Despite some rather mixed reviews across the Internet, that was not enough to deter sales of Sonic Colors. The title took off and never looked back, selling 1.87 million titles combined for the Wii and the Nintendo DS.
On the financial side, Sega Sammy posted sales of ¥310.1 billion ($3.77 billion), up nearly nine percent year-over-year, for its first three quarters. The company’s profits, however, were through the roof, as net income more than doubled to ¥36.82 billion ($448 million) thanks in part to strong sales of pachinko machines.
However, results were mixed in the consumer business division, which includes the home console video game division, as sales were down more than 19 percent to ¥66.9 billion ($814 million). Operating profits for the division still ignored the slip, doubling to reach ¥2.8 billion ($34 million)
Other top sellers for the company included Platinum Games’ shooter Vanquish, selling 820,000 copies between both the Xbox 360 and PlayStation 3, and Football Manager 2011, at 690,000 copies sold on the PC and PSP in Europe and the U.S. alone.
If you haven’t picked up Sonic Colo(u)rs yet, you honestly should: it’s a pretty boss game and you should encourage Sega to make games that aren’t, oh, Sonic Free Riders. While there are some people who have criticized the tone of Colo(u)rs’ storyline, it’s pretty hard to argue against the fact that it’s really well-written. Therefore, it only makes sense that Archie would adapt the story for the comic series. “It’s true to the source,” says writer Ian Flynn of the comic book adaptation, who worked with artist Tracy Yardley. “We worked out a five page story that introduces our audience to the world of the game and tease a few of the crucial story elements…fans can then play the adventure for themselves by picking up the game.”
“We were provided with some awesome early concept art and rough cuts of some of the gameplay,” continues Flynn, “which offered us the ability to make the transition between comic book and video game much smoother – I think the fans are really gonna dig this one!” Flynn additionally expands a bit more on the adaptation at First Comics News.
Sonic the Hedgehog #219 also features the first installment of “In Service to the King,” which begins the build-up to next year’s 20th anniversary celebration of Sonic the Hedgehog, for those who follow the comic series on a regular basis–and for those of you who do, we can always use your help in our Archie comics articles.
So, if you were in New York City’s Bryant Park this weekend, you probably enjoyed the festivities of the Sonic Colo(u)rs pre-launch party. Despite the rain, Cash Cash played a set, demo units of Colo(u)rs were available for both the Nintendo DS and Wii, and people wore those goofy pre-order Sonic hats–a swell time overall.
However, clearly the highlight of the action was what seems to have been terribly overlooked: Sonic the Hedgehog riding around on a Zamboni in Bryant Park. This made us realize, in a world of 18-wheeler simulators and theme park management games, among odder genres, there is no Zamboni sim game. Frankly, we need ICE RINK SMOOTHING HIGH SPEED ACTION STAGES, Sega. Where is Sonic Zamboni Riders? Sonic Smoothing Adventure? Tails Rink Patrol?
Or perhaps this is a teaser for a game yet to come.
(Seriously, though, more photos of the event are available at BuzzFocus.)
If you’ve been looking for a way to express your anticipation for Sonic Colours and are looking for some desktop wallpaper a little less cluttered than the fanmade images floating around, check out these classy backgrounds, courtesy of Sega. At 1920 x 1200, they should look nice on any widescreen and/or high resolution monitor.
We’ve included both the U.S. and European versions of the paper for Americans and/or those with inconsolable spelling issues.
The first thing I did when arriving at SoS, as mentioned in my last post, was take a quick scout around the area – and as soon as I spotted the Sonic Colours pod and the relatively short line (at the time, anyway), I hopped in and watched while others played though the game.
Sonic Colors for the Wii and DS has been announced today, along with a teaser trailer! It seems like this is Sega’s answer to Mario Galaxy.
Details from Sega of America’s Blog:
We’re excited to announce a brand-new game for Sonic the Hedgehog! Sonic Colors is a high speed action-adventure in which Sonic races through theme park-inspired worlds to rescue a colorful alien race from the clutches of Dr. Eggman. An extraordinary amusement park has been seen orbiting around the home planet of Sonic the Hedgehog, and rumors are spreading that an alien race of Wisps, who have a unique colorful energy, are being held captive there by the evil Dr. Eggman. Soon after arriving at the amusement park, Sonic discovers he is able to use these mysterious alien forces to help the Wisps escape!
Sonic Colors will be available on the Wii and the Nintendo DS around holiday 2010. Sonic Colors for the Wii seamlessly combines both 3D and classic 2D game play perspectives, while the Nintendo DS version takes full advantage of the console’s dual screen.
Sonic Colors sees Sonic accelerating to adrenaline-pumping super speeds and blasting through obstacles in ways never before seen in a Sonic game. The alien Wisps featured in the game each have a unique “Color Power” that, once freed, Sonic is able to absorb while speeding through the various theme park inspired planets. The Wisp energy enables Sonic to create new paths through the stages by drilling through the ground (Yellow Drill) for example, or speeding through the stage as a laser (Cyan Laser). Stringing the Wisp power-ups together creates a combo that increases Sonic’s boost gauge even more quickly. Exclusive Wisp power-ups will be available for both Wii and the Nintendo DS versions, ensuring a unique and super speedy gameplay experience for Sonic fans everywhere.