Browsing Tag

Jun Senoue

Community, Site News

Sonic Symphony 2023: The Opening Night

It’s been a few years since the Sonic Adventure Music Experience and a lot has happened since then. The next major event that Sega did was during The Event of 2020-2021, namely the Sonic 30th Anniversary Symphony in June 2021. While this was incredible to see, it was a shame that due to the nature of the world at that time, the orchestra had to play to no in-person audience.

2 years on from then, and a slightly remixed Sonic Symphony has finally begun, and embarked on a world tour to hundreds of people per venue. Myself and a dozen or so other members of Sonic Retro were present at the opening night at the Barbican in London, and what a night it was.

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Community, Miscellaneous, Reviews

Sonic Adventure Music Experience UK – The Retro Review

From the moment the Kickstarter was announced, my UK-based Retro compatriates and I knew this was going to be a special occasion. The Sonic Adventure Music Experience was headed to our shores courtesy of Sonic Stadium patriarchs and event organizing extraordinaires, Adam “T-Bird” Tuff and Svend “Dreadknux” Joscelyne. Excitement was instantly at fever-pitch. To top it all off, it was in December, which lined up perfectly with the latest Sonic Retro UK Winter Barcade – the timing was impeccable. So, how was the show and the events surrounding it I hear you eagerly ask? Hit the jump to find out!

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Game Secrets

Sonic 3D Blast Music Demos Uploaded to YouTube

Back in 2017, Traveller’s Tales co-founder Jon Burton created the YouTube channel GameHut, a behind the scenes look at his time as a video game developer. From Puggsy to Lego Star Wars, Jon has dived into the history and development of the games that has made Traveller’s Tales a household name.

For Sonic fans, the channel has been of particular interest, as TT worked on both Sonic 3D Blast and Sonic R, two spin-offs from the 90’s that helped carry the torch as Sonic Team focused on non-hedgehog properties. A number of videos have been uploaded over the last couple years regarding 3D Blast and R, showing early prototypes and explaining the coding tricks that maximized the hardware they were made for. Heck, Jon even released a Director’s Cut of 3D Blast not all that long ago! However, there has been one item that he mentioned having that he held back on – the demo recordings of 3D Blast’s soundtrack.

Well, until now.

Though only three songs are featured in the video, the fact that it’s marked as “#1” implies that more are on the way. Of particular interest is the the second track, an extended version of the theme song. Sure, it’s only slightly longer, but hey! It’s still neat. Hopefully we won’t have to wait long to hear the rest of those songs.

Interview, Merchandise

A Quick Sonic Music News Roundup

If there’s one universal aspect people can agree upon when it comes to the Sonic the Hedgehog series, it’s that the music has always been pretty darn good. This is true even for Sonic 2006, a game which has become the punching bag for the series since…well, 2006. For many, one of the highlights to that soundtrack is Silver’s theme, “Dreams of an Absolution.” The man who sung his heart out on that track all those years ago, Bentley Jones, revisited the track just in time for Sonic’s 28th anniversary. And he made a music video to go with it!

That’s one tall building.
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Comics, Community, Game News

SoS 2016 – The Kickstarter Edition

001-welcome_to_sos16It’s been three years since the last Summer of Sonic, but this year the UK-based Sonic the Hedgehog convention was brought back for “One More Run” thanks to a Kickstarter campaign that reached half the requested amount inside 5 hours, and smashed the intended target by over another 50% on top. Clearly the fan demand was still there 3 years on, and excitement about the show reached fever pitch when it was confirmed shortly after the 25th anniversary party in San Diego that our friends at Sega America had generously supplied some demo pods for Summer of Sonic – attendees would be the first in Europe to play the hotly anticipated Sonic Mania. So, how’d the event go? Let’s find out, shall we? Continue Reading

Merchandise

“Sonic the Hedgehog 25th Anniversary Selection” Track Listing Announced

sound_160610_01_01In 13 days, Sonic the Hedgehog is turning 25 years old. That’s something crazy to think about – I still remember the first time I spotted the hedgehog, running wildly in the Marble Zone on a game kiosk in a department store that no longer exists, my parents probably silently hoping that it wouldn’t become yet another childhood obsession.
In the build up to this gaming milestone, we’ve been slowly getting a trickle of hedgehog-related news: the latest Fire & Ice trailer, Sonic in Lego form, Archie’s next Sonic Special. While we wait on baited breath for the next big Sonic game reveal, Jun Senoue and Wave Master have given us more information on the next soundtrack release regarding the fastest thing alive. On Jun’s “Believe in Myself” column over at Japan’s Sonic Channel, the official track list for the 2-CD, 1-DVD set has been revealed, celebrating the entire scope of the Sonic gaming franchise.
Check out the full listing after the jump.
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Comics, Community, Game News

SoS 2013 – The Metal Sonic Edition

001That time of year is upon us once again – Summer of Sonic, the Sonic the Hedgehog fan convention in the UK, held its 6th show this weekend just gone; back in London again following a brief visit to Brighton last year. This year the event boasted as guests Takashi IizukaJun Senoue, and Kazuyuki Hoshino; with a playable build of the upcoming new title Sonic Lost World available. So let’s dive in, shall we? Continue Reading

Interviews

Interview: Jun Senoue at Summer of Sonic 2012

Over the past 21 years, during good times and bad, one of the most consistently well-regarded aspects of the Sonic the Hedgehog series has been its sound design. While a multitude of composers and performers are responsible for this, the man who holds the most influence in the modern era is Jun Senoue, who in recent times has acted as sound director for Sonic Generations and composed the Sonic 4 music.

He’s a man who likes to keep himself busy – if a quick peek at his production history on Sega Retro doesn’t show you that, then consider that at Summer of Sonic he didn’t appear to have a moment of rest between backstage interviews, two signing sessions, Jam with Jun and the Crush 40 set! Thankfully, before the day took its toll I was able to sit down with him to chat about his start in the business, Sonic Generations and the process of making Sonic music in general. Take a look:

Retro: How did you get into writing music, and specifically how did you get into writing music for video games?

Senoue: Actually I was a big fan of Namco stuff, arcade stuff like Mappy from the mid-80s. After that I was a little bit away from video games. In the early 90s I was surprised by Sonic the Hedgehog for the Genesis, the Mega Drive. I joined Sega back in 1993. I just submitted my stuff to Sega and they accepted. I was totally surprised, those were my favourite games! It was a great opportunity to join Sega and luckily I had a chance to be part of Sonic 3’s music in the first year of my Sega life.

Retro: Were there any musicians that inspired you as you grew up?

Senoue: I was a big fan of a UK pop band called Duran Duran, and that was the reason I got a bass when I was 14. The bass player for them looked much cooler than the guitar player! Also I played the keyboard for a long time, but I found that the keyboard player and the drummer stayed at the back side of the stage. The people at the front of the stage were much more active and I just wanted to be a part of that. So I purchased a bass, because of John Taylor from Duran Duran. But after that I found that some guitar players had nice guitar solos in the middle of the songs, and I thought “Oh, that’s what I want to do!” so I switched from bass to guitar when I was 15, 16? So yes, Duran Duran was one of my favourite bands when I was young and also lots of hard rock and hair metal bands.

Hit “Read more” to learn which game spent a year in production without any sound direction and find out Jun’s favourite Sonic songs!

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Community, Game News, Site News

Sonic Boom 2012 – The Aftermath

In the heart of San Diego as the blood from the San Diego ComicCon pumps through the city, the House of Blues was bumping last night with the ’80s Hair Guitar stylings of Crush 40 belting out fan favourites and all new tracks, and a grand outpouring of love for the spiky Blue Blur from all 800 or so in attendance.

And Sonic Retro was there in force to experience it.

After a little meetup at a nearby Yard House with some of our older members and a few other fans, we made our way to House of Blues to discover that the line was already stretching around three corners of a block with people eager to attend Sega of America’s Second Annual celebration of all things Sonic. And while those of us in line joked about the stranger sides of the fandom, we ran into a familiar face frantically scurrying around the block to make sure the line was moving: Sega of America’s Sonic Generations Brand Manager Aaron “Ruby Eclipse” Webber. After some small talk, we left him on his way to continue making sure the line was moving at a steady pace.

As a little bit of a game after letting him go, a few of us wagered on a social experiment: if the six of us belted out loudly the first four lines of Live and Learn, how many people would join in? The result was far greater than expected and can only be truly enjoyed by the video captured of it. Keep an eye out here as we’ll post it once I’m able to get on an Internet service that can handle video uploading.

With that, we went inside the club.

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