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Sonic 4

Game News

Sonic 4 Episode 1 Delayed to Q4 2010; iPhone Port Confirmed

Today Sega announced that the Episode 1 release of Sonic the Hedgehog 4 has been moved to late 2010, with the extra dev time being spent on “tuning and balancing” the game. Nothing more concrete than this window has been announced.

The press release that was released today officially confirms the iPhone & iPod Touch release of the platform that was discovered from the offcial website’s assets earlier in the year. A video is due to be released after tonight’s episode of GameSpot’s On The Spot feature, which will go up at 10pm UTC/GMT (i.e. just over half an hour from this post).

“SEGA is incredibly happy at the overwhelmingly positive response to Sonic The Hedgehog 4 Episode I  from both press and fans around the world, and wants to ensure that we’re delivering the best Sonic experience possible,” says the official press release on the Sonic Blognik blog. “With this dedication to quality and the Sonic experience in mind, SEGA has decided to extend the development of the game, and will now release Sonic The Hedgehog 4 Episode I in the latter half of 2010. The additional time will allow the Development Team to focus on ensuring overall high-quality throughout the game by continuing to tune, balance, and maintain the kind of polish that an important title like this demands, and ultimately providing fans with an unrivalled classic Sonic feel.”

In addition, a new Sonic 4 trailer has been released featuring footage from the first level in the game, Splash Hill Zone:

As you may recall, Retro & Stadium exclusively broke the news of this upcoming announcement 3 days ago. Stick with Sonic Retro for future developments on the Q4 2010 release of Sonic the Hedgehog 4: Episode 1.

UPDATE: According to Gamespot’s On the Spot, the iPhone release of Sonic 4 will sport two exclusive levels not present in any of the console releases! No specific details on that yet, but we’ll let you know.

Uncategorized

Update: Sonic 4 announcement imminent

Tonight at 4 p.m. Pacific time, we should be hearing from Sega concerning the Sonic 4 announcement we alluded to earlier in the week. From there, tune in to GameSpot’s On the Spot show at 5 p.m. Pacific for an interview with Sega representative and Retro poster RubyEclipse; there will be “something else” exclusively announced on the show.

Stay tuned to Sonic Retro for more news as it develops (and to our forums where a 40-page argument will inevitably break out. 😉 )

Game News

Joint-Exclusive: Sonic 4 Announcement This Week

So, after the leak issues that cropped up in April concerning Sonic the Hedgehog 4, Sega has been eerily quiet concerning the state of the game–no website updates, no badnik reveals, maybe five official screenshots. This sort of worried us internally, trying to figure out what exactly the course of action was concerning the game.

Then we received a message, cryptically enough, from Sega stating “the reason for the last couple month’s blackouts on Sonic 4 updates will also begin to make sense.”

And apparently they will on Thursday, May 20th. Keep posted here at Retro and The Sonic Stadium to find out what this development entails.

Game News, Miscellaneous

Sonic 4 Soundtrack Ripped

Forum member infinity has somehow managed to obtain a copy of Sonic the Hedgehog 4‘s soundtrack and has posted it on the forums!

Link.

My thoughts? Splash Hill Act 1 was just really shoddily done; this soundtrack is nowhere near as bad as I thought it’d be! I recommend checking out Mad Gear in particular as well as Splash Hill Acts 2 & 3. Really top notch stuff all around.

Check out the relevant forum topic!

UPDATE: Boss 1 is actually an unused track from the 16-bit Sonic 3D – so at least one track from this game dates back to 1995! See the below Youtube link for the original unused song:

An MP3 download of the above track is here.

Game News

Sonic 4 Website Updated; New Assets Revealed

Today the official Sonic the Hedgehog 4 website was updated with a hefty amount of new material. The site’s design was revamped to look more like Splash Hill Zone, the first planned level in the game, and several more assets–namely screenshots and the music for the level itself–were released to suit. In addition, the second character box in the Characters section of the website has been revealed to be none other than Dr. Eggman, alleviating any prior rumors of “Classic Sonic” being the second featured character bio.

Check out the official Sonic 4 website!

More screenshots and material after the bump.

UPDATE: Now with looping ADX version of the Splash Hill Act 1 track!

Continue Reading

Humor

Why Sonic the Hedgehog 4 will SUCK (Courtesy of Destructoid)

Destructoid has an article up over here proclaiming the reasons why Sonic 4 will suck – essentially it’s a piss-take on the nitpicky little things that some have been complaining about Sonic 4 that will make zero difference to the game in general, everything from eye-colour to Robotnik/Eggman’s naming argument. Go and take a look, but remember to take it with a large helping of salt. =P

Game News

Sonic 4 Achievements Revealed; Super Sonic Confirmed

French website Succes Full has allegedly obtained 12 of the available achievements for Episode 1 of Sonic the Hedgehog 4. Among the facts confirmed about the game include the presence of E.G.G. Station in the first episode, the existence of leaderboards for both  time and score in levels, and the presence of Super Sonic playable in levels, akin to Sonic 2 and Sonic 3 & Knuckles.

The full list of achievements is available below:

The Story Begins
Clear SPLASH HILL ZONE, ACT 1. (5)

Crush Dr. Eggman
Defeat a boss for the first time. (5)

The First Chaos Emerald
Acquire a Chaos Emerald. (5)

Enemy Hunter
Defeat 1,000 enemies. (10)

Golden Flash
Clear all Acts as Super Sonic. (10)

All Stages Cleared!
Defeat the final boss and view the ending. (10)

Contender
Upload your recorded scores and clear times for all stages. (10)

Ring Collector
Collect all the Rings in ‘Special Stage 1′ and Clear the stage. (15)

Immortal
Build up 99 or more extra lives. (25)

Super Sonic Genesis
Acquire all seven Chaos Emeralds. (30)

Speed’s My Game
Clear SPLASH HILL ZONE ACT 1 in less than a minute. (35)

Untouchable
Clear the E.G.G. STATION ZONE without taking any damage. (40)

In light of this news, it goes without saying that a lot more fans are likely to be excited for this game. This is the first time since Sonic 3 that Super Sonic has been a fully playable character in normal levels, excluding outings such as Sonic R. Will this start a positive new trend of blasting through levels at breakneck speeds with the ring counter ticking down menacingly? Only time will tell. One thing we can say is this, though–shit just got real.

Game News

Sonic 4: First Impressions?

Forum member Endri claims to have played through the entirety of the available Sonic 4 demo available through the Xbox 360 online service accessible by anyone with a developer or J-Tagged 360. Pending future evidence, this is technically a rumor, but it’s a pretty lengthy read nonetheless.

Quoting him from the forums:

Okay. I don’t even know how to start. But, here we go.

Early in the morning today, I, and a other few (un)lucky people, had the opportunity to playtest the X-BOX 360 version of the game. In fact, any of you could do it as well, provided you own a Developer’s Console, or a J-TAGed system.

I’ll try to give a very briefely analysis of what were my thoughts about this game.

Graphically (and artistically, I must say), the game is very beautiful, even thought I can’t really eat that celshading effect they put in Sonic’s model, to make it look like a differed shaded Genesis sprite.Something important to notice is that, the 3D models are not really 3D models, instead, they are sprites of pre-rendered 3D models. SO we are pretty much dealing with a 2D game here. That goes for everything else but Sonic, since I’m not sure as if Sonic is really a sprite itself, but I pretty much think it is. THat might explain the akward animations.

The level design. I played through Splash Hill Zone entirely up until Casino Street Zone. Splash Hill ZOne is pretty much Neo Leaf Forest Zone (for those who don’t know, Sonic Advance 2’s first stage). Everything about it looked like Leaf Forest. Hell, even the level art itself reminds Leaf Forest some way or another. The level design pretty much encourages the player to keep going to the right, except when the levels abruptuly decides to force you to go in the opposite direction by inserting unexpected walls, making you jump, jump to the left, jump to the right, keep running to the right. It is especially strange, considering the level layouts encourages you to keep running right. The acts are actually considerably huge in size, but quite short in time, much like Sonic Advance 2 stages. I don’t remember any level especific gimmick on the first stage, which is pretty unfortunate. You gotta love Casino Street Zone, since it’s freaking Casino Night Zone. It’s exactly identical. The colors, the tiles, everything. The level layout however is much like Music Plant Zone from Sonic Advance 2. A level that right encourages speed. Ha, about the Special Stages, they are quite fun actually, it is Sonic 1’s Distorted Dimension, but with a new twist: instead of controling Sonic, you control the stage itself. So yeah, my oversight was right after all. In terms of difficult, I found it harder than Sonic 1’s Special Stages (and provided, they were rather easy). I belive they are going to be even fun/harder with the motion controls of the Wiimote/Six-axis/DualShock3, since you have to rotate the stage using the trigger buttons in the X-BOX 360 version (RT rotates to the right, LT to the left, etc). Looks like a pinball of sort. Oh, don’t let me get started on the bossfight. You might already imagine how it is by now.

The gameplay is pretty solid, actually. Which is a great thing. However, the game pretty much have the physics of Sonic Rush. I hate I hate I hate I hate I hate, I can’t stress enough how I hate the jump! Fucking jump! It’s the worst jump I’ve ever seem in a Sonic game to date. Apparently they tried to mimic the ‘the longer you hold down the jump button, the longer you accent’ mechanic of the classic games, but as a result, they fucked the freaking cake with it. The jump is all over the place: if you rapidly tap the jump button, Sonic almost don’t jump; if you hold a little and release, Sonic starts accending, but he breaks to the floor as soon as you release the jump button. If you hold the jump button all the way down, Sonic jumps like if he had touched a spring, he jumps so high and almost no gravity, it’s like you are jumping on the freaking moon. And I thought the jump in the Rush series were bad. This one is even worse. The jump is so bad that I preffer to keep running right to win really. Don’t let me get started on the spin dash. THe spin dash don’t have enough power, no matter what. It behaves much like Knuckles’ Chaotix spin dash. Running rewards you with much more speed than spindashing.

My final remark of this game? It’s freaking Sonic Advance 2! It’s written Sonic Advance 2 all over the place. It is Sonic Advance 2 all over again. In fact, they could have named this game Sonic High Speed, and I wouldn’t mind it at all. But it is supposed to be Sonic fucking 4. To be honest, the name Sonic High Speed would fit this game better.

I am afraid to say that we are actually dealing with the very final product here, folks. Since the developers already sent the software for the Microsoft Evaluation Proccess. Additionally, the game’s software was sent to ESBR game content analizys team. Considering the game is already been analized and rated by ESBR, the development team cannot overgo any significative change in the game, visually or otherwise, which therefore pretty much means that this is what the game looks like.

I’m in a hurry here, and I’m sorry to not give a better insight on the game, but I’ll make sure to edit this post or whatever, whenever I have the time.

Assuming this is true–and given Endri’s technical prowess and experience with piracy, it very well may be–the glorious return to Sonic‘s roots may not be as wonderful or new as people had hoped. But hey, that’s just one man’s opinion. Feel free to make your own.

If you have a J-Tagged system or a developer 360 console, feel free to try this for yourself and let us know if it’s legit or not.