Maybe a little later than we expected, but still we’ve finally gotten the first details of Sonic Team’s upcoming mobile game Sonic Runners
. SEGA released a teaser trailer
for the game, but it doesn’t show anything from the game aside from one of its music tracks, which is seemingly composed by Tomoya Ohtani
. According to the game’s official site
, it’ll be a free game with microtransactions that’ll be released for iPhone, iPod Touch, iPad, and Android phones. The above promotional image also shows that Chao will make a return, that Windy Hill
is one of the game’s worlds and that Mother Wisp from Sonic Colours DS
is in the game for some reason.
Famitsu has given more details on what we can expect from the game, which Andrej from the Sonic Stadium has translated. The playable characters are Sonic, Tails and Knuckles, with more to be added later. Graphically it’s comparable to Sonic 4, as the game is played from a 2D perspective but uses 3D graphics. And while Sonic will run forwards automatically like in Sonic Dash, it won’t be an endless runner. Instead the game will have 50 stages with more that will be added later on, each of which take up to two minutes to finish. You’ll also be able to take multiple/hidden paths to get faster times. Aside from that, the game will have a story that’ll be split into short scenarios, with some of them having callbacks to older games.
There’ll parts throughout the game where Eggman pops up and has to be driven off, and the Colour Powers from Sonic Colours and Lost World also make a return. You’ll also be able to use support characters, and if you happen to live in Japan you can sign up to get a “special companion” when the game is released. Finally, you’ll also be able to compare times on leaderboards and there will be special in-game events during holidays like Christmas. Sonic Runners will be released this Spring in Japan, and seemingly soon after in the rest of the world.
Its existence has been around the rumor mill for a bit of time, but SEGA today officially confirmed Sonic Runners as a 2015 title. But rather than being the next main line Sonic title from Japan, Sonic Runners was also confirmed as a mobile title.
No other details of the game were shown at the recent event at SEGA Joypolis. Media of the game floating around right now is false as SEGA have not released any sort of promotional assets, but we’ll no doubt see them in time and mock that it may very well be a touched up Sonic Dash/Sonic Storybook title hybrid.
Not the most exciting bit of news, but it’s a little something to kick off your Sunday morning and wind down 2014.
Sonic Jump Fever has released today for both iOS and Android platforms today. Unlike the previous Sonic Jump game, its a free-to-play endless jumper that also lets you boost stats of your characters and use items and uncover Chao to increase your score by either playing the game or paying for micro transactions.
There has been no word if the original Sonic Jump will see any future updates, however the game largely plays similarly to the previous Jump game with the introduction to Fever mode where your character shoots up for a brief period of time, collecting rings. Level themes rotate daily and has the usual trappings of a freemium title, including playtime that is limited until your energy “recharges” over time, watching free ads or spending red rings.
I’m a little disappointed that the level progression from the last game is absent, and the new features don’t add that much, though the original game is still not free on Android. For those who haven’t played a Sonic Jump game before, its a decent place to start. Albeit you don’t even start as Sonic until you collect character tokens to unlock him along with the others, probably because each character has different attributes. (You start off with Tails, if you were wondering.) Also for people hoping to see a triumphant return to the Chao Garden, the Chao are additional helper items that will disappear if you don’t use them often enough until you earn their loyalty by using them in the main game. This isn’t quite the Chao Garden app we’ve been waiting for.
Its still largely an arcade game, which is ideal for quick play. Why not give it a try and tell us what you think in the comments? You can also check out E3 impressions by Shigs from SEGAbits here.
Download Sonic Jump Fever [iOS] [Android]
(Thanks to Shigs from our sister-site SEGAbits for providing the write up! Go check them out, they’re classy people.)
While at E3, Nuckles87 and I were invited to a party hosted by SEGA’s mobile division, SEGA Networks, that was dedicated to mingling and showing off SEGA’s mobile titles. It was a great chance to relax after a hard day and to get some free food and drink. Those pretzel bun sandwiches with the roast beef and bacon were out of this world! But mostly, we where there to check out these games that have only been available to the lucky few… million in the Great White North. The one I’ll be talking about in this preview is Sonic Jump Fever, a sequel to the 2012 game that is both harder, easier and more fast-paced than its predecessor. It even has Chao. Yes, Chao are back!
SEGA and Sumo Digital have answered the demand for an official release of the soundtrack for Sonic & All-Stars Racing Transformed. While it has featured a physical release in Japan on two CDs, you can buy each CD digitally through your choice of Apple’s iTunes store or on AmazonMP3. Each CD is available for $9.99 USD, (Or $9.49 on Amazon at the time of this writing,) and£7.99 GBP, or you can purchase tracks individually.
- iTunes (Disc 1) [US] [UK] (Disc 2) [US] [UK]
- Amazon Mp3 (Disc 1) [US] [UK] (Disc 2) [US] [UK]
For someone like me that’s been listening to this soundtrack in the most cumbersome way possible, (Try hooking up your phone to your car stereo and hoping all four G’s of your data connection can play songs off of YouTube and not stop to buffer every so often,) this could not have come at a better time for me.
Thanks to Sumo Digital’s Steve Lycett and Retro Staff Member GerbilSoft for providing links to the soundtrack. If you’d like a complete listing of the songs, head over to VGMDB.
If you’ve missed our live stream shows, you’ll be happy to know that we archive (most) of our videos including our first look at Sonic & All-Stars Racing Transformed running on iOS as led by Guess Who. We’ve also got first looks of Sonic Dash and Crazy Taxi running on Android that showcase game features and commentary from the staff at Retro.
Be sure to follow our Vidya Retro on Twitch and YouTube for more first looks and other gameplay videos.
If you’ve been following SEGA’s Twitter, you probably noticed that they were teasing that Ryo Hazuki is coming to Sonic & All-Stars Racing Transformed. Turns out that they were actually teasing the iOS/Android version of the game.
This version contains 10 playable characters (including Ryo Hazuki), less tracks than the console/PC version and online multiplayer. Visually it’s most similar to the Vita version, with the tracks being unchanged from the original game. While the game is out now on iTunes for 5 bucks, Android users will have to wait a bit longer. But SEGA promises that the Android version will be released very soon.
Have you ever wanted to watch some schmucks play a brand new game from 20 years ago?
That’s exactly what we’re doing right now, so join us as we play the newly updated release of Sonic 2 right now!
Despite some issues, the stream is now being hosted on the Vidya Retro Youtube channel split into four parts. You can watch the normal playthrough of the game in two parts, the debug playthrough or take a look at the two player mode in action.
[Part 1] [Part 2] [Debug Mode] [2 Player Mode]