Boy, it’s been quite awhile since we’ve seen this project hasn’t it? You’ll recall Sonic 2 HD as one of the featured projects on this very website up until the project disbanded in 2012. When the project was dead in it’s tracks, it did give us PagodaWest Games who’s talent eventually led to the amazing Sonic Mania and the Sonic 2 HD team got some fresh talent in 2014 to resurface the project from it’s ashes. You can read a summary of the project’s troubled history from Guess Who’s editorial.
Now the project is back with a new trailer showcasing the smooth artwork, zones, remastered soundtrack and gameplay with new material not seen since it’s first public demo in 2012. Sonic and Tails are shown running together through the previously featured Emerald Hill Zone and the similarly colored Hill Top Zone that was originally hidden in the first demo. The bigger highlights include Chemical Plant Zone being shown off for the first time, new character artwork and the video’s closing teaser for the game’s second demo set to release later this month on the 30th. The team also relaunched their website simplified to feature screenshots, wallpaper and social media links.
The project continues it’s long trek but certainly shows a lot of promise. We can’t wait to see what’s in store in the project’s second demo after so long. Over time they have been showcasing new assets and even positions for those who want to put their talent up to honor the original 1992 game. Be sure to check out their website and social media links for more information.
Nobody knows if Monday Links is alive or not. Sometimes is just kinda pops up again, while at other times it just kinda seems to have died into obscurity. Some wonder if Monday Links was ever truly alive for the past year or so, as it only sometimes kinda popped up and then disappeared again for who knows how long. Others just don’t care cause really why would you you probably normally don’t even look at the front page and just go straight to the wiki or forums you jerk. >:(
Anyway, these Monday Links articles usually takes quite a bit of time to make so I’m gonna trim them up a bit from now on. From now on it’ll focus more on Sonic and less on SEGA in general. If you want to see the latest SEGA news and cool SEGA features, you should go visit SEGAbits. Those guys do a pretty damn good job covering all things SEGA and really I’m just wasting time linking all the stuff they put up there when you can just visit their site.
No, Sonic’s not going to be mobile and PC only. SEGA of America is gonna have a huge re-structure but that’s not gonna affect any Sonic games Sonic Team or whatever has in production. SEGA is gonna push mobile and PC games harder (which they’ve already been doing), but they’re not gonna stop making console games. It’s still bad news of course, but not as bad as some make it out to be. [Not really Sonic related but it’s a rumor that needs to be cleared up]
Remember Sonic 2 HD, which unceremoniously died following its alpha release because of nonsense regarding former project programmer L0st? The quick excitement and then sorrow of the project’s release and cancellation reverberated across the Internet and it looked like the dream had finally died.
Not so fast. In the waning hours of Sonic’s 23rd Birthday (and we do hope you keep your Sonic memories coming in), the Sonic 2 HD Facebook group sprung back to life and announced the project was back on. Turns out that a newcomer, who remains anonymous, stepped up with an engine to fill the hole L0st’s firing caused, and the engine received approval by project head Vincent.
While the team is a short a few members from its original development (citing real life obligations), it looks like the project will continue development. If any of you are feeling creative and have the skills to assist the group, it may not be a bad time to contact the team and show them your stuff.
We all remember Sonic 2 HD and how it regrettably met its end not long after releasing a playable demo of Emerald Hill Zone due to internal controversy. Just because the door on that project closed though doesn’t mean that this was the end for them. Some of the team, now working under PagodaWest Games, put their talents toward a brand new IP for iOS systems called Major Magnet.
Retro Engine creator and the man behind the 2011 digital port of Sonic CD Christian “Taxman” Whitehead confirmed as much in a tweet to his followers earlier today congratulating the group on the successes the dev’s title has met, including an Editor’s Choice award from Apple itself.
While Sonic 2 HD may be resting eternally, definitely give these guys some love and pick up the game on your iOS device and hope that they can bring the game over to other platforms. Good job, PagodaWest!
The Sonic 2 HD team announced today amidst the flurry and confusion of an alleged “keylogger” being detected in the program that it has decided to move on without their head programmer, LOst.
The decision comes on top of several allegations from team members that LOst held the project hostage through the inclusion of DRM, public feedback of a bloated engine running an otherwise simplistic game, and other behind the scenes issues. The final straw was the massive negative reception after reports of a keylogger were detected by various antivirus software.
After some careful examination by forum member Guess_Who, the “keylogger” was confirmed to be benign and a false positive, revealing that it was a result of shoddy DirectInput programming. This is how the program was able to register key presses even when the window was not selected and running in the background. In other words, it’s like how CW Cheat can trigger antiviruses as a trojan horse, despite having no malicious software behind it.
So in March 2008, when Sonic 2 HD was announced, it was hailed as a shining example of the collaborative community environment that’s been so crucial to the Retro community. Media outlets like Kotaku covered the game’s announcement with great anticipation. It was given its own forum where members could contribute their own assets to the game, whether it was art, music, programming talent, or just general feedback. The engine, coded primarily by long-established community member LOst, was built using the disassembled code of the original Sonic titles (you know, that code collaboratively reverse-engineered and documented by a number of community members?) as a basis for its physics. The original Sonic 2 HD board received a whopping 14275 replies, mostly from members offering their own work or feedback for the product.
You waited for nearly two years. You questioned whether this project was still alive and kicking. But with time comes development, and to show you that things ARE getting done, the Sonic 2 HD team has released a new playable demo.
Being an alpha release, it’s understandable that not everything is perfect and things can (and likely will) go wrong. But what we do have is an impressive feat of love and creativity from a group of fans with a passion to give Sonic the Hedgehog 2 a visual spit shine and touched up music.
However, a small bit of controversy around the project is the nature of it being listed as a Sonic Retro Community Project, despite being a rather closed operation. Project Manager Canned Karma addressed this further by confirming the project will continue a closed development cycle.
“With the game’s Alpha Release, this means our involvement with Sonic Retro’s Community Projects also comes to an end as, in all honesty, S2HD hasn’t been a community game for a long time,” Canned Karma said. “In line with this, we’ve now closed out the topics in the Community Project sub-forum in favor of a single discussion thread here.”
Currently, the demo only supports Windows operating systems from Windows XP through Windows 7.
Updates and downloads on the project will continue to be posted on the team’s official website. For now though, big props go out to the team for all their work so far and we look forward to seeing the project grow and mature even more. Let them know what you think of the game so far in the comments down below.
So, I was walking around Target the other night, and I couldn’t help but notice one of Atgames‘ many officially-licensed Genesis plug-and-play systems, the Arcade Blast Sonic, was on the shelf. Since I was pretty bored, I picked it up to take a look at it.
That’s when I saw something a little…weird.
Why, I’ve never seen a Sonic the Hedgehog 2 title screen drawn that way on a Sega product–even that shirt which was licensed a few years back didn’t quite have the artwork like that. Wait, could it…? No, of course not.
Then I flipped the box over.
Huh. It’s there again, too! Every other game on the box uses the standard title screen, but this is using that art instead. You know, if I didn’t know any better, I would say that wasn’t official artwork.
Of course, gentle readers, we know better. It’s not.
It’s actually a very old Sonic 2 HD title screen that was replaced, but its legacy lives on in Atgames packaging. Certainly, this isn’t the first time fan works have appeared in official products (the Sonia fanart in All-Stars Racing comes to mind), but it doesn’t make me smile any less each time it happens.