On a balmy summer morning in Tokyo, Japan, over three thousand people stood outside the Tokyo International Forum waiting for a glimpse of what was claimed to “set a new futuristic standard for gaming.” A piece of software that would outpace and outclass anything that had come before. For the last month, the game had been teased online, alluded to in magazines, and was advertised on television, radio, and even the Yamanote train line before a single screenshot had been shown to the public. The hype was building, but the only way to know if this game could live up to such expectation would be to see it in person. What better way than being crammed into a theater with a thousand other die hard Sega fans?
Twenty five years ago, in a dark theater, a game that would define the Sega Dreamcast was announced to the world in spectacular fashion. Sonic Team had returned to its namesake, and was ready to finally show everyone what they had been working on: Sonic Adventure.
But was it enough? Not just for the Sega faithful, but for those who drifted away during the Saturn era? Could this be the saving grace of Sega on a worldwide scale, and establish the Dreamcast as the cutting edge of the gaming world?
You might’ve heard about a certain console’s 20th Anniversary (in the United States, yes yes we know.) And like the rest of us, you might’ve busted out your own beige white box to play some of SEGA’s final games as a console company. We here at Retro have many different opinions about Sonic Adventure, but deep down, I think we all still love it in some way, shape, or forum. We’re not alone either! One of our own front page writers, MykonosFan, has put together a loving tribute about why he loves the first big, 3D outing. Give it a watch and remember, yes, the Dreamcast was always that loud.
17 years ago saw the launch of the Dreamcast in North America on September 9th 1999. We’ll be taking a look at games that launched day and date with the system and share our memories with SEGA’s last major console.
Back in 1998, our first glimpse of Sonic Adventure showed what would be the first true 3D experience with Sonic and friends. After the game’s release, the level we were told was Windy Valley was nowhere to be found in the final game, instead having been completely reworked before hitting store shelves. Even though shots of the original design were used to advertise the GameCube rerelease Sonic Adventure DX, the original look and feel of Windy Valley became one of the holy grails for Sonic enthusiasts interested in the development process.
After the retrieval of the AutoDemo, work has been performed by several people including many dedicated members of the Retro community, who have pooled their efforts to get these stages back up and running. Finally, after fifteen years we can witness this one of a kind experience with a mod for the 2004 PC edition of Sonic Adventure DX, with a fully playable beta version of Windy Valley. With recreated graphics and fully functioning camera angles, CorvidDude wants you to jump over to his YouTube video for more information as well as instructions on how to download and install the mod. Special thanks go to CorvidDude, MainMemory, ItsEasyActually, Catley, Melpontro, and many more who were involved with this project.
Retro user Orengefox posted on the forums his discovery of two Japanese prototypes of Sonic Adventure and Sonic Adventure 2 on Sega Dreamcast. Both of which have a potential source of content that are missing from the final builds with the Sonic Adventure Auto Demo showing some good promise. Continue Reading
It’s been awhile since we last did a live stream. Watch us play through a random assortment of Sega Dreamcast games and maybe we’ll go hunt for some sailors while we’re at it. We’ll be starting the show later today at 10PM GMT. (Or 6PM EST if you prefer.) The stream is over, however you should be able to watch the archived version right here. Or click play on the video above.