Browsing Tag

sonic the hedgehog

Merchandise

Fastest Food Alive: A look back at the 1993 & 1995 Sonic the Hedgehog Cookie Crisp Cereal promotions


Our Fastest Food Alive video series continues as we look at more food promotional items from Sonic the Hedgehog’s past! Last time we took a trip to McDonald’s, this time we’re staying home and having breakfast. What’s on the menu? Cookie Crisp Cereal! In 1993 and 1995, Sonic was a toy surprise in specially marked boxes of the chocolate chip cookie inspired cereal. First as a plastic figure in 1993, oddly standing on a skateboard, and again in 1995 as a set of 16 POGS. Remember those things? Click play on the video above and take a trip down memory lane as we check out this food promotions and give a short history lesson on Cookie Crisp Cereal.
If you enjoyed the video make sure to like, share and subscribe on YouTube if you haven’t already. Thanks for the support!

Interview, Podcasts

SEGAbits Swingin’ Report Show: Interview with Stealth, co-developer of Sonic the Hedgehog 1&2 Remastered


On this week’s SEGAbits Swingin’ Report Show podcast, we’re joined by Stealth, who worked on the official recent remasterings of Sonic The Hedgehog CD, Sonic The Hedgehog, and Sonic The Hedgehog 2 alongside fellow developer The Taxman.
Stealth talks to us about how the remasters began development, the process of remaking classic Sonic titles, the much talked about the remastered Sonic The Hedgehog 3 proof of concept, and what fans can do to try and make Sonic 3 remastered a reality. Also featured is discussion of Sonic The Hedgehog 4 and the recent decisions SEGA has made with the franchise. If you love classic Sonic games and behind-the-scenes stories of game development, this is the show for you!
Also, Barry and George discuss the recently revealed ToeJam & Earl: Back in the Groove Kickstarter by Greg Johnson (who will be joining us next week) and Sonic Team’s mobile release Sonic Runners, which soft launched yesterday.
Support the Sonic 3 Remastered campaign: http://sonic3remastered.com/
[Download] [RSS] [iTunes] [Archive]

Game News

Breaking News: New Sonic 1 Prototype Stuff Unveiled

Even more than two decades after being cancelled, Nick Arcade is still giving us more alpha/beta stuff. The earliest version of Sonic the Hedgehog 2 that we’ve seen in action was first seen on the show, and now that the unaired pilot from 1991 has popped up online we now have the best footage yet of a Sonic the Hedgehog prototype.Sadly we don’t see that much of it because the challenge had to be completed in less than 25 seconds. The most notable differences shown are the rolling ball, which kinda looks like something that’s meant to be used to experiment with the rolling physics, and the different ring placement. Thanks to forum member ashthedragon for uploading a video of just the prototype footage. The full pilot can be seen here.
And on the subject of Sonic development stuff, this book by Read-Only Memory has lots of never-before-seen visual material from Mega Drive games and the console itself. This of course includes stuff related to Sonic as well. Forum member 87th has been kind enough to post a photo of the design documents for Sonic 1 showing some storyboards of the original ending. If you want to see more of it, you can buy the book here.
Also, yes we know that all of this news is old. We’re playing catch-up. :V

Reviews

3D Sonic The Hedgehog: The Retro Review

8234Re_sonic1_facebook_promo_920x640

Another year, another re-release of Sonic The Hedgehog. Ho-hum. No, you won’t find much different here if you’ve played this game at some point in the last 22 years, and it definitely isn’t a revolution like “Team Stealth-Tax”‘s Sonic 1 Mobile update on iOS and Android . Instead, let’s focus on what’s a little more interesting in this project: M2’s “GigaDrive” system running this bad boy. How does it handle Sonic 1 on your 3DS?

Continue Reading

Uncategorized

Impress Watch: Sega M2/CS3 interview on porting Sonic to the 3DS

s00It’s pretty rare that we get to see Sega developers geek out and go into wonderful detail about the development process behind their games, so it’s always special when we see something published like Impress Watch‘s interview with M2 president Naoki Horii and Sega CS3 producer Yosuke Okunari about bringing the classic Mega Drive version of Sonic the Hedgehog to the Nintendo 3DS. Translated by Sega and published by Siliconera, the two men describe the technical challenges of emulating the Mega Drive on the 3DS, how they had to rewrite large portions of code in ARM assembly to optimize performance, how they designed a fictional hardware variation of the Mega Drive to support stereoscopic 3D, and even how they dug into the vaults and consulted Sonic Jam source code for assistance porting the Spin Dash to the original game. Be sure to check out the full interview at the source link below; it’s an excellent read if you’re interested in a detailed look at the programming and design work that goes into a project like this.

Source: Siliconera

Uncategorized

Australia Hints SEGA 3D Classics Heading Westward

Earlier this month, Japansonic1title saw the arrival of SEGA’s first set of 3DS Classic remakes of four key titles from their Mega Drive and arcade library. Sonic The Hedgehog, Altered Beast, Super Hang-On, and Space Harrier all received a 3D-depth face lift and plenty of other features, but SEGA remained quiet as to if these titles would make their way to western 3DS systems.

Enter the Australian Classifications Board, which posted up ratings results for 3DS versions of Sonic and Altered Beast. In the past, every time the ACB has released ratings for games, the titles sooner or later swept across other regions, so the fact SEGA’s 3DS Classics library is likely going global shouldn’t surprise anyone.

It’s not quite the Christian “Taxman” Whitehead and Head Cannon release of Sonic 1 that iOS and Android platforms saw, but it’s still a Sonic 1 for those that want yet another copy of the game.

[Via Joystiq]

Game News, Game Secrets, Humor

Have an Extensive Look at Sonic 1 iOS/Android’s Debug Features


Watch live video from vidyaretro on TwitchTV

If you’ve heard of the recent rumblings of the debug mode for the latest Sonic 1 port, you may not be aware of some of it’s hidden features that some of you die hard Sonic fans will get a kick out of. Rolling balls, goggles, animal buddies, unfinished editor features and more await you in this port, and we’ve got a video of almost two hours worth of content.

You have a number of ways for trying out the debug mode yourself. First start a “No Save” game and choose a character. If you have a controller plugged in you can use the traditional method of entering the cheat codes (Up, Down, Left, Right, Hold A + Start) or on the touch screen, after selecting. Otherwise, on the touch screen, tap the letters S-E-G-A in that order and listen for a ring chime. Then hold two fingers on the bottom of the touch screen. When the title screen appears, slide both fingers to the top of the screen to enter the level select.

Here you can enter the sound test for some additional cheats.

04, 01, 02, 06 – Obtain all emeralds

01, 09, 09, 01, 00, 06, 02, 03 – Debug mode.

To activate debug mode tap the GUI in the top left corner of the screen.

Game News

Sonic 1 Remastered Releases Later This Month, First Gameplay Footage

Android Police reports that Taxman and Stealth’s remastering of Sonic the Hedgehog will be released on Android and presumably iOS as well later this month for $2.99. Those who have already bought Sonic 1 on iOS will get this release as a free update. The site also released some gameplay footage of the Android version, which confirms that this is indeed Sonic 1 in widescreen running nice and smooth.

Also it has shows that Sonic can indeed use the spindash in this new version. The music isn’t present in this video, presumably because they aren’t done making the tracks sound nicer yet. The menu isn’t present either, as they probably aren’t allowed to share the neat new features. Also no zone title cards for some reason.