SEGA just released a trailer showcasing the three upcoming digital re-releases of Jet Set Radio, NiGHTS Into Dreams and Sonic Adventure 2, which are all being released under the SEGA Heritage label. The video shows that all games will also feature video interviews with it’s developers.
It also confirms that Sonic Adventure 2 and NiGHTS Into Dreamswill be coming to Steam, Xbox Live Arcade and Playstation Network in October. According to the Xbox Live leak back from June the Sonic Adventure 2 port will be released on October 3rd, 2012, so it’s somewhat safe to assume that it will be released then.
It’s been unclear when the Jet Set Radio port and Hell Yeah! Wrath of the Death Rabbitwill actually be released. So far both games have had the “Summer 2012” date attached to them, but now SEGA has announced more specific release dates for the two titles. Hell Yeah! will be released in North America on September 25th for Playstation Network, September 26th for Xbox Live Arcade and October 3rd for Steam. In Europe the game will be released for all platforms on October 3rd, the price is 1200 Microsoft Points/$14.99/£9.99/€12.99/AUD$19.95. SEGA also released a new trailer (seen above) showcasing the various ways you can “pimp up” the main character of the game, the Dead Rabbit.
Jet Set Radio will arrive a bit sooner on most platforms and will technically still be released during the summer. Playstation Plus users on PS3 will be able to buy the game from September 11th, while non-Plus PSN users will be able to buy it from September 18th. On Xbox Live Arcade and Steam the game will be released on September 19th and on Playstation Vita the game will be available from October 16th. The price on all platforms is $9.99/800 Microsoft Points.
For the past few years, Sega has struggled to keep important information on upcoming titles from leaking to the public before an official announcement – and by “struggled”, I mean “failed spectacularly”. Sonic Unleashed saw promotional images as well as an early video of Savannah Citadel find their way to the public before the game was even announced; Sonic the Hedgehog 4: Episode I leaked in its entirety prior to release, and the negative reaction to the game at the time led to a six month delay; Sonic Generations had its entire roster of levels, bosses, and characters revealed months in advance; even Sonic the Hedgehog 4: Episode II was accidentally released several weeks early on Steam.
And so the cycle has continued with the upcoming high-definition remaster of the Dreamcast’s swan song, Sonic Adventure 2. Waaay back in April, we reported that the title had been spotted in a massive leaked list of upcoming Xbox Live Arcade titles. A month later, Major Nelson of Xbox Live pseudo-fame accidentally posted that Avatar items based on the game were due for release. And finally, just last month, Microsoft themselves posted an official listing for the game on Xbox.com, complete with screenshots, box art, and a release date of October 3, 2012. At this point, presumably Sega realized that keeping the game a secret any longer would be utterly futile, so Ken Balough and the Sega of America superteam took to the stage at Sonic Boom on Friday to show the first official trailer for the upcoming Xbox Live Arcade and PlayStation Network rerelease, poking a bit of self-deprecating fun at the company’s inability to keep a secret. Oh, and apologies in advance for the overly-enthusiastic crowd.
Things haven’t been that great over at Sega headquarters. With the news of Sega of Europe’s restructuring, not to mention that the west is to see less and less boxed titles on store shelves, the company isn’t exactly instilling confidence in the SEGA faithful. It only makes sense that the company, who has announced their focus on digitally distributed titles, is looking into their back catalog to release gems from a long-ago era to try and make a quick dollar to keep the company going. Even with their current strife, it is hard to argue that Sega hasn’t made some fantastic games over the course of their history. With the recent Sega Vintage Collection packs and the forthcoming Jet Set Radio rerelease, Sega has certainly been putting in the extra effort on presenting their classic titles, something which for years always seemed to be lackluster cash grabs instead of products the public would actually want to repurchase.
While SEGA’s more well-known titles on the Mega Drive and Dreamcast have been enjoying the digital spotlight, there has been one game system that has always gotten the shaft, simply because of its unique architecture making it hard to emulate or port code. That representation in the digital market, however, is finally to happen – at least for what many consider to be the Sega Saturn‘s crowning jewel: Sonic Team’s classic NiGHTS Into Dreams.
At this point this isn’teven news, but it’s been (pretty much) confirmed that Sonic Adventure 2 is indeed coming to Xbox Live Arcade and Playstation Network. Just not by Sega, a page for the game has been set up on Xbox Live with 10 screenshots showing the game in widescreen. This means either someone at Microsoft messed up and that Sega is going to announce it really really soon, or just that someone at Microsoft messed up. The last of these screenshots shows the circle button of a Dualshock controller, so if you thought that this was going to be an Xbox Live exclusive for some reason there’s your confirmation that it isn’t. And seeing how all Dreamcast ports by Sega for XBLA and PSN have also been released on Steam, it can be expected that the game will be released on that as well.
There are some more details on the Xbox Live page for this HD re-release. It’ll have online leaderboards and there will also be some sort of DLC. Bets are on that they are going to sell the extra content from the Gamecube version for five bucks. The current release date is October 3rd, 2012, meaning you’ll have plenty of time to look for those nostalgia goggles you must have lying around somewhere. You can find the screenshots after the jump.
In addition to getting a re-release on Xbox Live Arcade, Playstation Network and PC, the Dreamcast classic Jet Set Radio is getting a new portable version for the Playstation Vita. Like all the other new versions it’ll have a higher resolution than the Dreamcast version and it’ll be in widescreen.
The PS Vita will get one exclusive feature, and that is the ability to spray graffiti using the touch controls. The game will be playable at E3.
This week, Sega has released more from their vintage library for the modern consoles with the return of their Sega Vintage Collection line. Xbox 360 owners can invest in the game packs for 800 Microsoft Points, or individually on Playstation 3 for $5 each. These collections offers a variety of Master System, Mega Drive/Genesis and Arcade titles this time around, which also includes the release of Monster World IV which was released previously for the Nintendo Wii, now for next generation consoles.
These collections are significant, besides the fact that the Xbox Live Arcade releases come in packs of three, they’re being handled by M2 as opposed to Digital Eclipse/Backbone. Which also means a number of features that are actually interesting, which involve sound tests as well as leaderboards for the “Trial” mini games based around core sections of each game, replay modes that allow you to record and share your gameplay, and online multiplayer for supported titles. In addition, Super Hang-On features a 3D mode for 3D-enabled televisions. These packs include Alex Kidd & Co. and Monster World Collection this week. Next week will see the release of the Golden Axe Collection and the Streets of Rage Collection. Hit the jump for the complete list of games as well as screenshots. Continue Reading
It’s the release day of Sonic the Hedgehog 4: Episode 2, and to remind everyone of that SEGA has released a launch trailer for the game. The trailer shows just about everything not shown yet in other officially released media except for the final zone, so those wary of spoilers may want to avoid it:
The most interesting thing about the trailer is that it says “To be concluded…” near the end, hinting at what may be a third episode in the Sonic 4 saga®.
It also shows the release dates for most of the platforms the second episode releases on. It’s already been released on Steam and it will be released later today on Playstation Network. Xbox Live Arcade and Nvidia Tegra 3-powered devices will get the game tomorrow and iOS devices will get it the day after. It seems like the game won’t be available on Android devices without Nvidia Tegra until June. Windows Phone users will be able to buy it in July.
Finally, rail shooter enthusiasts can finally bring home House of the Dead 4 this week, Sega’s last mainstay zombie shooter for arcades, for around $9.99, £6.49 or €7.99 depending on region. The port features standard Dual Shock 3 and Playstation Move support, leaderboards as well as a number of bonus features, including the entirety of House of the Dead 4 Special and an interview with the producer and director of the game.
Since the unveiling of Sonic the Hedgehog 4: Episode 2, Sega has been extremely careful to point out how the latest installment in the “Sonic the Hedgehog 4 Saga” has improved over its predecessor, and that they have been listening. From the physics to the art style to the implementation of new ideas, it is clear that the people behind the game are trying more than they did the first go-round. Sure, you can argue for hours on end if they have been succeeding, but regardless, there is one component of the game that has, until now, been missing from public scrutiny. I am talking, of course, about the original soundtrack to the game. There’s no need to repeat the jokes hurled at Episode 1‘s final score, but people have been wondering what sort of instrumentation the next episode would contain. Would it be a repeat of Episode 1, would it be something much closer to the classic Mega Drive sound, or would it attempt to be a bit more high definition? While bits and pieces could be heard over convention noise during the last time a playable build was available to the public, YouTube channel WounChannel have upload yet another runthrough of the beginning to Sylvania Castle, this time with no ambient noise of excited cell phone enthusiasts.
There you have it, the music to Act 1 of Sylvania Castle. While it might not be the huge change some people were hoping for, at the very least it clues us in as to how the rest of the game should be sounding.