Don your scuba masks, because here comes one hell of a flood.
Earlier, we reported that Nintendo Power confirmed Sonic Generations on 3DS. Now, thanks to forum member Effexor, we have delicious gigantic scans of the article and images of the 3DS version for your consumption.
But for those of you who don’t want to sift through all the text to find whatever tasty morsels of information are in there, just hit the jump for the key details. You can also find the scans down below.
-The chosen level for Sonic 2, at least as far as the 3DS version is concerned, is Casino Night Zone. Sorry, Chemical Plant fans!
-That said, Sonic Team boss Takashi Iizuka says that the 360/PS3 and 3DS versions will have a different selection of stages to offer more variety. Stay tuned.
–Bosses in the 3DS version are exclusive to it. We have our first look at a boss, and it’s the old familiar final boss of Sonic 3‘s Launch Base Zone, Big Arm. It also has a few new tricks up its sleeve (no pun intended), such as flying into the background and punching forward. As a bonus, he’s being piloted by the classic version of Dr. Eggman, also confirming the two hedgehogs may now have to contend against two doctors.
-The story of the games are fundamentally the same: a new evil presence has erased all of time and space (calm down, Sonic 2006 people) causing Modern Sonic to fall into the past and meet his pudgy past self.
-Classic Sonic and Modern Sonic are both represented. Classic Sonic will play just like everyone expects him to: Genesis-era Sonic, with a stronger emphasis on platforming than speed. Modern Sonic, however, brings his talents from Sonic Rush, Rush Adventure, and Sonic Colors DS, keeping the same style of gameplay from there of high speed, homing attacks, rails, drift sliding into small passageways, and exclusive level gimmicks.
-Special Stages make a return, but not from any of the classic games. From the looks of it, the Special Stage chosen hails from Sonic Heroes, meaning Sonic will need to speed through orbs and mines in a race to catch the emerald.
-Jun Senoue is the mastermind behind the music here. For classic stages, the music will largely be the ever familiar tunes with some touch ups, as heard in Green Hill Zone videos, while Modern Sonic will get full remixes of them. Conversely, modern stages will use their original musics for Modern Sonic (with some tweaks) while Classic Sonic will get chiptune remixes of them.
–In that context, while not an official confirmation about a certain Sonic Adventure 2 stage by any stretch, the article states that a Dreamcast-era stage is present. Calm down.
-Iizuka also states that the 3DS version will have only characters key to the story while the console version will feature a very large cast of characters. Sort of like the opposite of Sonic Colors, in that regard.
-The reason no Wii version exists was due to the desire to make a Sonic anniversary game in high definition, which Iizuka says the Wii is not capable of handling. Development for the platform was canned early on with the decision to create a version of the game for Nintendo’s audience on the 3DS. The engine and physics are being built from scratch.
-This is the first time that the music producer for Sonic 1 and Sonic 2, Masato Nakamura from the band Dreams Come True, is letting Jun Senoue and the rest of the sound team mess around with his musics from those games.
-Not Generations related, but Sonic Team heard all the critical (and sometimes asinine) feedback from Sonic 4: Episode 1 and is using it in the development of Sonic 4: Episode 2. More on that at a future date.
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