On a balmy summer morning in Tokyo, Japan, over three thousand people stood outside the Tokyo International Forum waiting for a glimpse of what was claimed to “set a new futuristic standard for gaming.” A piece of software that would outpace and outclass anything that had come before. For the last month, the game had been teased online, alluded to in magazines, and was advertised on television, radio, and even the Yamanote train line before a single screenshot had been shown to the public. The hype was building, but the only way to know if this game could live up to such expectation would be to see it in person. What better way than being crammed into a theater with a thousand other die hard Sega fans?
Twenty five years ago, in a dark theater, a game that would define the Sega Dreamcast was announced to the world in spectacular fashion. Sonic Team had returned to its namesake, and was ready to finally show everyone what they had been working on: Sonic Adventure.
But was it enough? Not just for the Sega faithful, but for those who drifted away during the Saturn era? Could this be the saving grace of Sega on a worldwide scale, and establish the Dreamcast as the cutting edge of the gaming world?
The 30th anniversary of Sonic the Hedgehog is upon us. Among the celebration of three decades of the blue blur comes the annual Sonic Hacking Contest. This year the contest has revealed the deadlines for entries as well as the date for the contest week which you can see below.
CONTEST DEADLINE – End of Sunday 5th September UPDATES DEADLINE – End of Sunday 12th September EXPO DEADLINE – End of Sunday 26th September CONTEST WEEK – Monday 11th to Sunday 17th October
This year includes a change to the judging process including additional judges separated between the three categories, Retro (For hacks based on vintage Sonic titles), 3D (For mods based on 3D titles and 2DPC which includes mods for 2D titles such as Sonic Mania including the RSDK decompilation projects.
For further information regarding the contest you can check out additional details, such as contest judges and categories, from the Sonic Hacking Contest website here. You can also join the discussion on our forums regarding the contest on the dedicated thread for 2021 here.
Good news, soundtrack fans and vinyl collectors! Limited Run Games have announced vinyl releases of both the Sonic Adventure and Sonic Adventure 2 soundtracks and pre-orders are going live tomorrow! Read on to find out more!
From the moment the Kickstarter was announced, my UK-based Retro compatriates and I knew this was going to be a special occasion. The Sonic Adventure Music Experience was headed to our shores courtesy of Sonic Stadium patriarchs and event organizing extraordinaires, Adam “T-Bird” Tuff and Svend “Dreadknux” Joscelyne. Excitement was instantly at fever-pitch. To top it all off, it was in December, which lined up perfectly with the latest Sonic Retro UK Winter Barcade – the timing was impeccable. So, how was the show and the events surrounding it I hear you eagerly ask? Hit the jump to find out!
You might’ve heard about a certain console’s 20th Anniversary (in the United States, yes yes we know.) And like the rest of us, you might’ve busted out your own beige white box to play some of SEGA’s final games as a console company. We here at Retro have many different opinions about Sonic Adventure, but deep down, I think we all still love it in some way, shape, or forum. We’re not alone either! One of our own front page writers, MykonosFan, has put together a loving tribute about why he loves the first big, 3D outing. Give it a watch and remember, yes, the Dreamcast was always that loud.
Can you really believe it’s been six whole years since I started this Fleetway thing back in part 1? How time flies when you’re having fun… or are too lazy to keep writing really long pieces without year-long gaps!
Anyway… last time a lot of things happened. Amongst other things there was a new foe, a tragedy, a crisis of confidence, some time travel shenanigans, and on the tail end of that we’d just discovered a Drakon Prosecutor back in the distant past of the Floating Island. You can read all of that in part 9 though: let’s dive in and get back to where we were, shall we? Hit the jump for the second half of StC’s adaptation of Sonic Adventure – and remember, LARGE spoilers for the end of Sonic the Comic lie beyond, as this part covers the very end of the comic’s run of original material. Continue Reading
Once again it’s just over a year since last time in the series. Having gone through a variety of one-offs and short-run stories, we rejoin Sonic the Comic at issue #175, for the final original story in the comic’s run – the 10-part adaptation of the Dreamcast launch title and fan-favourite that is Sonic Adventure. The world of Sonic Adventure being as different as it is to what had already been established through StC’s continuity, the writers decided to do their own unique take on the story. I’ll warn you at this point though – because this is the last story of StC, there’s some MAJOR spoilers ahead in tying up loose ends and just throwing a few curve balls at the reader. Consider yourselves warned, OK? Where else do you get spoiler warnings for material that’s nearly 2 decades old?
Right. Let’s get this thing rolling! Hit the jump to continue. Continue Reading
Sonic Retro user Morph and several others have gone through Sonic Adventure DX and created a mod that restores the lighting effects that were previously seen in the original Sonic Adventure into the PC version. The difference gives off more vibrant colors in the environment that also reacts to objects and characters. You can download the mod from the discussion thread in our forums.
Lighting can be used to set a specific tone or mood in an environment. But why is it such a difficult thing to remain consistent when converting this to other game platforms? The game featured an artistic shift that occurred when the game was converted to other platforms. A combination of technical hurdles and creative liberties can dampen the original artistic intent, and Sonic Adventure is no exception. The original Dreamcast version featured a “Lantern” engine which provided impressive looking lighting effects using palettes on SEGA’s then cutting edge game console. However the dozens of ports of the game left out these lighting effects in favor of using drop shadows instead, until now. Check out additional videos, comparison screenshots and an interview with Morph on the mod after the jump! Continue Reading