This week on the Swingin’ Report Show podcast Barry and George are joined by Mat Kraemer, Lead Designer at Sanzaru Games, developer of Sonic Boom: Shattered Crystal for the Nintendo 3DS. Topics covered include the development process of the handheld title, how Sanzaru interacted with various teams including the TV show crew and the team at Big Red Button, what Sonic games Sanzaru looked to for inspiration, and Mat’s favorite classic SEGA games and consoles.
There has been a lot of talk about the Sonic Boom franchise this past week, so it was great to sit down with Mat to learn more about how the 3DS game came to be. Hey! Why are you still reading this when you should be listening?
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I find it hilarious how most of SonicRetro, including the staff hate Sonic Boom and question the franchise’s future, yet continue to give it positive press with these articles.
Even they deserve a chance to defend themselves against it. That said, as more data comes out it’s looking more and more like Sanzaru tried to keep closer to the show and the main series aesthetically. The main flaw is that it’s a crappy Sonic game, but otherwise a decent Castlevania exploring type game. Sonic and deep exploration usually don’t gel well.
BRB (who canceled their interview at the 11th hour) however seems to be a lot more behind the brand’s failure, since the Wii U game is viewed as the “dominant” title.
It’s called being courteous and professional. I also fail to see how this is “positive press”? It is an interview with the game’s creator. We asked the questions, he answered. We’re simply presenting our interview with Sanzaru minus the unprofessional internet snark that just makes us look like assholes and burns bridges with SEGA. Would you prefer we doctor up a YouTube image for the interview shitting on SEGA and Sanzaru, and say “screw the approved questions, lets rail on this guy because bawwww sonic boom!”
Dat Worm Tunnel music.