Our Fastest Food Alive video series continues as we look at more food promotional items from Sonic the Hedgehog’s past! Last time we took a trip to McDonald’s, this time we’re staying home and having breakfast. What’s on the menu? Cookie Crisp Cereal! In 1993 and 1995, Sonic was a toy surprise in specially marked boxes of the chocolate chip cookie inspired cereal. First as a plastic figure in 1993, oddly standing on a skateboard, and again in 1995 as a set of 16 POGS. Remember those things? Click play on the video above and take a trip down memory lane as we check out this food promotions and give a short history lesson on Cookie Crisp Cereal.
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sonic the hedgehog
SEGAbits Swingin’ Report Show: Interview with Stealth, co-developer of Sonic the Hedgehog 1&2 Remastered
On this week’s SEGAbits Swingin’ Report Show podcast, we’re joined by Stealth, who worked on the official recent remasterings of Sonic The Hedgehog CD, Sonic The Hedgehog, and Sonic The Hedgehog 2 alongside fellow developer The Taxman.
Stealth talks to us about how the remasters began development, the process of remaking classic Sonic titles, the much talked about the remastered Sonic The Hedgehog 3 proof of concept, and what fans can do to try and make Sonic 3 remastered a reality. Also featured is discussion of Sonic The Hedgehog 4 and the recent decisions SEGA has made with the franchise. If you love classic Sonic games and behind-the-scenes stories of game development, this is the show for you!
Also, Barry and George discuss the recently revealed ToeJam & Earl: Back in the Groove Kickstarter by Greg Johnson (who will be joining us next week) and Sonic Team’s mobile release Sonic Runners, which soft launched yesterday.
Support the Sonic 3 Remastered campaign: http://sonic3remastered.com/
[Download] [RSS] [iTunes] [Archive]
And on the subject of Sonic development stuff, this book by Read-Only Memory has lots of never-before-seen visual material from Mega Drive games and the console itself. This of course includes stuff related to Sonic as well. Forum member 87th has been kind enough to post a photo of the design documents for Sonic 1 showing some storyboards of the original ending. If you want to see more of it, you can buy the book here.
Also, yes we know that all of this news is old. We’re playing catch-up. :V
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The SEGA Genesis is 25 years old today! Come join me, Bartman3010 as we take a look at some of the classics from the landmark system.
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Come join me, Bartman3010 as we swim through the SEGA Genesis Classic Collection Gold Edition on PC live!
Another year, another re-release of Sonic The Hedgehog. Ho-hum. No, you won’t find much different here if you’ve played this game at some point in the last 22 years, and it definitely isn’t a revolution like “Team Stealth-Tax”‘s Sonic 1 Mobile update on iOS and Android . Instead, let’s focus on what’s a little more interesting in this project: M2’s “GigaDrive” system running this bad boy. How does it handle Sonic 1 on your 3DS?
It’s pretty rare that we get to see Sega developers geek out and go into wonderful detail about the development process behind their games, so it’s always special when we see something published like Impress Watch‘s interview with M2 president Naoki Horii and Sega CS3 producer Yosuke Okunari about bringing the classic Mega Drive version of Sonic the Hedgehog to the Nintendo 3DS. Translated by Sega and published by Siliconera, the two men describe the technical challenges of emulating the Mega Drive on the 3DS, how they had to rewrite large portions of code in ARM assembly to optimize performance, how they designed a fictional hardware variation of the Mega Drive to support stereoscopic 3D, and even how they dug into the vaults and consulted Sonic Jam source code for assistance porting the Spin Dash to the original game. Be sure to check out the full interview at the source link below; it’s an excellent read if you’re interested in a detailed look at the programming and design work that goes into a project like this.
Source: Siliconera
Earlier this month, Japan saw the arrival of SEGA’s first set of 3DS Classic remakes of four key titles from their Mega Drive and arcade library. Sonic The Hedgehog, Altered Beast, Super Hang-On, and Space Harrier all received a 3D-depth face lift and plenty of other features, but SEGA remained quiet as to if these titles would make their way to western 3DS systems.
Enter the Australian Classifications Board, which posted up ratings results for 3DS versions of Sonic and Altered Beast. In the past, every time the ACB has released ratings for games, the titles sooner or later swept across other regions, so the fact SEGA’s 3DS Classics library is likely going global shouldn’t surprise anyone.
It’s not quite the Christian “Taxman” Whitehead and Head Cannon release of Sonic 1 that iOS and Android platforms saw, but it’s still a Sonic 1 for those that want yet another copy of the game.
[Via Joystiq]
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If you’ve heard of the recent rumblings of the debug mode for the latest Sonic 1 port, you may not be aware of some of it’s hidden features that some of you die hard Sonic fans will get a kick out of. Rolling balls, goggles, animal buddies, unfinished editor features and more await you in this port, and we’ve got a video of almost two hours worth of content.
You have a number of ways for trying out the debug mode yourself. First start a “No Save” game and choose a character. If you have a controller plugged in you can use the traditional method of entering the cheat codes (Up, Down, Left, Right, Hold A + Start) or on the touch screen, after selecting. Otherwise, on the touch screen, tap the letters S-E-G-A in that order and listen for a ring chime. Then hold two fingers on the bottom of the touch screen. When the title screen appears, slide both fingers to the top of the screen to enter the level select.
Here you can enter the sound test for some additional cheats.
04, 01, 02, 06 – Obtain all emeralds
01, 09, 09, 01, 00, 06, 02, 03 – Debug mode.
To activate debug mode tap the GUI in the top left corner of the screen.
Android Police reports that Taxman and Stealth’s remastering of Sonic the Hedgehog will be released on Android and presumably iOS as well later this month for $2.99. Those who have already bought Sonic 1 on iOS will get this release as a free update. The site also released some gameplay footage of the Android version, which confirms that this is indeed Sonic 1 in widescreen running nice and smooth.
Also it has shows that Sonic can indeed use the spindash in this new version. The music isn’t present in this video, presumably because they aren’t done making the tracks sound nicer yet. The menu isn’t present either, as they probably aren’t allowed to share the neat new features. Also no zone title cards for some reason.