It’s here, the brand new side-scrolling Sonic game! No, not Sonic Mania. It’s Sonic Boom: Fire & Ice for the Nintendo 3DS! In this SEGA News Bits, Barry shares with George, and our viewing audience, his thoughts on the game. Did SEGA and Sanzaru Games learn their lesson from Sonic Boom: Shattered Crystal? In the comments below, let us know what you think of Sonic Boom: Fire & Ice! Also, don’t hate Barry.
SEGA News Bits is a production of SEGAbits, covering all things SEGA and Sonic the Hedgehog. When we touch on Sonic stories, you’ll be seeing them here on Sonic Retro as well. If you enjoyed this episode of the SEGA News Bits, make sure to subscribe to our YouTube channel and never miss an episode!
SEGA’s Sonic Boom: Fire & Ice releases today for the Nintendo 3DS in North America, and will release a few days from now on September 30th in Europe. The game is available both digitally on the Nintendo eShop and physically with a special Launch Edition for the Americas which includes a collector’s box and a DVD of select Sonic Boom TV show episodes featuring Metal Sonic and Shadow. While reviews have started to appear elsewhere on the web, expect a Sonic Retro review soon.
After the break, check out the full press release from SEGA!
Back in January, the Really Amateur Game Expo made its triumphant return to the internet. Despite a few hiccups, the contest was a rousing success, with over 30 entries under the theme of Sonic Boom. Then that contest ended and we… never quite got a front page post up. But now I’m site staff, so here it is: every game submitted can be downloaded for your gaming pleasure on the RAGE 2016 site, with your runner ups and winner after the jump.
[UPDATE: The games will be played on stream here, Saturday Jan. 23 at 8:30 p.m, so drop on by!]
If you’re enrolling in RAGE, our Really Amateur Games Expo, you’ve got until Jan. 22 at 11:59 p.m. CST to produce a game of some sort based on this year’s theme: Sonic Boom.
It doesn’t have to be a full scale game so much as a 5-10 minute long demo or an older game (think Space Invaders or Breakout for example) and it doesn’t necessarily have to be good, just technically sound (read: no crashes, memory leaks, or texture failures.) If anything, have fun with it and maybe it can expand to a bigger (and better) game down the road.
We only just got an official worldwide release to Sonic Runners, and SEGA and Hardlight Studios aren’t wasting any time on the next free-to-play entry.
Sonic Dash 2: Sonic Boom was spotted yesterday on the Google Play Store. As the name suggests, Sonic Dash 2 uses the Sonic Boom variants of all the characters and Sticks. The game also offers new tilt mechanics for the energy rope segments, and includes a three-character team gameplay mode that requires you to switch between characters to adapt to the track based on the situation presented.
Currently, it looks like not many (if any) devices are able to download the game, but if for some reason you’re one of the 100 million downloaders of Sonic Dash, and if you’re itching for even more endless runners/Sonic Runners has disappointed you, SEGA has you covered.
Of course, it should go without saying that an iOS version will be released, but hasn’t been spotted on the App Store at the moment.
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SEGAbits and Sonic Retro team up to bring you a podcast focused on SEGA’s new Sonic Boom franchise! Hosted by Barry the Nomad of SEGAbits.com and David the Lurker of SonicRetro.org, Boom Talkalaka features discussion of the many aspects of Sonic Boom – from comics and episodes of the cartoon, to the video games and toys.
In this emergency broadcast, Barry and David discuss SEGA’s surprising reveal of Sonic Boom: Fire & Ice for Nintendo 3DS. That’s right, the games aren’t over yet! Oh… but the comics are, as we also discuss the sad cancellation of Archie’s Sonic Boom comics which will occur with issue 11. We also discuss the premiere of the TV series in Europe and *SPOILER ALERT* discuss a shocking revelation that alters the very fabric of Sonic Boom’s reality!
So this is a surprise – SEGA have announced a new Sonic Boom title, named ‘Sonic Boom: Fire & Ice‘, coming exclusively to 3DS during ‘Holiday 2015’.
So far, details are pretty scarce but we can report that playable characters will include the main four and Sticks, with Eggman returning for villain duties alongside all-new bad guy, D-Fekt. Reportedly the game also features a new mode known as Bot Racing that will be tied to the single player campaign while featuring multiplayer elements. What this means is anyone’s guess at this point, but it will be focused on racing and speed (duh) where users unlock bots based on the characters.
Development duties are with Sanzaru Games by the look of the trailer, who were responsible for Shattered Crystal. Given the infamy of the previous two Sonic Boom-related titles, we’ll hold off on any excitement for now. You can check out the trailer for the game below.
SEGAbits and Sonic Retro team up to bring you a podcast focused on SEGA’s Sonic Boom franchise! Hosted by Barry the Nomad of SEGAbits.com and David the Lurker of SonicRetro.org, Boom Talkalaka features discussion of the many aspects of Sonic Boom – from comics and episodes of the cartoon, to the video games and toys.
In this episode, Barry and David discuss an early version of Sonic Boom: Rise of Lyric under the working title Sonic Synergy and take a look at concept art of elaborate in-store Sonic Boom displays. Also covered are the latest TV show episodes, the second comic book arc, the upcoming Worlds Unite comic book crossover, and we share our thoughts on the future of the new branch on the Sonic the Hedgehog tree.
Coming this June from Archie Action its the continuation of the epic Sonic and SEGA, Mega Man and Capcom crossover Worlds Unite – which kicks off the month before in May. Courtesy of Archie, we have the latest solicits, featuring a milestone issue for Mega Man who hits the big five-oh (remember Sonic’s 50th, when Robotnik died? Seems like ages ago) and the premiere of a one shot comic Mega Man: Worlds Unite Battles #1, which expands on the battles taking place within the crossover event. Fans of older Archie stories, meanwhile, have Sonic Archives #25 which brings us ever closer to the 100th issue of the series.
MEGA MAN #50
Celebrate 50 issues of Mega Man with the latest chapter in the globe-smashing SONIC/MEGA MAN crossover event! “Worlds Unite” Part Four: Act One comes to its mind-blowing conclusion! Sigma’s plan reaches its first stage, and the worlds of Sonic and Mega Man have fused! It’s definitely going to take more than one hero to stop the threat from the future—maybe even ten! Sonic, Mega Man, X, Sticks, the Freedom Fighters, Robot Masters and Maverick Hunters—UNITE! PLUS: Stick around for a special bonus anniversary story as Mega Man and X meet for the first time! Featuring a wrap-around cover from the legendary Patrick “SPAZ” Spaziante! PLUS 5 variant covers from Edwin Huang, Irvin Rodriguez, Patrick Thomas Parnell, Roger & Idalia Robinson and part 4 of the epic 12-part connecting variant cover series by artist Ben Bates!
Script: Ian Flynn
Art: Dan Schoening, POWREE, Rick Bryant, Jack Morelli and Luis Delgado
Mega Man #50 Wrap-around CVR A Reg: Patrick “SPAZ” Spaziante
Mega Man #50 CVR B Variant: Roger and Idalia Robinson
Mega Man #50 CVR C Variant: Edwin Huang
Mega Man #50 CVR D Variant: Irvin Rodriguez
Mega Man #50 CVR E Variant: Patrick Thomas Parnell
Epic Poster Variant (pt 4 of 12): Ben Bates
On Sale Date: 6/17
48-page, full color comic
If you frequent around the Sonic community a fair bit, you’ll know that the reception of Sonic’s latest foray into marketing gimmicks didn’t exactly take well with the fans (though the TV show is worth your time for some good mindless fun.) With the release of sales figures from SEGA, we can now see how this new splinter brand performed, and the news is quite dreadful with the games pulling in over a combined 490,000.
Yes, both Shattered Crystal and Rise of Lyric combined could barely claw their way to over a half-million units, making them some of the worst performing Sonic games, possibly of all time. A hard metric to gauge given strange releases on Game Gear, NeoGeo Pocket Color, and even taco-shaped mobile the N-Gage, but easily the worst in modern times.
Of course, the lukewarm-to-negative reception of the Wii U and 3DS variants, as well as (now-patched) goofy levels of glitches certainly didn’t help the matter, drawing Rise of Lyric frequent contention with Sonic 2006 for the worst in the series.
Worse still is the figure is in the nebulous realm of units actually sold to customers or the total combined units sitting out on store shelves or boxes in the back. So the 490,000 figure may very well be a “best case” scenario.
Previously, Sonic Lost World sold 718,000 units combined, as a marker of the series trend on the Wii U and 3DS and were lukewarmly received. Prior to Lost World, Sonic Colors performed better at over two million units sold, but with the caveat that the Wii and DS had monstrous consumer bases by 2010.
The current downtrend for Sonic and the continued diminishing returns in quality are signs that maybe it’s time SEGA seriously considers putting the Sonic brand on hiatus for a few years (see Capcom with Mega Man… hopefully) or completely overhaul the creative process at Sonic Team (read: fire some people, even the studio head.) But, with the likes of Sonic Runners already on the horizon, it looks like regardless of reception, SEGA will run Sonic full speed right off the edge and into one of the series’ infamous bottomless pits.