Daily Archives

November 30, 2012

Game News, Sega Retro

New Trailer for Ron Gilbert/Double Fine’s The Cave

SEGA and Double Fine just released a new trailer for The Cave. For those who don’t know what this game is, The Cave is an upcoming puzzle platformer by Ron Gilbert (The Secret of Monkey Island, Maniac Mansion) and Double Fine Productions (Psychonauts, Brütal Legend) that’s being published by SEGA. It’s going to be a lot like those old point and click adventure games, except with a lot less pointing and clicking and more moving left and right and jumping. You have to choose from three of seven characters at the start of the game, all of which have their own quirks. This new trailer showcases four of these characters, and another upcoming trailer will showcase the rest of them. The game can also be played with up to three players in local co-op.

This is a seperate project from Double Fine’s upcoming crowd-funded point and click adventure game Double Fine Adventure, though Ron Gilbert is working on that game as well. The Cave comes out January 2013 on Xbox Live Arcade, Playstation Network, the Wii U eShop and Steam.


Mobius: 25 Years Later: The Review, Part 2 – Of Frightened and Dancing Crocs

When looking at Mobius: 25 Years Later as a whole, it is pretty clear just how important Ken Penders wanted this story to be for the readers. Running in the comic for over a year, coupled with its promise of wrapping up numerous storylines that had been running through his Knuckles narrative since nearly the beginning of his time writing for the title, it was meant to be this grand finale for a medium whose very nature would prevent an ending from coming about. If the series were to ever end, there might not be enough warning to give the comic any sort of closure, as has been the case for numerous titles throughout the industry, not just at Archie Comics. The publication of a licensed comic going for as long as Sonic the Hedgehog has is still unprecedented, and only in recent years have Archie and SEGA really begun to comprehend this. It’s been said more than once that SEGA’s input in the series currently far surpasses anything they did during Ken’s tenure, quite possibly wanting to avoid a situation where the interior of the comic book is in stark contrast with how the franchise is being portrayed in the games.

Though it’s uncertain if Ken ever thought about the possibility of his work being collected into a trade paperback, Mobius: 25 Years Later certainly feels like something that was meant to be released as a single volume at some point down the line, similar to how Archie have recently been collecting the Sonic the Hedgehog comics in its Archive and Selects books. While the issues 25 Years Later appeared in are still a ways away from being considered for inclusion, it wasn’t that long ago that almost the entirety of the storyline was published together in Issue #4 of the Sonic Super Special Magazine, a quarterly publication whose goal seems a bit all over the place, collecting random arcs of various quality.

For anyone who owns a copy of Issue #4, those in the know may have noticed two parts of the story missing: “Prologue,” which was covered in detail in our previous installment, and “Father’s Day,” the penultimate chapter which we’ll get to in due time. So for those who have only experienced the saga in magazine format, we’re reaching territory you are now familiar with as we once again journey into the world of Mobius: 25 Years Later
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