Level creators are nothing new to video games at large, but throughout the long history of the series, Sonic the Hedgehog has only had one level editor officially released. While long since gone, as PlaySEGA itself has been shut down for several years now, those who played it will likely recall a less than stellar recreation of the original Sonic the Hedgehog with some new sprites thrown in for a fairly limited experience. Enter Lapper, a Sonic Retro user who has been working diligently since 2010 to create a more thorough and consistent level creator based on previous Sonic titles on the Genesis dubbed Sonic Studio (formerly known as Sonic Maker.) We took some time to grill Lapper about his project and what we can expect in the future.
It’s rare that a Sonic fan game gets fully released. Many are often cancelled or often stay in development hell after releasing one or two demos. But for once one of those games managed to get out of said development hell and be released as a full fledged game.
Sonic Time Twisted, created by Overbound Game Studio, has finally been released after being twelve years in development. The fan game features 28 acts across 8 zones, time travel, new special stages, and a soundtrack that’s headed up by Hinchy.
The full game can be downloaded on Overbound’s site, and the soundtrack can be found here. You can also find the game’s previous demo releases on our wiki.
Sonic 2006 is being remade in Unity by a small team headed by Gistix. A demo, playable on PC, has just released showcasing their progress in the form of the game’s original demo. We downloaded it and now talk about it in the first SEGA News Bits of 2017! Download the Sonic The Hedgehog (2006) Unity demo for yourself here.
SEGA News Bits is a production of SEGAbits, covering all things SEGA and Sonic the Hedgehog. When we touch on Sonic stories, you’ll be seeing them here on Sonic Retro as well. If you enjoyed this episode of the SEGA News Bits, make sure to subscribe to our YouTube channel and never miss an episode!
Yup, it’s almost Christmas. Meaning there’s Christmas stuff you can watch on TV, the internet, your phone or some futuristic machine that hasn’t been invented yet that you’re reading this on at the moment. Or you could actually be spending time with your family or loved ones, because that’s a Christmas thing you can do. Anyway, this week Balena Productions made another Sonic Christmas cartoon, some of our staff did commentary on a different Sonic Christmas cartoon and cool music guy Falk made a thing. Also some other stuff including:
- Balena Productions made another Sonic Christmas cartoon [See the video above]
- Here’s the SEGA Cinema holiday special featuring Barry, David and Bartman [Featuring Sonic Christmas Blast]
- Falk made a new Endless Possibility remix [Actually it’s really a cover]
- The folks who do Sonic Talk talk about Sonic Lost World in their holiday special [SEGAbits]
- LakeFeperd (known for Sonic Before- and After the Sequel) has released his latest fan-game: Sonic Chrono Adventure [Here’s the download] [Discuss the game here]
- Wait, Sonic Lost World getting a Yoshi’s Island Zone wasn’t some weird fever dream? [Also a Legend of Zelda zone?]
- I’m not sure what to think about this trailer SEGA released for the aforementioned Yoshi’s Island Zone DLC [Seriously I don’t]
- You can get all the Sonic games on Steam for only 15 bucks until January 2nd [Maybe wait for the daily deals for individual games]
- Ryo Hazuki found a way to make vehicles out of arcade cabinets and will be racing around in Sonic & All-Stars Racing Transformed while playing Outrun at the same time sometime in the future [It was a leak so shush don’t tell SEGA]
- Another couple of classic SEGA games got a 3D revamp on 3DS this week, this time Streets of Rage and Shinobi III [Fantasy Zone next please]
Sonic fan games have always had a special place in my heart. It’s where I started in the Sonic scene! From Sonic Boom to Sonic Fan Remix, they all have one thing in common: a vision to create a Sonic game that can be enjoyed and shared by everyone the world over.
Recently, I had been checking for new fan game releases, and I came upon a fan game by Oddwarg that seems to stick out above the rest.
Eggman Hates Furries. Fast and frantic, this Sonic fan game has you on the edge of your seat until the very end (an ending which you won’t see coming, I can tell you that), and is executed flawlessly as levels flow into each other, and the boss fights make you freak out, wondering what they might do next. The trailer for the game doesn’t do it justice, so I highly recommend downloading it. Right now. Also, check out the other games Oddwarg has on his site. Super Sawman is a classic.
When browsing through the forums earlier, I noticed a new link in forum member Mercury‘s signature where he linked to a post on his blog reviewing several of the games presented at this year’s Sonic Amateur Games Expo. Among the games he gave feedback on, he praised one heavily in particular–Sonic Axiom, one of the later entries into the expo, having appeared on the second day of the event as opposed to on its premier; as a result, I–and assumedly others–ended up missing out on this little underrated gem. By his suggestion, I decided to give it a shot.
What I found after a few hours of play was an extremely solid fan game that, despite its issues, was graphically stunning (despite its re-use of existing Sonic level graphics), fun to play and–most importantly–complete. Or, well, as complete as it can get as a work in progress.
Featuring 5 fully playable levels, some pretty great level design, fantastic music choices ranging from remixes to original music, and a mix of familiar and innovative level tropes and gimmicks, Sonic Axiom does what few fan games seem to accomplish these days–pure, completely unadulterated fun, totally in the Sonic spirit.
The abundance of one-level demos in the history of the Sonic fan-gaming scene has proven to be both underwhelming and tiring over the years; Axiom delivers by offering the experience of a full game despite not having even reached completion yet! I felt that I could fully appreciate the game having been given more than a fair taste of what its creators had to offer. While there are a few things that hold the game back–the use of the outdated and rather wonky Sonic Worlds engine, the poor performance of some of the additional level elements, the natural performance and space hogging of MMF/Game Maker games–Sonic Axiom provides a Sonic experience that many of us haven’t seen in a long, long time.
Check out Axiom‘s SAGE booth this year here, where you can download a playable demo of the game.
Forum member pelikan13 surprised the Retro forums earlier today with his as-of-yet unnamed Sonic fan project. Sporting wonderful 3D graphics and running on the Unity3D engine, the project shows immense amounts of promise, even being instantly praised as how the upcoming Sonic the Hedgehog 4 “should have been done.”
Here’s a screenshot:
More screenshots and even a video are available in the relevant forum topic.