Apple and Sega have had a pretty good relationship getting games onto the iPhone, iPod Touch, and iPad. Even Sonic 4 is going to run on their devices! For some people though that just isn’t quite integrated enough. A dedicated SEGA fan in Japan decided to take advantage of the new iPod Nano’s tiny-as-hell form factor and mod one of his old Dreamcast VMU’s to fit it inside. And boy is it a great looking fit. Is that picture up there not good enough? Well here’s a nice video to accompany it. Below the video, you’ll find the original page for the mod that has a slew of photos as well as a walk-through of how it was done in case you feel like doing this yourself.
Miscellaneous
Today marks the 17th anniversary of Sonic CD, one of the most revolutionary and unique entries in the Sonic franchise to date. With its lush, surreal environments, amazingly catchy music and incredibly creative design elements, Sonic CD has established a presence as both the best and worst Sonic game among fans over the years. One thing can be said for sure, though–CD is a one of a kind representation of the different ways a Sonic title can be approached.
A while ago I made a post to let you all know Sonic Retro had an official TF2 game server up so shooting things becomes less of a dream and more of a reality after stressful nights in IRC. I’m happy to let you all know that after having a TF2 server setup for a little while I’ve decided to expand our efforts to include additional game servers that the community can enjoy. Along side our TF2 game server, we now offer a hosted Counter Strike: Source server playing GunGame which is a highly popular custom game mode. We’ve also added support for the steadily growing Minecraft adventure/sandbox/strategy game. So when you’re finally done building those stats on Retro Channel you can join us on any one of our game servers. Need to find the server details? Go ahead and follow the link below to find the Retro Game Servers topic in General Gaming on the forum or visit and join the Sonic Retro Steam group.
Our friend Sonic the Hedgehog has been on a strange endorsement streak lately: yams, pickles, and even President Obama; I don’t know if the guy’s just hard up for the cash or just feeling blowback from the days when he told us more social messages, such as “saying no to racism.” Indeed, Sonic used to go on with his own public service messages, including smoking:
What’s baffling, though, is the recent discovery by forums member ::CMG (UTOPIA):: of Sonic candy cigarettes. I suppose he’s sticking to his original message of not smoking if they can’t be smoked, right? At least they are tasty 100%.
So, I’m definitely in the “More Excited for Sonic Colors than Sonic 4” camp the more we’ve seen revealed about Colours–check out SPoNG’s recent interview with Takashi Iizuka for proof that there’s at least been some thought and care being put into one of the titles being pumped out right now. It’s rather heartening. However, there was another interview today–and one that for the most part is more illuminating in the things I tend to be concerned about–Eurogamer’s The Colour of Sonic interview with Iizuka. In it, some great things are revealed: the minimization of motion controls, the role of Dimps in level design of Sonic 4, a plug for PlaySega (because who doesn’t like that level editor?) I must say, though, that I was a bit taken aback when I was reading and I came across:
Eurogamer: How do you feel when you read old-school Sonic fans slagging off the Sonic franchise and what it’s become?
Takashi Iizuka: The fundamentals of both games, the 3D Sonic or the 2D side-scrolling games, are the same. Sonic is all about the speed and the platforming. It just comes down to how the gameplay differs when you’re playing in 3D and 2D side-scrolling.
I understand there are differences in the ways users interpret the 3D side than the fans who particularly like the 2D classic side of the game.
This is why we’re releasing two different types of Sonic games this year – to please the 2D classic fans who have been playing from the Genesis [Mega Drive]. Sonic 4 is more for those fans. There are also fans who like the 3D Sonic games which have been released in the past couple of years. Sonic Colours is probably more for the users who appreciate the 3D side of Sonic.
There comes a moment when you realize “oh wait, they’re talking in a roundabout way about people like me and my site.” And then it becomes personal. So I would like to address this particular part of the conversation.
I like 2D Sonic games. I like them…quite a bit, you could say. I enjoy them because they are well-executed games with solid foundations in physics, ease of control, graphical presentation and audio. I enjoy them because they use unique play mechanics in the form of speed combined with platforming and that they use a variety of ideas in level design. I enjoy them because they had the necessary polish and attention to detail that separates a good game from a truly great game.
I like 3D games. Big fan of games like Zack & Wiki: Quest for Barbaros’ Treasure, Bayonetta, Team Fortress 2 and, just like Iizuka, Super Mario Galaxy 2. Why do I like those games?
I enjoy them because they are well-executed games with solid foundations in physics, ease of control, graphical presentation and audio. I enjoy them because they use unique play mechanics in the form of speed combined with platforming and that they use a variety of ideas in level design. I enjoy them because they had the necessary polish and attention to detail that separates a good game from a truly great game.
Notice how I just repeated myself there?
To say that there are a section of games who hate on modern Sonic games because they aren’t 2D is patently false. Maybe there are those who hold that position, but they are in a serious minority. The majority of nay-sayers are a little more concerned with a game being up to the bar of excellence set with the classic Sonic games. Saying that 2D is the issue in what determines a good Sonic game is like saying making sure there are no termites in your front garden will stop the wood foundation of your house from crumbling before you. It’s a cosmetic preference at best and something to distract from a much larger issue at worst.
Moreover, there have been 2D Sonic games in the recent past: the Advance series, the Rush series, cellphone-exclusive games. It’s not as though people have been worshiping Sonic Advance 2 and saying “make this for home consoles! Yes, this is what we want!” We want those titles also lack: well-executed physics, control, gameplay with great aesthetics and unique ideas.
What I want from Sonic 4 and Sonic Colors and every Sonic game is, at the end of the day, a well-made game that can truly sit next to a game shown the level of passion like Super Mario Galaxy 2. And frankly, I’d trade the five titles in development now’s relative mediocrity for one critically acclaimed title. There is a way to make that just as economically feasible, Sega.
Without resorting to “lol games journalism,” I do think that it’s the imperative of games journalism industry to act as more than a glorified PR function for video game developers and publishers without moving into New Games Journalism territory, and a large part of that is being able to ask questions in a tough but fair matter that accurately represent the criticism put forward from consumers. Canned responses concerning those criticisms should not be accepted and people need to be probed to make sure that they understand the criticism, but it is also upon the interviewer to make sure they understand that as well. So the next time something like this comes up, it should not be accepted as the definitive answer.
I must confess that, despite my love for Sega and platform games and all things big and glorious, I have quite a soft spot for indie games, especially of the $free.99 variety. Therefore, I was already sold when a friend brought up Runman: Race Around the World as a title worth checking out. The game, developed by Tom Sennett and Matt Thorson, has a simple enough premise: Runman, a star-like creature, enters a contest to be the fastest creature in the world; when the other inhabitants of Runman’s world see he’s signed up, they all drop out and Runman is the winner by default. However, our protagonist, not content to win on technicality, sets out to prove that he’s the fastest guy out there.
The basic premise of the game is for Runman to clear levels in a variety of locations as he races around the world. Gameplay is quite simple: players use directional keys, along with a jump and boost button, to navigate through the stages, but the sheer variety of obstacles, enemies and hazards lends to a speedy mix of play: wall-jumping to launch to higher areas, using strategically-placed balloons to take air routes, or sleeping enemies that players must slow down to pass are par for the course. Though the game has “bottomless pits,” the play mechanic bounces Runman back out at the cost of his speed–an effective solution to a problem encountered in Sonic games. Giant monsters chasing you? It’s got it. Icy terrain? It’s got it. Crazy vine-swinging antics? It’s got it.
Spotted by a reader over at Kotaku, one of many Original The Characters Do Not Steal used in strange places. Better yams than pickles?
Here in the Sonic Retro community, apart from our constant discovery and hacking, we don’t get to see much of the old look of Sonic advertised in official products that aren’t just recycled art. On these special occasions, the usual reaction is an overwhelming nostalgia rush.
First4Figures have brought us some nice retro statues over the past few years and they never fail to please. Maybe the price is a little high, but I’d say their latest endevour is worth a lot of childhood memories for most of us.
I mean, wow, look at this. Now that your fangasming is out of the way, let me enlighten you on a few details of this beauty if you haven’t already checked the site out yourself, which I will link at the end of this article. From the looks of it, this statue looks to be made from a high-quality plastic which suits the cartoony look they were going for (heck, it better be top quality for the $139.99 price tag.) The model itself is 15 inches to the top of the quills to the base. Pre-orders are being taken now, but the official date listed for the figurine’s sale is “Q1 2011”.
Now, take a look at the exclusive $159.99 edition.
So why pay an extra ten dollars to get the $159.99 edition? Well, not only is it the same amazing Super Sonic standing on one of the most memorable stages from Sonic 2, but it also lights up! Though either way both figures still look quite epic. So it’s up to you guys whether you want to pay and extra $20 to light this baby up.
Today, Sonic the Hedgehog 1 turns 19 years old – and how should the hedgehog celebrate this milestone? Well, if you’re Japanese – by playing golf on your phone!
http://info.sonicretro.org/Sonic_Golf_DX
How will you celebrate the blue & spiky one’s final teen birthday? Let us know in the comments!

I know we all love Sonic the Hedgehog. But sometimes we need a different kind of fast paced frantic fun-fest. Although some of SEGA’s modern Sonic offerings haven’t quite fit the bill, Valve created a great multiplayer shooter a few years back called Team Fortress 2 that does a great job of filling our poor, empty, violated gap. Not too long ago, the Sonic Retro Steam group had a server of its own to call home, but it eventually died out when I could no longer afford to keep it running. This is a shame since according to the Sonic Retro Steam group stats, members play TF2 at least half of the time they spend on Steam! But now I have a better job and better shopping skills! What that means is we now have ourselves a new server to play TF2 on when we just need a break from break-neck speeds.
Curious what kind flavor of TF2 we play with? Well this isn’t a competitive server. It’s actually pretty customized with several mods and fun tweaks. Truth be told, Retro TF2 isn’t the server you want to join for a serious game. For now though, we still have a little bit of setup work to do. So none of our customizations are really available. Although we have setup administrative functions and the server is up and running. So if you’re feeling a little bored and want to shoot up a few friends, check out the details for joining below!
Name: Retro TF2
Game: Team Fortress 2
IP/Port: 208.43.15.123:27015
Slots: 24
Note: Post image by toughset on DeviantArt.