So, Sonic Forces. It’s tough to know what to say about it. The game has been out for a while now and admittedly this review is coming a little late, but if Forces shows us anything it’s that the franchise itself needs to slow down and take time for a bit of reflection. Having had longer to digest the game, perhaps we can have a better idea of what went wrong, what went right and just how we got here.
The first trailer for the game in 2016 could be described as confusing. Announced as Project Sonic 2017, many fans (myself included) really didn’t know how to parse what they had just seen. After what had then been years of light, fluffy, Saturday morning cartoon-esque stories, we had a trailer showcasing a seemingly ruined world, overrun by Eggman’s giant Death Egg Robots destroying everything – and wait, Classic Sonic’s here too? Just what is happening? That question, along with the fact that this was being developed by the team behind Colors and Generations, was enough to raise eyebrows and generate significant interest in the title, even alongside the also-announced Sonic Mania. It’s fair to say that expectations were tempered (especially after Lost World) but many fans were expecting a return to the ‘boost gameplay’ that, love it or hate it, has probably been one of Sega’s more successful attempts at doing Sonic gameplay in 3D yet.
So is that what we got? Well, kind of.
The annual Sonic Hacking Contest has once again been announced by Spanner over on the forums. This year sees many big new changes, largely with how the trophies will be categorized and distributed. With 3D entries overtaking the classic, more traditional hacks, last year, the following was decided:
Entries will be graded top 3 overall in the respective common submission formats/categories:
“Retro”, “3D” and “2D PC”. Various “general” categories, subject to different interpretation based
on submission format such as “best visually appealing” or “best sounding” will also be split in the
There are some expected growing pains, as the announcement notes that certain trophies among the new system may not be applicable. This, of course, will depend entirely on what is submitted this year and how the voting shakes out. The contest is currently slated for December 2nd through December 8th, and you can get the deadlines for submissions, contest rules, and further details over on the forum. And as always, sonichacking.org is live for all the entries from previous years.
[Source Topic: Sonic Hacking Contest 2019]
EDIT: Updated the article to embed the trailer hosted by TailsChannel.
The deadline for entries has passed and the community has provided a helping of hacks and mods for both the Expo and the Hacking Contest, including entries for both Sonic Forces and Sonic Mania for the contest. Since its nearly Turkey Day its time for me to bust out some food adjectives. You can also expect savory helpings of mods for Shadow the Hedgehog, Sonic Heroes, Sonic Adventure 2, a drizzle of SEGA Mega Drive and Genesis ROM hacks and more. Hit the jump to check out whats on the menu this year. In the meantime there is one entry made available early to the public, Sonic 3 & Knuckles Battle Race. Check out this page for download information and more before the smorgasbord later this month!
The contest week is set for Monday through Sunday, 26th of November to the 2nd of December. To learn more about the rules and trophy guidelines you can check out the contest’s new website by visiting sonichacking.org.
After the success of the Sonic Hacking Contest’s 15th anniversary last year the team is retaining changes made to the rules to strengthen quality control for the Sonic Hacking Contest 2018.
This year the contest will be accepting hacks and mods for Sonic Mania and Sonic Forces for trophy eligibility. Last year these entries were denied trophies due to the short time available for development of mods and tools for these titles. Now these entries will be able to match the same levels of acceptance of other ROM hacks and mods for games such as Sonic the Hedgehog 2 on Game Gear, Sonic Generations, Sonic Lost World and more.
The contest week is set for Monday through Sunday, 26th of November to the 2nd of December. To learn more about the rules and trophy guidelines you can check out the thread of the announcement on our forums here. Don’t forget to check out the contest’s new website which hosts entries from previous years by visiting sonichacking.org.
[Source Topic: Sonic Hacking Contest 2018]
Another year comes to an end, and with it we present to you the SEGA News Bits videos featuring our favorite and our most disappointing SEGA games of 2017. Seeing as these are being posted on Sonic Retro, I think you might already know which games we discuss.
If you enjoy our SEGA News Bits segments and want to support us: Give us a sub and give this video a like so it shows up on more like minded fans YouTube recommendations. You know, how that YouTube algorithm is.
No longer a sub domain to Sonic Stuff Research Group, the Sonic Hacking Contest website launched on it’s own domain at http://sonichacking.org and it’s live right now along with your opportunity to submit your hacks for the event!
The stakes are going to be higher for everyone this year with the introduction of new quality control measures and newly split trophy requirements. If you are not participating, you can always hit up our forums to talk about the contest in this thread here. Are there any entries you’re excited to see? To bring you up to speed with the goings on with the contest hit the jump to check out some things to make note of.
On November 7th, 2017, Sonic Forces is slated to be released across the gambit in both digital and physical formats. It seems like only yesterday the cryptic CG trailer was premiered in front of fans, and now we are less than two months away from experiencing it first hand. On Tuesday, the official Sonic the Hedgehog YouTube channel revealed something unexpected. It’s not a hoax or an imaginary dream, that is indeed a playable Shadow the Hedgehog in a new Sonic game!
On this SEGA News Bits, George and Barry fist bump their way through the recently revealed main theme to Sonic Forces. The track, titled “Fist Bump”, features vocals and lyrics by Douglas Robb of Hoobastank and is composed and arranged by Tomoya Ohtani. How does the tune compare to past title tracks? What do we think of the lyrics? Who… bastank?
If you enjoy our SEGA News Bits segments and want to support us: Give us a sub and give this video a like so it shows up on more like minded fans YouTube recommendations. You know, how that YouTube algorithm is. Thanks for the support.