On this SEGA Talk, we put on some sports tape and discuss the flagship video game for the Sonic Boom multimedia project: Sonic Boom: Rise of Lyric! What were the project’s origins? Why was it a Wii U exclusive? And we settle the debate once and for all: which was worse? Rise of Lyric or Sonic 2006? Included in this discussion are new production details from Sonic Boom TV series writer Alan Denton.
If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!
Tamaki, writer for Unseen64, has made a video that sheds light on what went wrong during the development of Sonic Boom: Rise of Lyric. And if you assumed that Big Red Button had to put up with a lot of crap that made it unreasonable to expect them to put out a good game, you’d be right.
The video explains various things that went wrong like how the studio had to switch from developing for next-gen hardware to the Wii U (which is why early footage looks better than the final game), bad working conditions and more. Be sure to give it a watch, especially if you thought that the game being so bad was just because of the developers being incompetent.
By the way, something I noticed while looking up the reveal trailer: SEGA made the video on their official Youtube page private. I wonder why…
SEGAbits and Sonic Retro team up to bring you a podcast focused on SEGA’s Sonic Boom franchise! Hosted by Barry the Nomad of SEGAbits.com and David the Lurker of SonicRetro.org, Boom Talkalaka features discussion of the many aspects of Sonic Boom – from comics and episodes of the cartoon, to the video games and toys.
In this episode, Barry and David discuss an early version of Sonic Boom: Rise of Lyricunder the working title Sonic Synergy and take a look at concept art of elaborate in-store Sonic Boom displays. Also covered are the latest TV show episodes, the second comic book arc, the upcoming Worlds Unite comic book crossover, and we share our thoughts on the future of the new branch on the Sonic the Hedgehog tree.
This Saturday at 1pm EST/6pm GMT, the guys at Find the Computer Room will stream Sonic Boom: Rise of Lyric to help raise money for Emily Monroe, a 3-year-old girl who has been diagnosed with cancer. Special guests lined up for the event include Mike Pollock and Cindy Robinson, among others.
FTCR member FTA has provided a video detailing everything that will go down:
The stream will take place on the FTCR Twitch page. If you would like to donate immediately, you can visit Emily’s GoFundMe page.
[The following article was written by site member GerbilSoft]
It’s that time again: GerbilSoft gives away new Sonic games! This time, it’s Sonic Boom for Wii U and Nintendo 3DS.
The rules are simple. Send an email to me, GerbilSoft, with answers to the four questions listed below (and optionally the fifth question). If you answer all four questions correctly, you qualify for a chance to win one of these two games:
Two winners will be selected; the odds of winning depend on the number of correct entries. Official Rules:
Participants will send their answers to the four questions below (plus optional fifth question) to [email protected], with subject: “Sonic Retro’s Sonic Boom Giveaway”. Entries must be sent by2014/11/06 11:59 PM EST (2014/11/07 04:59 AM UTC). (DON’T POST YOUR ANSWERS IN THE COMMENTS!)
The giveaway is open to all legal residents (13 years of age or older) of the United States, Canada (except Quebec), United Kingdom, and Australia (except ACT). Other countries may be eligible; check your local regulations.
Only one entry per person; make sure your answers are correct before you send your email!
Sonic Retro, Sega Retro, and SEGAbits staff are not eligible to participate.
Two winners will be randomly selected from all entries that have the correct answers for the 4 main trivia questions. If no one got all four correct, then two will be selected for 3 out of 4, etc. If no one got any answers right, then you all suck and the contest will start over with new questions.
Winners will be announced within two days after the contest closes, and they will be contacted with regards to what game they would like to receive.
Prizes will be new games delivered to the winners using Amazon.
PLEASE NOTE: Due to some issues with the Sonic Lost World contest, I will be disqualifying anyone who:
Attempts to submit multiple entries in order to skew the odds in their favor. (This is only for users who maliciously send tons of entries; accidentally sending one or two duplicate emails will not be a problem.)
Complains about the choice of platform(s) and/or game(s) for this giveaway.
THE TRIVIA QUESTIONS:
If you want to win GerbilSoft’s Sonic Games, you just have to answer these four trivia questions. (The fifth one is a bonus question that won’t count for anything but bragging rights.) Send your answers to [email protected], with subject: “Sonic Retro’s Sonic Boom Giveaway”. (Confirmation emails won’t be sent; if you want a confirmation, enable the “Return Receipt” flag in your email client.) Entries must be received by 2014/11/06 11:59 PM EST (2014/11/07 04:59 AM UTC).
When Sonic Adventure 2 was ported to GameCube, one of the options on the main menu was removed. Which option was this?
What two Game Gear Sonic games were not released on cartridge outside of Japan?
What assembly language do you need to know to hack the Sonic Advance series?
SEGA’s Sonic Boom event took place this past Saturday in New York, and I was able to attend, representing both Sonic Retro and SEGAbits. The whole night was a lot of fun, and it was great to meet so many people responsible for one of my favorite SEGA franchises. Stephen Frost did an excellent job hosting the show. All the guests were friendly and willing to go above and beyond for fans, most notably Ted Poley and Mike Pollock who were able to stick around and sign additional autographs outside their sessions. If you’re interested in reading how the night unfolded, make sure to check out my impressions over at SEGAbits.
What made this year’s Sonic Boom unique from previous years was the focus on SEGA West’s Sonic Boom franchise. Outside of the live music, which featured tracks from Sonic Adventure through to Sonic Lost World, and Iizuka being present, the night was mostly about Sonic Boom. All the bases were covered, with Archie Sonic artist Tracy Yardley manning a busy table featuring a convention exclusive Sonic Boom poster for sale, and guests from TOMY, Sanzaru Games Inc., BigRedButton Entertainment, and the full voice cast doing interviews and signing autographs. Fans expecting a peek at what Sonic Team are up to were out of luck, but for those who wanted to learn more about SEGA’s new branch in the Sonic franchise, the night did not disappoint. I can easily say that I am far more excited for the 3DS version and the cartoon show now, though the Wii U version and the comic book are still a gray area. Sonic Boom: Rise of Lyric looks far better in person, however I’m not sure how well the game will be paced, and the camera in the speed sections needs work. The comic book is sure to have great art, but I’m not sure how the stories will play out. Still, following the event I am more sold on Sonic Boom now than I was before.
Being the only Sonic Retro writer in attendance this year, I’ll admit to feeling a bit like a lone wolf for the first half of the night. Thankfully, I came across several Sonic and SEGA fan site and YouTube channel owners which included SEGA Driven‘s SonicYoda, The Sonic Stadium‘s T-Bird, Tails’ Channel’s Matt, SomeCallMeJohnny, and the Find The Computer Room team. It was great to meet these guys in person, and I was glad to find such a large pocket of people at Sonic Boom who liked seeing Shadow getting kicked in the face, thought mid-20s hipster Chris Thorndyke is the greatest idea for a cosplay, and believed Big the Cat deserved his own game (okay, maybe I’m the only one who believes that last one).
After the break, check out a gallery of photos from the night, and there’s also those additional impressions I mentioned *cough cough*. Continue Reading
According to Nintendo World Report, a demo of Sonic Boom: Shattered Crystal will be released on the eShop on November 4th. It isn’t known if or when a demo of its Wii U counterpart Rise of Lyric will also be released or if this is the same demo that was playable at events like Sonic Boom or PAX.
The site also recorded a playthrough of the Sonic Boom demo with direct feed audio, so you can also listen to what the game’s music is like. They recorded some gameplay of the Rise of Lyric demo as well, which can be seen after the jump. Continue Reading