P

[display_podcast]