With the 25th anniversary coming up, it’s only fitting that Archie would do something special for the Sonic the Hedgehog comic. Today, through Comic Book Resource, Archie announced a new Sonic comic based around “Classic Sonic.” Dubbed Sonic: Mega Drive, the one-shot comic is written by Ian Flynn, with illustrations from Tyson Hesse and will be released on July 6th, 2016. The story is planned to be set after Sonic and Knuckles, with Tails, Knuckles and Amy starring alongside Sonic. Hit the jump for Archie’s disclosure of the comic.
Goodness, has it really been a year since the last time we visited the world of Sonic the Comic? Well, as time marches on, so does the progress in our quest, as we cover the penultimate game adaptation in the Fleetway series – Sonic 3D: Flickies’ Island (Or Sonic 3D: Blast, as the Yanks might know it, but as that name was only used in North America we won’t be seeing it again in this Euro-focused story!) It’s a short one this time, only covering 3 issues. Written at a time when games were beginning to become thin on the ground in the late 90s, the writers went in a slightly different direction with the story, as we’ll see. The island itself was featured in the comic for a few months afterwards as a base of operations for Dr Robotnik, but just as a location now available for the writers to use. But we’re getting ahead of ourselves. Let’s start back at the beginning, shall we? Hit the jump to continue – there is of course spoilers a-plenty ahead.
Coming this June from Archie Action its the continuation of the epic Sonic and SEGA, Mega Man and Capcom crossover Worlds Unite – which kicks off the month before in May. Courtesy of Archie, we have the latest solicits, featuring a milestone issue for Mega Man who hits the big five-oh (remember Sonic’s 50th, when Robotnik died? Seems like ages ago) and the premiere of a one shot comic Mega Man: Worlds Unite Battles #1, which expands on the battles taking place within the crossover event. Fans of older Archie stories, meanwhile, have Sonic Archives #25 which brings us ever closer to the 100th issue of the series.
MEGA MAN #50
Celebrate 50 issues of Mega Man with the latest chapter in the globe-smashing SONIC/MEGA MAN crossover event! “Worlds Unite” Part Four: Act One comes to its mind-blowing conclusion! Sigma’s plan reaches its first stage, and the worlds of Sonic and Mega Man have fused! It’s definitely going to take more than one hero to stop the threat from the future—maybe even ten! Sonic, Mega Man, X, Sticks, the Freedom Fighters, Robot Masters and Maverick Hunters—UNITE! PLUS: Stick around for a special bonus anniversary story as Mega Man and X meet for the first time! Featuring a wrap-around cover from the legendary Patrick “SPAZ” Spaziante! PLUS 5 variant covers from Edwin Huang, Irvin Rodriguez, Patrick Thomas Parnell, Roger & Idalia Robinson and part 4 of the epic 12-part connecting variant cover series by artist Ben Bates!
Script: Ian Flynn
Art: Dan Schoening, POWREE, Rick Bryant, Jack Morelli and Luis Delgado
Mega Man #50 Wrap-around CVR A Reg: Patrick “SPAZ” Spaziante
Mega Man #50 CVR B Variant: Roger and Idalia Robinson
Mega Man #50 CVR C Variant: Edwin Huang
Mega Man #50 CVR D Variant: Irvin Rodriguez
Mega Man #50 CVR E Variant: Patrick Thomas Parnell
Epic Poster Variant (pt 4 of 12): Ben Bates
On Sale Date: 6/17
48-page, full color comic
Archie Comics have sent out the latest comic solicitations, highlighting what SEGA and Sonic fans can expect from the publisher in May! With the epic Sonic and Mega Man crossover incoming, Capcom’s Mega Man books will be a must read for those who want to follow the event, meaning throughout the crossover we’ll be highlighting the Mega Man titles that fall under the Worlds Unite umbrella. After the break, check out the covers, synopsis, and story details direct from our friends at Archie.
Oh man, you guys, we usually don’t do leaks by anonymous tipsters but this was just too good to pass up. Rayman is gonna be in the upcoming Sonic Runners! This tipster gave us this piece of promotional art in which Rayman is shown running alongside Sonic, Tails and Knuckles. What made this leak especially convincing is that just like Sonic, Rayman consists of a re-used model from previous games with black lines around the edges.
It makes sense as well. Just like Sonic will have, Rayman has had a couple of “endless runner” games that aren’t really endless but actually have stages. These games, Rayman Jungle Run and Fiesta Run, were pretty darn good. So hopefully they’re an indication of how good Sonic Runners will be. And who knows, maybe we’ll see additional guest characters from other mobile games as well, like maybe Mega Man!
Sonic Retro stuff
- Fans want that Sonic 3 remaster by Taxman and Stealth so bad that they’re doing a campaign thing to get SEGA’s attention. [Here’s Stealth’s post about it]
- flamewing has made some pretty big additions to his Big’s Fishing Derby hack. [It’s a hack in which you play as Big the Cat so you should probably play it]
- Morph released a new update to SA Tools. (A thing that lets you mess with Sonic Adventure DX.) [Lots of new SADXLVL2 stuff]
- Sonic Advance is gonna be released for the Wii U Virtual Console in Japan. [It’s the real Sonic 4 to us]
- Unsurprisingly, the Sonic Boom games didn’t sell well. [Turns out that when a game is bad people don’t want it]
- First 4 Figures is releasing an awesome looking diorama of Sonic on the tornado. [If only I could afford it]
- Archie has released a preview of the next Sonic comic issue. [Now with more wrestling]
- Ken Penders. [Ken Penders]
So if you haven’t had the chance to read the Sonic and Mega Man Archie Comics cross-over yet, now’s a pretty good chance to buy a complete collection of all the issues if you don’t mind not having it physically. Humble Bundle and Archie are working together to sell a cheap bundle with all three volumes of the Worlds Collide cross-over, and also a bunch of other stuff like The Best of Archie, Afterlife With Archie, The Death of Archie, Archie: The Married Life, more Afterlife With Archie etc.
There are three different tiers you can choose from, each of which includes one volume with 4 issues. The first tier you can pay whatever you want for, for the second tier you need to pay more than the average and for the final tier you need to pay at least 15 bucks. Not a bad deal considering that that’s about half of what you’d normally pay for all of that, and that’s not including how much you’d pay for all of that other Archie stuff. And who wouldn’t want to read Archie Meets KISS? Also, as with all Humble Bundles you can decide how much of the money goes to charity and more comics will be included later on.
It’s also a pretty good way of catching up on all of that Worlds Collide stuff before they’re gonna mix in Rad Future Mega Man and Toilet Paper Sonic as well in its upcoming sequel.
Another year draws to a close, and as such it’s more than time for another visit to the wonderful world of Fleetway’s Sonic the Comic. You may remember from last time that our heroes had just got the stolen Master Emerald back onto the Floating Island and blew up the Death Egg; and in the process of doing so they defeated a Metallix, who idly mentioned in chat about an “elite brotherhood” of the robots. All back up to speed now? It’s OK, you can go read part 6 again, I’ll wait.
You’re done? Right. Let’s jump back in, shall we?
In something almost completely out of the blue, Archie comics has announced the Blue Blur and the Blue Bomber are set to join forces once again in the new crossover event Worlds Unite, starting Spring 2015. Indeed, Sonic and Mega Man are starring in another crossover comic series, set to be “even bigger” than 2013’s previous crossover.
As Polygon reports, the new crossover will be detailed at New York Comic Con later on this week. Paul Kaminski, executive director of editorial at Archie, has said that “You saw what happened when worlds collided, now see what happens when Words Unite! And this time, no universe will be safe…”
Intriguing stuff! Keep an eye on NYCC, where the Archie Action Hour: Sonic the Hedgehog and Megan Man panel is set for Thursday at 1pm, where more details are set to be announced regarding this exciting crossover event.
[Reported by TrackerTD]
Long before Sonic the Hedgehog was their mascot, SEGA was known the world over for their fantastic arcade outings. Space Harrier. Hang On. Out Run. Each game compelled whatever young mind was near to slide quarter after quarter into the cabinet, keeping the company relevant even while their home content, featured on the Sega Master System, was overtly eclipsed by the competition. Finally finding success in the console market in 1991 didn’t slow the videogame maker from producing titles for the arcade circuit, but it did raise the question of whether or not SEGA would deliver Sonic outside of the Mega Drive, making those crazy about The Most Famous Hedgehog In The World to venture outside the home and hunch over a static arcade cabinet.
Wanting to exploit the character that was to define them, SEGA was immediately aware of the demand. In 1991, they released a pair of early games exclusive to arcades, Waku Waku Sonic Patrol Car and its spiritual successor, SegaSonic Cosmo Fighter Galaxy Patrol, two early attempts that were geared directly at a younger demographic. The first two 16-bit titles would also be retooled for arcade consumption, released on the Mega Play platform where players were given the same levels as the home version but with far shorter time limits.
It wasn’t until 1993 that the first dedicated arcade experience featuring the hedgehog was released, the aptly titled SegaSonic the Hedgehog. One look at the title screen made it clear it wasn’t just a rehash of home content, featuring two brand new characters joining Sonic in an isometric world where players had to use a trackball to get Sonic and his friends out of the never-ending trouble following them. Released at the height of Sonic’s popularity, the game was virtually ignored, in part because it was almost exclusively a Japanese title. Those few that were exported to the west came with Japanese vocals and text intact, and as such was overlooked by the writers of both Sonic comic books being published at the time.
In 1999, that all changed.