Woah, hey, it’s been a bit, right?! We’ve got a couple quick updates regarding SAGE so let’s get right into it!
Just like last year, we’ll have another SAGE trailer to show off the exciting games coming this year! If you’d like your game featured, please send a 10 second clip of gameplay to [email protected] by 11:59 pm Central Time, September 14th. For examples of clips and what to expect, take a peek at last year’s trailer here!
Off-Site Booths are now optional. That’s right! Now that the new SFGHQ site is up and running in beta, instead of worrying about if you can make your own booth, or you lack the resources or what have you, then go ahead and create your booth using the site’s built in submission system! Awww yeah! It’s easy and gives you an better than ever method to get set up for SAGE! A lot of folks were, worried about creating their own site for their entry as well as archival of SAGE’s content. This will effectively accomplish both, while also wrapping everything up in an easy to use form set up!
Hit the jump to find out about on own hosting and how you can get yours up today!
SAGE makes its triumphant return on…
September 30th – October 7th!
For the uninitiated, there’s a whole dang page on the Sonic Retro Wiki with SAGE’s history here! Hit the jump for more information, including this year’s submission guidelines! Make sure to give them a thorough read, as a lot has changed this year!
We are now one week away from SAGE 2016. At this point in time, the staff is currently twisting knobs, duct taping holes, and looking at the site and going “that should probably hold.” While we continue to get things assembled and in line for SAGE’s comeback, there’s a number of things we’d like to announce and clear up before the 15th.
2.5D might be one of the best ways to blend new with the old. Scenery, characters, objects, everything in a title can take advantage of modern day hardware while still feeling like the games of yesterday. The Sonic series began to take to 2.5D more and more starting with Sonic Unleashed, with the entire “boost trilogy” doing the brunt of the platforming in the 2.5D sections, with the high speed antics in 3D, almost racing-esque segments.
In 2013, a Retro user by the name of Ell678 began work on his own Sonic fan game, one that would be comprised almost entirely in 2.5D by utilizing SonicGDK. Since that point in time, Sonic Incursion has begun to take shape into the extraordinary title we see here today. A huge fan of the early Genesis games, Ell678 felt he could take what he adored about the level design the two games had and put it into something modern while still maintaining a “classic” presentation.
Sonic fan games typically set the bar pretty high for themselves. Before Sonic 4 was the Sonic 4 we all know and acknowledge as existing today, plenty of fans tried to fill the gap, touting their game as the next title in the original trilogy. It wasn’t until more recent years that we’ve seen fan games reach completion with more frequency. Titles like Sonic Classic, Sonic Before (And After) the Sequel, and Sonic Axiom are just a few of the games that did the impossible and actually gave us complete games.
Its back for 2014, Act 2 of Sonic Amateur Games Expo brings us even more livestreaming madness, fan works and of course fan games including updates to Sonic the Hedgehog 3D
, Sonic GDK
, Sonic Time Twisted
, Spark the Electric Jester
and many more. Head on over to sagexpo.org
for over thirty fan made games and other indie projects, contests, livestreams and more.
Remember Sonic 2 HD, which unceremoniously died following its alpha release because of nonsense regarding former project programmer L0st? The quick excitement and then sorrow of the project’s release and cancellation reverberated across the Internet and it looked like the dream had finally died.
Not so fast. In the waning hours of Sonic’s 23rd Birthday (and we do hope you keep your Sonic memories coming in), the Sonic 2 HD Facebook group sprung back to life and announced the project was back on. Turns out that a newcomer, who remains anonymous, stepped up with an engine to fill the hole L0st’s firing caused, and the engine received approval by project head Vincent.
While the team is a short a few members from its original development (citing real life obligations), it looks like the project will continue development. If any of you are feeling creative and have the skills to assist the group, it may not be a bad time to contact the team and show them your stuff.