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Once Upon A Time (Or Twenty Years Ago)

It’s a story you’ve heard a million times before. How on June 23rd 1991, the gaming world was forever changed when Sonic the Hedgehog, the original 16-bit classic, was released. For the first time, Nintendo had competition. The 16-bit wars had truly begun. And a company that had been started in the aftermath of World War II whose only goal was to entertain had a bona fide hit on their hands. But no matter the impact Sonic had on the industry, he had a far greater impact on the childhood of millions of gamers. Starting with that first game, what child of the 90’s didn’t demand their own Mega Drive? Who didn’t want their own version of Sonic’s shoes, even though none would ever be sold? Who didn’t wake up early every Saturday just to catch a glimpse of Sonic and his awesome catch phrases? Save their pocket money to get the latest issue of whatever comic was released on their side of the world? Dare to read the junior novels? Fall asleep holding tightly onto that Sonic plushie?

Let’s be honest here. Anyone associated with this site, we stick around because of the impact Sonic had on our lives. Yes, we can admit that there are far more important things than talking about a speedy blue hedgehog. Sure, perhaps the games aren’t as big a part of our lives anymore. We’ve grown up just like anyone must, out of childhood, through those awkward teenage years and into our own 20’s. Even those of us who edit the wiki, write on the message board, or even the passive who just casually read the site or follow us on twitter feel some sort of attachment to “the fastest thing alive,” even if he is only a small part of our current world. Even so, who here can say that haven’t been inspired, even slightly, by the invention of three Japanese fellows who only wanted to make the best game they could?

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