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Mobius: 25 Years Later: The Review, Part 8 – A Dinner Party At The End of the World

When Archie’s Sonic the Hedgehog first started, it worked on an extremely simple premise. Freedom Fighters, striking from a hidden base, have victory after victory against the evil Dr. Robotnik, although the status quo never changes. With no concern to follow continuity, the light-hearted, pun-centric stories could do whatever they wanted. But looking at the ambitious scope of the Saturday morning cartoon‘s second season, Ken Penders was inspired to transform the comic into something that could be even greater than what was seen on the airwaves.

This was when Ken’s obsession with world building began. In a fictional universe, sometimes even the smallest details can help flesh it out. One look at the original Star Wars films, for example, proves just that. When Luke and Obi-Wan walk into the Mos Eisley Cantina in the first film, all these strange creatures from across the universe are sitting together, each with their own story, adventures that go far beyond what Luke Skywalker was doing. The audience didn’t need to know the name of every species or their occupations, simply the fact they existed gave it credence. This was a living, breathing universe that had existed long before the rebels stole the plans to the Death Star.

Introducing concepts and characters that could be revisited by other authors down the line was what Ken wanted to do. Build a living, breathing world where untold adventures and civilizations lay just beyond the horizon. He did this before Endgame, it was the expressed purpose of Brave New World, and the Knuckles series had new idea after new idea in almost every arc. Just coming up with a slew of ideas doesn’t automatically make them good, however. Sometimes, it can even bury the story you are trying to tell.

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Mobius: 25 Years Later: The Review, Part 7 – The Mental State of Sonic the Hedgehog

Looking at the comic book as a whole, it’s pretty clear that the entire staff – not just Ken Penders – had some trouble transitioning to the Sonic Adventure era of the franchise. After all, Sonic the Hedgehog was based primarily on the Saturday morning series, which featured characters and settings far removed from the video games. Even characters like Dr. Robotnik were extremely different, his visual appearance and chilling vocals as far removed from the Dr. Eggman design as one could get. Even though Robotnik had been briefly retired, when word came from the licensing department that the newest game was to be adapted in the pages of the series, the staff was given a tremendous challenge. How would one reconcile the anthropomorphic world of a polluted and corrupted Mobius with the human-friendly, pristine world of Sonic Adventure?

The answer? Not very well. Having Station Square be a human city hidden in a mountain and protected from the gene bomb that wiped out most of humanity millennia before, there was already an ominous cloud over everything. Intent on adapting the game as closely as possible, the most ridiculous plot devices were used. Alternate robot bodies, magic rings aging characters, and Super Emeralds somehow able to create buckles on shoes that didn’t already have them…

The hardest hit, though, had to be Ken. Here was a man who, regardless of how you feel about his work, had spent years creating this entire world for Knuckles the Echidna from scratch. Then one day, you’re told that your carefully crafted history has to be pushed aside to include the backstory for Knuckles as introduced in Adventure. The story of Pachacamac, Tikal and Chaos contradicted Ken’s take on the creation of Angel Island at every turn. Coupled with the cancellation of Knuckles’ solo series, it comes through that Ken was writing something his heart wasn’t in. His long-term plans for characters that weren’t even his had to be changed, and pet projects like the original Knuckles: 20 Years Later were put on indefinite hold. Having grown a garden in one place and then being told that you’re actually supposed to be making taffy? That has to take a toll on anyone.

It wouldn’t surprise me if, in some regard, Ken resents Sonic Adventure and the elements he was forced to play with.

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Mobius: 25 Years Later: The Review, Part 6 – A Brief History, Continued

With Endgame, the future of Sonic the Hedgehog was up in the air. The comic, which had relied so heavily on the concepts of Adventures of Sonic the Hedgehog and the Saturday morning series, could no longer fall back on the status quo of those shows. With the defeat of Robotnik and the reclaiming of Mobotropolis, the future was suddenly unsure. With the 48-page special Brave New World, it was clear that the comic felt it still had life in it even if Robotnik wasn’t the main villain. The world of Mobius was not yet safe, one victory not suddenly making everything the way it was before Julian turned on King Acorn.

With Karl Bollers taking over as the main writer for the Sonic series, Ken Penders took on a new assignment – to focus on the brand new monthly Knuckles the Echidna comic book. Brainstorming all sorts of ideas for his new series, the seeds for the future were once again planted. Unlike the last time, however, it looked as though the licensing representatives at SEGA would allow Ken to explore the future of these characters in ways never before imagined…
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Mobius: 25 Years Later: The Review, Part 5 – A Brief History Of The Future

In the early 90’s, the continuity of the Saturday morning series Sonic the Hedgehog captured the hearts of numerous Sonic fans. For many, it was their very first exposure to the blue blur. For others, it was the chance to finally see their favorite hero animated on the small screen, even if it didn’t match up with the world they played in the games. Beginning with the second season, a storyline evolved that those who tuned in each week couldn’t wait to find out what happened next. They wanted to know what the future held for these characters, and if they would be able to reclaim their childhood home of Mobotropolis and defeat the evil Dr. Ivo Robotnik.

Television, much like comic books, can be a fickle medium. After two seasons the show went off the air, many thinking the comic book would follow suit. After all, how many licensed comics survived their source material? But to the surprise of many in the halls of Archie Comics, the title became more popular once the television series had unceremoniously ended, the four-color pages being the only outlet for those who felt unsatisfied with the cliffhanger ending of the cartoon. Even if the details were different, the future of these characters could be followed. Princess Sally, Antoine, Rotor, Bunnie and the rest could live on.

The idea of being able to show the “happily ever after,” though, was still something impossible. If the heroes defeated Robotnik and took back the kingdom, it would mean the end of the comic book as well. Even if the book is its own unique story, it still exists to serve as an advertisement to the games. There was no way Dr. Eggman could vanish from the book completely as long as he was the main antagonist in the video games. Sonic and Sally could not ride off into the sunset.

That didn’t mean Ken Penders wouldn’t try to show it anyway.
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Mobius: 25 Years Later: The Review, Part 4 – The Mobius Girls Can’t Help It

Sonic the Hedgehog is not a superhero. Yes, Sonic is a hero in the sense that he fights evil and wants to save his friends. He has an arch nemesis, he has a sidekick, he has a friendly rival, he kinda has a love interest depending on how you look at it. Unlike the traditional American superhero archetype, however, Sonic does not fight Eggman because he feels he has to. The blue blur possesses a strong sense of justice, but at the same time lives a carefree existence based on his own rules. He did not have a tragic event in his childhood that made him realize he had to dedicate his life to fighting evil, or come to find he was the only being on the planet with a gift he had to use for the betterment of mankind. Sonic is, to quote a phrase, “just a guy who loves adventure.” His fights with Dr. Eggman are not just because the doctor put his nose in his friend’s business, but because it is something exciting to do. If Eggman had looked for the Chaos Emeralds elsewhere, or decided not to start capturing the animal friends on South Island? Sonic would never have gone looking for Eggman just because he was power hungry.

In most western-produced media, though, the idea of Sonic actually being some sort of superhero took hold, with secret origins becoming motivators for Sonic’s entire philosophy. Perhaps that is one of the reasons why Ken Penders writing style doesn’t always work for what Sonic is supposed to be. Ken grew up on superhero comics. The works of Stan Lee and Jack Kirby shaped in his mind how a comic is supposed to be written. He wanted to emulate his heroes, and used the world of Sonic & Knuckles as his canvas to do so, his first real writing job. Also trying to match the trends of modern comics with long-form storylines that are really meant to be read in graphic novels and not the monthly publications they are confined to, Ken wanted to do so much more than what he could. Not just because he was using other people’s characters, but because his writing just isn’t up to par with those great iconic comic book writers. His own ideas seem to escape him, and while there are moments of brilliance, I often get the sense Ken is desperately fighting with himself to reel everything back in.

To be fair, he never did make Sonic adopt a secret identity and wear a mask to fight crime. That was all Karl Bollers. But that’s a story for another day.
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Mobius: 25 Years Later, The Review: Part 3 – The Adventures of Lara-Su and Old Rotor

Hello and welcome back, ladies and gentlemen, to the world of Mobius: 25 Years Later. I am your host, David the Lurker, and I know you can’t wait to jump right into part three of this exciting series. After all, so much has happened up to this point, how could you not want to know what exciting twists and turns are around the corner? Ok, it’s more of the same, but remember, back when this came out, people had to wait a month at a time before they got their next six page fix, longing with anticipation the continuation of a storyline the readers had been waiting for since 1999. With the first part not seeing print until the end of 2003, the Archie devout waited four years to see the future of their favorite characters. You, the readers of Sonic Retro, only have to wait a week at a time before you deal with the longest review in the world about anything Ken Penders has ever put to paper.
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Mobius: 25 Years Later: The Review, Part 2 – Of Frightened and Dancing Crocs

When looking at Mobius: 25 Years Later as a whole, it is pretty clear just how important Ken Penders wanted this story to be for the readers. Running in the comic for over a year, coupled with its promise of wrapping up numerous storylines that had been running through his Knuckles narrative since nearly the beginning of his time writing for the title, it was meant to be this grand finale for a medium whose very nature would prevent an ending from coming about. If the series were to ever end, there might not be enough warning to give the comic any sort of closure, as has been the case for numerous titles throughout the industry, not just at Archie Comics. The publication of a licensed comic going for as long as Sonic the Hedgehog has is still unprecedented, and only in recent years have Archie and SEGA really begun to comprehend this. It’s been said more than once that SEGA’s input in the series currently far surpasses anything they did during Ken’s tenure, quite possibly wanting to avoid a situation where the interior of the comic book is in stark contrast with how the franchise is being portrayed in the games.

Though it’s uncertain if Ken ever thought about the possibility of his work being collected into a trade paperback, Mobius: 25 Years Later certainly feels like something that was meant to be released as a single volume at some point down the line, similar to how Archie have recently been collecting the Sonic the Hedgehog comics in its Archive and Selects books. While the issues 25 Years Later appeared in are still a ways away from being considered for inclusion, it wasn’t that long ago that almost the entirety of the storyline was published together in Issue #4 of the Sonic Super Special Magazine, a quarterly publication whose goal seems a bit all over the place, collecting random arcs of various quality.

For anyone who owns a copy of Issue #4, those in the know may have noticed two parts of the story missing: “Prologue,” which was covered in detail in our previous installment, and “Father’s Day,” the penultimate chapter which we’ll get to in due time. So for those who have only experienced the saga in magazine format, we’re reaching territory you are now familiar with as we once again journey into the world of Mobius: 25 Years Later
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Mobius: 25 Years Later: The Review, Part 1 – What’s Future Is Prologue

The American Superhero Comic Book. A strange enigma in the creative world that attempts to be the small, self-contained tales of yesteryear while also being a sprawling epic that will leave people talking for years to come. While many have attempted to find a balance, few have truly succeeded. Now, you could say that Ian Flynn‘s work on the Sonic the Hedgehog comic by Archie has attempted this formula, having smaller arcs and stand alone issues that build upon what he’s been doing with the comic since cleaning up all the various threads left by his predecessors. Even Archie has acknowledged this by compiling his work for the Sonic Saga line of graphic novels that are slowly being released. Discussing just how well he’s done could make an interesting article, but would be lacking until his tenure on the comic is over.

However, Ian wasn’t the first to use the Sonic comic book as a canvas to tell a much larger story. No, the first man to truly try and tackle this feat in the pages of the licensed series was Ken Penders. The name should not be unfamiliar to people who have read my previous articles on the front page, or even those who can’t help but watch the slowest moving trainwreak of our times. But there was a point not all that long ago when he was considered the architect of Sonic, even though he wasn’t the main writer for the flagship title during much of his time working under Archie. Still, many of his concepts and characters that he came up with became integral parts of what the other writers played with during the 90’s and early 2000’s. He would be the one fans turned to for sneak peaks and explanations of what was happening in the monthly adventures of everyone’s favorite blue hedgehog.

Though he clearly had a passion for Sonic in his writing as evidenced in the originally intended finale Endgame, Ken’s true baby was his Knuckles the Echidna line of comics. Starting with specials and mini-series, Knuckles was spun off into his own comic book that lasted for thirty-two issues before being unceremoniously canceled right before the Sonic Adventure adaptation (something I’ll get to eventually – I haven’t given up on the game adaptation reviews). Ken’s work did continue as back-up tales in the main Sonic series, and while he reveled in the continued adventures of the Floating Island, there was one arc that stood out in his mind. What he wanted to be his legacy and wrap up the Sonic series once and for all. Ladies and Gentlemen, I give you the first in the multi-part feature to look into Ken Penders’ “crown jewel” of storytelling: Mobius: 25 Years Later.
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