Level creators are nothing new to video games at large, but throughout the long history of the series, Sonic the Hedgehog has only had one level editor officially released. While long since gone, as PlaySEGA itself has been shut down for several years now, those who played it will likely recall a less than stellar recreation of the original Sonic the Hedgehog with some new sprites thrown in for a fairly limited experience. Enter Lapper, a Sonic Retro user who has been working diligently since 2010 to create a more thorough and consistent level creator based on previous Sonic titles on the Genesis dubbed Sonic Studio (formerly known as Sonic Maker.) We took some time to grill Lapper about his project and what we can expect in the future.
It’s rare that a Sonic fan game gets fully released. Many are often cancelled or often stay in development hell after releasing one or two demos. But for once one of those games managed to get out of said development hell and be released as a full fledged game.
Sonic Time Twisted, created by Overbound Game Studio, has finally been released after being twelve years in development. The fan game features 28 acts across 8 zones, time travel, new special stages, and a soundtrack that’s headed up by Hinchy.
The full game can be downloaded on Overbound’s site, and the soundtrack can be found here. You can also find the game’s previous demo releases on our wiki.
Sonic 2006 is being remade in Unity by a small team headed by Gistix. A demo, playable on PC, has just released showcasing their progress in the form of the game’s original demo. We downloaded it and now talk about it in the first SEGA News Bits of 2017! Download the Sonic The Hedgehog (2006) Unity demo for yourself here.
SEGA News Bits is a production of SEGAbits, covering all things SEGA and Sonic the Hedgehog. When we touch on Sonic stories, you’ll be seeing them here on Sonic Retro as well. If you enjoyed this episode of the SEGA News Bits, make sure to subscribe to our YouTube channel and never miss an episode!
Yup, it’s almost Christmas. Meaning there’s Christmas stuff you can watch on TV, the internet, your phone or some futuristic machine that hasn’t been invented yet that you’re reading this on at the moment. Or you could actually be spending time with your family or loved ones, because that’s a Christmas thing you can do. Anyway, this week Balena Productions made another Sonic Christmas cartoon, some of our staff did commentary on a different Sonic Christmas cartoon and cool music guy Falk made a thing. Also some other stuff including:
When browsing through the forums earlier, I noticed a new link in forum member Mercury‘s signature where he linked to a post on his blog reviewing several of the games presented at this year’s Sonic Amateur Games Expo. Among the games he gave feedback on, he praised one heavily in particular–Sonic Axiom, one of the later entries into the expo, having appeared on the second day of the event as opposed to on its premier; as a result, I–and assumedly others–ended up missing out on this little underrated gem. By his suggestion, I decided to give it a shot.
What I found after a few hours of play was an extremely solid fan game that, despite its issues, was graphically stunning (despite its re-use of existing Sonic level graphics), fun to play and–most importantly–complete. Or, well, as complete as it can get as a work in progress.
Featuring 5 fully playable levels, some pretty great level design, fantastic music choices ranging from remixes to original music, and a mix of familiar and innovative level tropes and gimmicks, Sonic Axiom does what few fan games seem to accomplish these days–pure, completely unadulterated fun, totally in the Sonic spirit.
The abundance of one-level demos in the history of the Sonic fan-gaming scene has proven to be both underwhelming and tiring over the years; Axiom delivers by offering the experience of a full game despite not having even reached completion yet! I felt that I could fully appreciate the game having been given more than a fair taste of what its creators had to offer. While there are a few things that hold the game back–the use of the outdated and rather wonky Sonic Worlds engine, the poor performance of some of the additional level elements, the natural performance and space hogging of MMF/Game Maker games–Sonic Axiom provides a Sonic experience that many of us haven’t seen in a long, long time.
Check out Axiom‘s SAGE booth this year here, where you can download a playable demo of the game.
Forum member pelikan13 surprised the Retro forums earlier today with his as-of-yet unnamed Sonic fan project. Sporting wonderful 3D graphics and running on the Unity3D engine, the project shows immense amounts of promise, even being instantly praised as how the upcoming Sonic the Hedgehog 4 “should have been done.”
Here’s a screenshot:
More screenshots and even a video are available in the relevant forum topic.