Sonic Unleashed is seen as one of the biggest 3D entries in the history of Sonic. Whether you like the werehog or not, it brought a massive overhaul to the game design philosophy of Sonic working in the third dimension. The beautiful environments based on real-life locations, fast gameplay and a unique lighting engine all housed under the “Hedgehog Engine” helped achieve a major milestone for fast-paced 3D platformers. Fast forward towards the end of the downer year that is 2016, it has brought us one thing that can shed some meaningful insight on the development of Sonic Unleashed; the release of an Xbox 360 preview build.
At least, the first disk.
Forum user N!NJA released the build two days ago and already there has been several discoveries thanks to the efforts of others data mining information, uploading screenshots, videos and more. In addition the build also comes with debugging tools that highlights NPC and enemy behavior status, camera direction and gameplay control modifiers. While you can run the build on a modified Xbox 360 console, it is recommended to use a dev kit as you may run into crashes forcing you to shut down the console.
Some of the notable differences include…
- 60fps! …but not very stable, lots of screen tearing and drops
- Unused level and object layouts
- Placeholder graphics
- Old menu system seen in early E3 previews
- Old GUI, especially for the Sonic the Werehog stages
- …and more!
N!NJA promises to release builds for other Sonic titles in the near future. If you want a quick look at the preview build, hit the jump to check out some links! Stay up to date with the discoveries thread to see what all has been unearthed from the preview build thus far or take a look at the build for yourself in the discussion thread.
[Source: Sonic Retro Forums]
The true sequel to the Dreamcast classic Phantasy Star Online is coming to the Playstation Vita. The portable edition will be the same as the PC version and will even support cross-platform play. This means that if you own the Vita version you can play the game with PC users. You’ll probably notice that it doesn’t look like the PS Vita can handle the game very well. That’s because this version is less than 10% complete and is currently running on the lowest settings, so it goes without saying that the graphics and framerate will be improved considerably.
While it hasn’t been announced if the game will be released in the west, the chance of it being localized is pretty big considering that most of the other games in the franchise did get released stateside. Phantasy Star Online 2 will be released in 2013 and is being developed by Sonic Team. After the jump is an older trailer of the game.
Although they don’t seem to be available yet on Sony’s US Playstation Network store, it appears that Sega’s cracked a little deal and there is now Sackboy costumes for some of your favorite and not-so-favorite Sonic characters! These include Sonic the Hedgehog, Tails, Knuckles, Werehog and Dr. Eggman Costumes. For the most part though, I’m simply curious how the licensing worked out on this one. In any case, this is a nice win for Sonic fans on the PS3 that play Little Big Planet. At least if you’re in the right region for now. Click the link below (or the image) to see the store page for yourself!
Playstation Store Page
Take this with a grain of salt, but an interesting little document popped up on Sega’s PR site that mentions quite a few details that the two companies are in discussion about. These include:
-PS2 emulator on PS3, the document citing games such as GTA Vice City and an unknown Sonic title.
-Consideration of import titles on PSN, menus translated. Yakuza was brought up as an example of a game.
-Sonic All Star Racing is open to DLC characters to differentiate the PS3 SKU. Not Ratchet and Clank, but others are likely.
-Sonic Anniversary is a proposed project that would put a ton of Sonic games on one blu-ray. SCEA would love exclusive power-ups and different game modes.
-Dreamcast digital title support. While not exclusive to the PSN, the proposal is Sony can pick which titles it wants more, with long exclusivity meaning more marketing support for Sega.
For the full breakdown of the document, hit up the jump.