Speed Demos Archive
and Speed Runs Live
are back with another helping of speed runs with Awesome Games Done Quick 2015
. Continuing to benefit the Prevent Cancer Foundation with donation incentives, bid wars and other special features.
You’ll find a heavy representation of Sonic at this year’s event with such hits as Sonic Adventure 2 Battle, Sonic Generations, Sonic Heroes, Sonic 2, Sonic 3 & Knuckles, Sonic Advance and Sonic Advance 2. You’ll also find a number of SEGA favorites including World of Illusion Starring Mickey Mouse & Donald Duck, Rocket Knight Adventures, Ristar, Dynamite Headdy, Streets of Rage 2, Crazy Taxi, F-Zero GX, Super Monkey Ball Deluxe, Pocket Monster II, (Yes, really.) Taz-Mania and Shinobi III; Return of the Ninja Master.
Be sure to check out their Twitch channel and see how you can contribute to a good cause. (P.S. Bid all money on all Big the Cat, as much as possible.)
Tool Assisted Speedruns, or TAS, are quite a fun thing to see. Taking advantage of the very coding of the game, players are able to perform some incredibly hilarious and insane tricks to blaze through games. So when it comes to Sonic 3, a game most of us still hold highly as the pinnacle of Sonic, being burned right through in a staggering time of 26’53”, you know things are going to get interesting.
Using our own disassembly of the game, runners Aglar and marzojr performed a run that resulted in a three-minute time improvement over the previous record set four years ago, and the first time in seven years the two ran through the whole game in such a manner. The video above features a modification that keeps Sonic on screen at all times, even when not on camera, so we can see what sort of nonsense he’s up to. A video without Sonic being omnipresent can be found here.
The authors published commentaries on the run can be found here as well, detailing the parameters of their run. If you’re hungry for something a little more insane, look below for a Hyper Sonic version of the run.
So the big day is finally here, and at long last after months of waiting, Sonic Generations is finally here for us all to enjoy – so long as you live in North America, that is. Us poor sods in the Old World have to wait another 3 whole days before we can open our shiny new disk boxes; listening meanwhile in tormented agony to our crowing friends across the pond, blasting their way though Sky Sanctuary and Planet Wisp in glorious HD.
Clearly, we need to find something that only we in Europe (if I’m honest, more specifically the UK, but work with me here) really had, in order to sustain us until Friday finally rolls around (pun totally intended). Ladies and gentlemen, I present the first part of Sonic the Comic‘s finest hour: the adaptation of Sonic the Hedgehog 3.
[UPDATE: Sega’s Ken Balough offers more clarification on the jumbled mess that is the timeline. Read the full quote at the bottom.]
Brace yourselves one more time. This could be a bumpy ride.
The start of PAX today in Seattle allowed attendees to get a first taste of Sonic CD on the Retro Engine before making its way to consoles, computers, and mobile devices, running through the entirety of Palmtree Panic Zone. Initial reactions from the crowd are fairly positive.
While trying out the game, forum member Shade Vortex got to speak to
Patrick Riley, a staff member at Sega of America, [UPDATE: Ken Balough, Sonic Digital Brand Manager,] about the game. A few of the details revealed by Retro Engine creator Christian “The Taxman” Whitehead might have been a little premature.