Almost a year ago to the day, Sonic Retro forum member Orengefox shared with the world the discovery of two prototypes for Sonic Adventure and its sequel. While to the untrained eye the Sonic Adventure AutoDemo might not have seemed all that special, we here at Retro know better, our elite crack team of technologically-inclined persons more than excited to tear apart reams of code to find the secret caramel-filled goodness hiding underneath.
Indeed, it wasn’t long before all sorts of secrets were uncovered, including earlier versions of Ice Cap and Speed Highway’s “At Dawn” segment. But the deepest, most enticing artifact uncovered was the level architecture from a far earlier version of Windy Valley. Unlike the previously mentioned levels, the prototype Valley couldn’t easily be turned on, what was there full of pointers directed towards a build much earlier than what the AutoDemo used. While other people would get frustrated and walk away, I already stated above how excitable our crack team can get. It was only a matter of time before someone figured out the next step, with Retro Researcher evilhamwizard putting the pieces together, importing the third segment of Windy Valley into the PC version of Sonic Adventure DX:
The first new character for Sonic Boom has been revealed. This character had already been spotted in a leaked poster and concept art and at the time some thought that she may be Marine the Raccoon from Sonic Rush Adventure, but it turns out that she’s just called Sticks. And no, her name doesn’t end with “the Something”, though she is a badger.
This new character is voiced by Nika Futterman, who describes her as really intelligent, but that the things that she says just come off as really strange. Or in other words, she’s the crazy character who comes up with conspiracies that don’t really make sense and puts sports tape around her boomerang. She’ll pop up in both the Sonic Boom games and TV show and will be best friends with Amy Rose. You can read SEGA’s official announcement and see some more art of her after the jump. Continue Reading
SEGA Channel Retro presents a showcase of fan-driven projects regarding classic SEGA favorites as well as a vintage PC shooter making it’s debut on the SEGA Genesis. Today Bartman3010 checks out Ecco the Dolphin PC retooled for modern platforms by a key member from Caverns of Hope, GASEGA68K’s port of Wolfenstein 3D to the Mega Drive as well as finishing up our sporadic playthrough of Sonic the Hedgehog 3 with Sonic 3 Complete made by members of Sonic Retro. If you are reading this, the feed should be live very shortly.
You can check out the archived stream in it’s entirety on Twitch here as well as view the videos on YouTube if you prefer. If you want to play any of these for yourself, the links will be listed below.
Uncut Stream [Twitch]
Ecco the Dolphin: Fixed and Enhanced Edition [YouTube] [Twitch] [Download Game]
Wolfenstein 3D on Mega Drive/Genesis [YouTube] [Twitch] [Download Game]
Sonic 3 Complete [YouTube] [Twitch] [Download Game]
Sonic 1 OmoChao Edition [YouTube] [Twitch] [Download Game]
Los Angeles, San Diego, St. Louis. Next stop: Empire City itself, New York City. Sega of America’s official blog confirmed that the East Coast now gets its chance to show the West Coast what kind of Sonic fans they are (sane, we hope.) Sonic Boom 2014 will be taking place in the evening of Oct. 4 from the Grand Ballroom at the Manhattan Center. It’s safe to expect Sonic Boom (the game) to be at the event, along with a Crush 40 musical performance and a Q&A with Takashi Iizuka.
After last year’s Q&A, let’s just hope we get some better questions going so Iizuka, as entertaining as it was to watch, doesn’t go full troll mode. For example:
Fan: “Where’s Froggy?”
Iizuka: “He’s with Big.”
Fan: “…so, where’s Big?”
Iizuka: “He’s with Froggy.”
Priceless. Continue Reading
Al Nilsen, SEGA of America’s Director of Marketing from 1989 through 1993, sat down with Barry and George on the latest SEGAbits podcast to talk about the glory days of the SEGA Genesis. Al and his team were behind everything, including promoting the famous “Genesis Does What Nintendon’t” campaign, the creation of Sonic the Hedgehog, implementing the legendary “Sonic 2sday” worldwide launch of Sonic the Hedgehog 2 in 1992, and rolling out the “Welcome to the Next Level” campaign.
Al’s appearance is in anticipation of the release of “Console Wars: Sega, Nintendo, and the Battle that Defined a Generation” by author Blake J. Harris, which you can pre-order today from Amazon.com. “Console Wars” tells the story of SEGA vs. Nintendo during the early 90′s, as told from the perspective of SEGA of America president Tom Kalinske. Based on over two hundred interviews with former SEGA and Nintendo employees, “Console Wars” is the underdog tale of how Kalinske miraculously turned an industry punchline into a market leader. It’s the story of how a humble family man, with an extraordinary imagination and a gift for turning problems into competitive advantages, inspired a team of underdogs to slay a giant and, as a result, birth a $60 billion dollar industry.
Expect more “Console Wars” content throughout May, including a podcast with the author Blake J. Harris next week, and a podcast with Tom Kalinske the week after that!
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