We’ve been taking a look at the Japanese PSN demo since it dropped early this morning and been tearing it to bits. We’ve found quite a bit inside (c’mon, Sonic Team, it’s not exactly a secret that we do this) and have goods to share. A warning that there are massive spoilers under this cut. Don’t read if you care about preserving such things.
June 23, 2011
So you’re busy playing Sonic Generations. You’ve only got twenty days before your demo runs out and you have to go back in time to today to play it all over again. But if you don’t put down that controller, you’re going to miss the other hidden hedgehog secrets that have been sneaking out. Gamestop, the game superstore that’s in nearly every mall in America, has put up yet another of their pre-order incentives, this time for Generations. And what is it? Why, Casino Night Zone from Sonic the Hedgehog 2. Though an earlier interview in Nintendo Power made it seem like the level was to be a 3DS exclusive, Gamestop has let the cat out of the bag, those willing to secure their order through the gaming emporium getting the level. Does this mean they get to play it early through some demo trickery? Does it mean the level is free DLC for players who buy the game through them? More then likely the latter, but if so that opens up a whole other can of worms, meaning that Xbox Live account you used to play through the Green Hill today could get you more then you were expecting. Who doesn’t love more Sonic? Well, more good Sonic, that is. Why, the possibilities are practically…not endless, but twenty years worth
Either way, the level looks to be quite enticing in the looks department. You even get “Miles” in big glowing letters, how can you not love that?
With Sonic Generations’ demo now out for the massive scrutiny and pleasure of Sonic fans on most of the globe (sorry, Japanese PSN users), we thought we’d steal a page from Sonic Boom and start our own Time Attack challenge for the demo stage.
Now, at Sonic Boom, the best time on record was about 54 seconds. Scorching! However, site moderator Chimpo just could not let that stand and, after many attempts and botched maneuvers, scored the commendable time above of 0:51.86.
Now it’s time for you to smoke through Green Hill Zone in the demo. Can you beat Chimpo’s time? If you do, please post a photo and, please, no hack-assisted times. Let’s try and keep this fun for everyone. Don’t think we’ve not seen those Sonic 4 leaderboards!
It’s a story you’ve heard a million times before. How on June 23rd 1991, the gaming world was forever changed when Sonic the Hedgehog, the original 16-bit classic, was released. For the first time, Nintendo had competition. The 16-bit wars had truly begun. And a company that had been started in the aftermath of World War II whose only goal was to entertain had a bona fide hit on their hands. But no matter the impact Sonic had on the industry, he had a far greater impact on the childhood of millions of gamers. Starting with that first game, what child of the 90’s didn’t demand their own Mega Drive? Who didn’t want their own version of Sonic’s shoes, even though none would ever be sold? Who didn’t wake up early every Saturday just to catch a glimpse of Sonic and his awesome catch phrases? Save their pocket money to get the latest issue of whatever comic was released on their side of the world? Dare to read the junior novels? Fall asleep holding tightly onto that Sonic plushie?
Let’s be honest here. Anyone associated with this site, we stick around because of the impact Sonic had on our lives. Yes, we can admit that there are far more important things than talking about a speedy blue hedgehog. Sure, perhaps the games aren’t as big a part of our lives anymore. We’ve grown up just like anyone must, out of childhood, through those awkward teenage years and into our own 20’s. Even those of us who edit the wiki, write on the message board, or even the passive who just casually read the site or follow us on twitter feel some sort of attachment to “the fastest thing alive,” even if he is only a small part of our current world. Even so, who here can say that haven’t been inspired, even slightly, by the invention of three Japanese fellows who only wanted to make the best game they could?