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3D Sonic The Hedgehog 2 Detailed

Ready to blast through Chemical Plant Zone once more, but now in stereoscopic 3D? SEGA hopes you are with M2‘s latest GigaDrive-enhanced Sonic game: 3D Sonic The Hedgehog 2.
Chances are, if you played Sonic 2 at any point in the last 20 or so years, you already have a good idea of what you’re getting into: 11 zones, seven Chaos Emeralds, two playable characters, and one spike pit of death. But like Sonic 1‘s GigaDrive release, Sonic 2 comes with its own set of enhancements, such as filters to make the game look like it’s running on an old CRT TV, audio modifications to make it sound like it’s on the MegaDrive 1 or MegaDrive 2, and of course the fan-favorite addition of save states.
Because, you know, Metropolis, Wing Fortress and Death Egg usually sends people to the Internet to angrily complain about how cheap the game is.
But maybe this isn’t the case this time. M2 realizes some people have trauma over Death Egg Zone or may find classic Sonic games hard, and have made a new gameplay mode for the game called Ring Keep. Players begin a level with 10 rings free of charge. If you take a hit, you only lose half of your rings instead of all of them.
3D Sonic The Hedgehog 2 also features local co-op play in Sonic 2‘s multiplayer mode. The mode models the original multiplayer, so only three zones and the special stages are available. Two 3DS’ and two copies of the game are required to play, naturally.
It’s a shame SEGA is leaving Sonic 1 and 2 (2013) to rot on mobile, as both are very much the definitive versions of the games, but are more than happy to release a rom in an emulator shell. It’s an old song and dance often griped about, but SEGA of Japan is known for being ignorant of common sense. If president of SEGA Games Co. Haruki Satomi’s words of SEGA wanting to earn back the trust of gamers is true and not just crocodile tears, this may be one place to start.
The game hits the Japanese eShop Jul. 22.

Game News

Sonic Dash 2: Sonic Boom Stealth Released

SonicDash2We only just got an official worldwide release to Sonic Runners, and SEGA and Hardlight Studios aren’t wasting any time on the next free-to-play entry.
Sonic Dash 2: Sonic Boom was spotted yesterday on the Google Play Store. As the name suggests, Sonic Dash 2 uses the Sonic Boom variants of all the characters and Sticks. The game also offers new tilt mechanics for the energy rope segments, and includes a three-character team gameplay mode that requires you to switch between characters to adapt to the track based on the situation presented.
Currently, it looks like not many (if any) devices are able to download the game, but if for some reason you’re one of the 100 million downloaders of Sonic Dash, and if you’re itching for even more endless runners/Sonic Runners has disappointed you, SEGA has you covered.
Of course, it should go without saying that an iOS version will be released, but hasn’t been spotted on the App Store at the moment.
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[Source: GameMob]

Game News

Sonic Runners Releasing Worldwide on June 25th, Fire & Ice Coming to Japan (Update: Classic Sonic Joins Runners)

SEGA announced at the Sonic birthday event that’s taking place at Tokyo Joypolis that Sonic Runners will launch worldwide on June 25th. Despite only launching in Japan and Canada, the game has had a decent success up to now with more than 500,000 people having played it already. As of right now there’s little information about the worldwide release, but it’s safe to assume that it will launch on both iOS and Android.

It was also confirmed that the recently announced Sonic Boom: Fire & Ice will be released in Japan under the Sonic Toon name, with a live demo of the game being shown at the event.

Update: Turns out that the day after the game launches worldwide, that the classic, more pudgy Sonic will be an unlockable character. You’ll be able to unlock him between June 26th to July 10th.

sonicrunnersclassicsonic

Game News

Sonic and Angry Birds cross-over in… Angry Birds Sonic Dash Epic?

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I honestly have no explanation for this. I’m not sure if this can be explained. Some guy from VideoGamer just tweeted these screenshots and I’m just incredibly confused right now. I mean, they’re both popular games sure, but… Angry Birds Sonic Dash Epic? Are they trying to outdo SONIC BIRDS vs. EGGMAN ROBOTNIK PIGS in the naming department? I’m so confused by this.
Okay, so it turns out that this is an in-game event that’ll go on for three weeks, in which you can unlock a different Angry Birds Epic character each week by collecting tokens. That, or you can just buy them. These includes Red ‘Knight’, Chuck ‘Mage’ and Bomb ‘Pirate’. You’ll still be able to use keep using these characters even after unlocking them. This event will be on all three platforms: iOS, Android and Windows Phone.
So uh, yeah, medieval Angry Birds characters in a Sonic game. Just in case for if you weren’t weirded out already by the Sonic Twitter suddenly becoming a lot more meta.

[Source: Invision Game Community]

Game News

Sonic Boom: Fire & Ice Announced

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So this is a surprise – SEGA have announced a new Sonic Boom title, named ‘Sonic Boom: Fire & Ice‘, coming exclusively to 3DS during ‘Holiday 2015’.

So far, details are pretty scarce but we can report that playable characters will include the main four and Sticks, with Eggman returning for villain duties alongside all-new bad guy, D-Fekt. Reportedly the game also features a new mode known as Bot Racing that will be tied to the single player campaign while featuring multiplayer elements. What this means is anyone’s guess at this point, but it will be focused on racing and speed (duh) where users unlock bots based on the characters.

Development duties are with Sanzaru Games by the look of the trailer, who were responsible for Shattered Crystal. Given the infamy of the previous two Sonic Boom-related titles, we’ll hold off on any excitement for now. You can check out the trailer for the game below.


Edit: Click below to check out the first handful of “Boom-tastic” screenshots.
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Game News

Sonic Amiibo Will Let You Make Yoshi Look like the Blue Blur in Yoshi’s Woolly World

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That Sonic amiibo you own isn’t useless just yet, as the upcoming Yoshi’s Woolly World for Wii U will be compatible with it. Using it will let you play as Sonic the Hedgehog Yoshi, who has Sonic’s colours and shoes. He even has green eyes!
Pretty much every amiibo, aside from Pokémon amiibo for some reason, will be compatible with the game. Each of which unlocks a new Yoshi skin based on the character. Even the original Yoshi amiibo for Super Smash Bros.  will let you unlock a skin that looks like a more normal, non-yarn Yoshi.

Game News

Mario & Sonic at the Rio 2016 Olympic Games Announced for Wii U and 3DS

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Surprise! SEGA is still making sequels to their best selling Sonic spin-off that likely nobody here cares about. Nintendo announced Mario & Sonic at the Rio 2016 Olympic Games for Wii U and 3DS on Nintendo Direct earlier today. The gameplay footage showed two new sports: Rugby sevens and Golf. The former of which will be exclusive to the Wii U version, while the latter will only be on the 3DS version. Also it has Eggman going faster than Sonic by fabulously spinning around.
Various new playable characters can also spotted, including Rouge, Zazz, Jet the Hawk, Nabbit, Diddy Kong, and Birdo. And as usual with these Mario & Sonic games, we can probably at least expect some good remixes of music from both franchises.
But more importantly: Nintendo is making a new Chibi Robo game! And there’s gonna be a Chibi Robo amiibo! Chibi Robo!!!

Game News

The Troubled Development of Sonic Boom: Rise of Lyric Explained


Tamaki, writer for Unseen64, has made a video that sheds light on what went wrong during the development of Sonic Boom: Rise of Lyric. And if you assumed that Big Red Button had to put up with a lot of crap that made it unreasonable to expect them to put out a good game, you’d be right.
The video explains various things that went wrong like how the studio had to switch from developing for next-gen hardware to the Wii U (which is why early footage looks better than the final game), bad working conditions and more. Be sure to give it a watch, especially if you thought that the game being so bad was just because of the developers being incompetent.
By the way, something I noticed while looking up the reveal trailer: SEGA made the video on their official Youtube page private. I wonder why…

Community, Game News

Point of View Sonic Xtreme Prototype Released


Fire up your Saturn consoles. The Point of View Sonic Xtreme prototype is ready to go.
By this point, if you’ve been hanging around the Sonic Scene for a fair bit of time, you know that unreleased games and prototypes are somewhat of a big deal. From Sonic 1 pre-alpha images, MegaDrive rom dumps of prototypes, and even some newer material with previously thought lost to time assets (see: Hidden Palace and its return to prominence in 2013 and the prototype Windy Valley in Sonic Adventure), it’s not uncommon around here.
So what’s so special about this prototype, released by Sonic Xtreme researcher JollyRoger? In its ill-fated development, Sonic Xtreme went through a lot of changes from a 32X game codenamed Sonic Mars to a Saturn game running on the 3D NiGHTS engine (in reality, a completely separate engine under the name Project Condor), to the more well known trippy fish-eye lens look. However, prior to the game being scrapped entirely, SEGA of America attempted one last ditch effort to realize the project by having the title exported to a company named Point of View.
What resulted is the demo video seen above. Forum user and prominent Sonic Xtreme research guru Andrew75 ascertained how this step may have transpired in the game’s development.

From what I gather, sometime in the middle of Sonic X-treme’s development, Sega outsourced the completion of Sonic X-treme to Point of View studios, without the knowledge of technical lead Ofer Alon or artist Chris Senn, who were working on the PC and Saturn engine and levels.
Point of View used assets from the original effort and developed a level converter to convert Sega Technical Institute’s engine levels into the binary format used by POV’s own engine, which had already been used before for several other games on a variety of
platforms, such as Saturn, Playstation, Nintendo 64, PC.

There is a whole lot more information available in the topic on the forum and through Senn’s website. However, for those of you that can play burned Saturn games (tricky stuff. Don’t try it at home) or have access to play it through certain other means, you can nab the iso right here with mirror links in the topic.

Game News

Early Sonic 1 Prototype Screenshots Found

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Earlier this week, a new image (above) began floating around of the 1990 Tokyo Toy Show build of Sonic The Hedgehog. The image comes by way of the August 1990 issue of Japanese magazine MegaDrive Fan.
As with any Sonic 1 prototype finding, a certain buzz flies around of “Is it real or is it a hoax?” Thanks to forum user JumpingRyle, we can fully confirm the authenticity of the shots from a full page scan of the magazine in question.
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