Can you really believe it’s been six whole years since I started this Fleetway thing back in part 1? How time flies when you’re having fun… or are too lazy to keep writing really long pieces without year-long gaps!
Anyway… last time a lot of things happened. Amongst other things there was a new foe, a tragedy, a crisis of confidence, some time travel shenanigans, and on the tail end of that we’d just discovered a Drakon Prosecutor back in the distant past of the Floating Island. You can read all of that in part 9 though: let’s dive in and get back to where we were, shall we? Hit the jump for the second half of StC’s adaptation of Sonic Adventure – and remember, LARGE spoilers for the end of Sonic the Comic lie beyond, as this part covers the very end of the comic’s run of original material.
Sonic the Comic
Once again it’s just over a year since last time in the series. Having gone through a variety of one-offs and short-run stories, we rejoin Sonic the Comic at issue #175, for the final original story in the comic’s run – the 10-part adaptation of the Dreamcast launch title and fan-favourite that is Sonic Adventure. The world of Sonic Adventure being as different as it is to what had already been established through StC’s continuity, the writers decided to do their own unique take on the story. I’ll warn you at this point though – because this is the last story of StC, there’s some MAJOR spoilers ahead in tying up loose ends and just throwing a few curve balls at the reader. Consider yourselves warned, OK? Where else do you get spoiler warnings for material that’s nearly 2 decades old?
Right. Let’s get this thing rolling! Hit the jump to continue.
With Summer of Sonic drawn to a close, the staff at Sonic Retro and SEGAbits will band together for one more run to share their thoughts on Sonic Mania and more on this week’s SEGA Channel Retro livestream on YouTube starting this Saturday at 9PM UTC+1.
It’s been three years since the last Summer of Sonic, but this year the UK-based Sonic the Hedgehog convention was brought back for “One More Run” thanks to a Kickstarter campaign that reached half the requested amount inside 5 hours, and smashed the intended target by over another 50% on top. Clearly the fan demand was still there 3 years on, and excitement about the show reached fever pitch when it was confirmed shortly after the 25th anniversary party in San Diego that our friends at Sega America had generously supplied some demo pods for Summer of Sonic – attendees would be the first in Europe to play the hotly anticipated Sonic Mania. So, how’d the event go? Let’s find out, shall we?
Goodness, has it really been a year since the last time we visited the world of Sonic the Comic? Well, as time marches on, so does the progress in our quest, as we cover the penultimate game adaptation in the Fleetway series – Sonic 3D: Flickies’ Island (Or Sonic 3D: Blast, as the Yanks might know it, but as that name was only used in North America we won’t be seeing it again in this Euro-focused story!) It’s a short one this time, only covering 3 issues. Written at a time when games were beginning to become thin on the ground in the late 90s, the writers went in a slightly different direction with the story, as we’ll see. The island itself was featured in the comic for a few months afterwards as a base of operations for Dr Robotnik, but just as a location now available for the writers to use. But we’re getting ahead of ourselves. Let’s start back at the beginning, shall we? Hit the jump to continue – there is of course spoilers a-plenty ahead.
Another year draws to a close, and as such it’s more than time for another visit to the wonderful world of Fleetway’s Sonic the Comic. You may remember from last time that our heroes had just got the stolen Master Emerald back onto the Floating Island and blew up the Death Egg; and in the process of doing so they defeated a Metallix, who idly mentioned in chat about an “elite brotherhood” of the robots. All back up to speed now? It’s OK, you can go read part 6 again, I’ll wait.
You’re done? Right. Let’s jump back in, shall we?
So the new Sonic titles for the year have come and gone; namely Sonic Lost World, Sonic 2 (2013 remake) by Retro’s very own Stealth & The Taxman, and Mario & Sonic at the Sochi 2014 Olympic Winter Games. These all out of the way (and indeed 2013), we’ve not got too much new for a while until information about the next games starts coming out. As such, I think it’s a good time to look back on some earlier titles, and finally finish off the 4-part extravaganza that has been our look at how Fleetway‘s Sonic the Comic covered the Sonic 3 & Knuckles storyline. So, let’s get started!
That time of year is upon us once again – Summer of Sonic, the Sonic the Hedgehog fan convention in the UK, held its 6th show this weekend just gone; back in London again following a brief visit to Brighton last year. This year the event boasted as guests Takashi Iizuka, Jun Senoue, and Kazuyuki Hoshino; with a playable build of the upcoming new title Sonic Lost World available. So let’s dive in, shall we?
The Sonic the Hedgehog comics, Archie and STC alike, have dedicated followings. One of the people responsible for the comics is Ian Flynn, the chief writer for the Archie series since #160. Recently, he sat down for an interview with the Super Power Flower Hour, a relatively new Sonic-related podcast. He gives his thoughts on the Sonic franchise, working on the comics, the Mega Man comics, and more. Check it out.
Welcome back to the second half of our look at the interim arcs of the Sonic 3 & Knuckles adaptation! Last time we travelled with Sonic and Amy Rose to the Marble Garden Zone, escaped the newly-revealed secret headquarters of Sonic & company as Big Arms smashed the place to pieces, and did some gambling with the Mario Marxio Brothers in the Carnival Night Zone. However we’ve got much more ground to cover, so let’s get started!