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April 3, 2012


How Archie Played The Games, Part 6A: Of Death Eggs and Robot Birds

Even though it’s easy to forget, the classic games in the Sonic the Hedgehog series did indeed have a storyline. Of the core five titles from the early 90’s, one single invention from the mind of Dr. Eggman dictated the actions Sonic, “Tails” and Knuckles would be a part of over the course of twenty five levels. I am talking, of course, of the Death Egg. Though clearly a Star Wars reference in both style and name, the giant space station (even if it was only in space for roughly ten minutes) was the centerpiece of the action that went on in Sonic the Hedgehog 2, Sonic the Hedgehog 3, and Sonic & Knuckles. So great was its importance that the station would return in numerous spin-off titles, such as Sonic the Fighters, Sonic Drift 2, and Sonic Battle. Heck, it was even meant to be in Sonic X-treme at one point, although we all know what happened there.

So it was head-scratching to think that Archie‘s previous adaptations of Sonic 3 and Sonic & Knuckles completely neglected the use of the Death Egg. Even if the writers hadn’t been able to finish the game themselves, it was mentioned more than once in the instruction manuals for all three games it appeared in. So what did we get instead? Some random ship that wasn’t much bigger than Dr. Robotnik, and a half-baked scheme that turned the bottom of the Floating Island into a death trap. Not exactly the stuff of legends. Even the Fleetway adaptations of those games used the Death Egg, so for us American fans, all we could do was write in and complain to the Archie staff that they had completely forgotten to use one of the most awesome things in the game.

Finally, Archie succumbed to the pressure, and decided to use it, adapting portions of Sonic 2, 3 and Knuckles and introducing the Death Egg into the pages of the comic. And when they did, they did it in a big way. It wasn’t just a random issue of the main series. It wasn’t even a 48-page special that had to share print time with back-up stories about Knuckles the Echidna. It was given the royal treatment. Ladies and gentlemen, I give you SonicQuest: The Death Egg Saga.

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More Sonic Themed Avatar Items Now on Xbox Live

To promote the upcoming release of Sonic the Hedgehog 4: Episode II, SEGA has released a bunch of new avatar items. These include apparel your avatar can wear, like a full body Tails suit that’ll either make you look cool or creepy (320 MSP), a couple of hoodies in Sonic and Tails variants (240 MSP), a T-shirt with just the Sonic 4 Episode II logo on it (80 MSP) and last but not least, a Metal Sonic helmet.

But as the image above suggests, that’s not all of the new things available. There are a bunch of new props that would actually be pretty neat in real life your avatar can play with as well. These include a remote controlled Metal Sonic toy (240 MSP), a Drawstring Tails Plushie (240 MSP), a couple of toys based on two new badniks from Episode II (240 MSP), a Capsule toy complete with small animals (240 MSP), a game cartridge of Sonic 4 Episode II complete with a SEGA Genesis hooked up to an item monitor (240 MSP) and a half-pipe from the special stage (240 MSP). While to me this is all useless crap that costs way too much, there is actually some cool stuff in there if you’re into dressing up your Avatar. All of these items are now available on the Xbox Live Marketplace. Below are more pictures of most of the new Avatar items mentioned here.

[Via SEGA Blog